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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > Favorite Race in MOM?
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Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:28
  Old Post 04-10-2003 15:30
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and 10 turns later, why use spearmen if you have halberdiers now?

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:28
  Old Post 05-10-2003 22:39
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Because spearmen don't require gold, that's why.
And they are quicker to build.
And there are 8 of them (contra to the 6 halberds)... umm.. wait. I think there were no berserk halberdiers at all...

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:28
  Old Post 06-10-2003 16:47
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Halflings are the strongest IMO. Slingers beat just about anything at Elite level and halflings are fast starters because of the food bonus.

Nomads are more fun, though.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:28
  Old Post 08-10-2003 14:24
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Halflings on Arcanus and dwarves on Myrror. Dwarves start faster than halflings. No ranged attack though. Halflings ranged attack may be countered with guardian wind and if you are fighting Jafar with klackons you may have very hard time.
Trolls with death magic may be a good combination too.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:28
  Old Post 20-10-2003 16:17
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I agree the trolls & death.
Cast undead on the war trolls... Yummy
Healing (actually regenerating) undead creatures

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:28
  Old Post 29-10-2003 02:11
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Halflings on Myrror, Draconians on Arcanus, Half Men on Uranus

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:28
Exclamation  Old Post 02-11-2003 04:56
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quote:
Originally posted by Feephi
Halflings on Myrror, Draconians on Arcanus, Half Men on Uranus



urrrr, haven't you got that backward? I mean shouldn't it be uranians on half moon?

Jack the Bodiless is offline Jack the Bodiless
King
Converted underground reservoir tank.
Jan 1970
time: 05:28
  Old Post 05-11-2003 20:29 Visit Jack the Bodiless's homepage!
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I like the Dark Elves for the variety of units they can build (and the magic, of course). And Nightblades, being invisible, can sneak up on units with powerful ranged attacks without being hit as they approach. Give them adamantium and make sure they're Elite for 2hp per person.

That's what I like about MOM: the sheer variety of combat units and tactics means that "good" units can be beaten by units that can exploit their weaknesses. Slingers will kill Paladins (by shooting them as they approach), Nightblades will kill Slingers (by not getting shot, then beating them in a straight fight), Paladins will kill Nightblades (if they can find them).

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:28
Talking  Old Post 12-11-2003 02:46
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so what races are there?

*High Men
*Barbarians
*Nomads
*Elves
*Dark Elves (Drow)
*Dwarves
*Orcs
*Trolls
*Lizardmen
*Halflings
*Draconians
*Klackons
*Beastmen
*Gnolls


I have only played 2 games of MOM in my life, other with lizard men and other with Drow. I remember liking the Drow better.

EDIT: and wolf riders were my favorite unit.
EDIT2: completed that list.

Last edited by Andemagne on 06-12-2003 at 14:53

Rex Little is offline Rex Little
Prince

May 1999
time: 05:28
  Old Post 12-11-2003 10:34
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Andemagne - your list is missing Klackons, Gnolls, and Beastmen.

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:28
  Old Post 12-11-2003 13:10
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quote:
Originally posted by Jack the Bodiless
I like the Dark Elves for the variety of units they can build (and the magic, of course). And Nightblades, being invisible, can sneak up on units with powerful ranged attacks without being hit as they approach. Give them adamantium and make sure they're Elite for 2hp per person.

That's what I like about MOM: the sheer variety of combat units and tactics means that "good" units can be beaten by units that can exploit their weaknesses. Slingers will kill Paladins (by shooting them as they approach), Nightblades will kill Slingers (by not getting shot, then beating them in a straight fight), Paladins will kill Nightblades (if they can find them).


I voted dark elf, and said because of inherant magic attack, but yeah, nightmares were pretty lame, but nightblades were hella cool.

And my favorite part of the game was making awesome unit combos too, like adamantium nightblades. Oh how I yearn for a MoM 2.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:28
  Old Post 12-11-2003 20:34
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quote:
Originally posted by NeOmega
Oh how I yearn for a MoM 2.


I agree. Are you 2 an orphan like me? I yearn for a MOM as well..

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:28
  Old Post 02-12-2003 03:25
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Say, bfg... if you have nothing valid to add.... how about piss off

Shadow Dweller is offline Shadow Dweller
Settler

Aug 2003
time: 05:28
  Old Post 05-12-2003 18:55
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Let's See. Favorite race has to be Dark Elf. Nightblades are great mid /highlevel units and Warlocks are just (Doombolt anybody??) If only they had a Good Fantastic Stabled unit, cause sorry if your a nightmare fan, but they realy suck.

As for Arcanic race, gottbe the different "Human" races or Halflings. Normaly High Men(which makes for a fun game on Myrror...)

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:28
  Old Post 07-12-2003 18:44 Visit Asmodean's homepage!
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I mostly choose halflings for the slingers. I just love those dudes. Fantastic ranged ability, and when experienced, perhaps with a few enhancements, they are great melee units too.

On myrror, I tend to go for dwarves.

Asmodean

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:28
  Old Post 10-12-2003 19:32
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I've been using a lot of trolls in my last few games, and have really gained some respect for their regeneration ability. The great thing about regeneration is not the tactical map 1HP/turn recovery (although that's nice to have), it's the army's immunity to attrition. When the AI throws some random creatures at your stack and nukes you with a couple fireballs, your dead units spring back to life, fully healed, after the combat is over. I've been building stacks of trolls who rampage around the map, continuously at full strength after every battle. In my current game, I think I've only lost 4 units permanently.

I've pretty much given up on using trolls as a capital race, but their cities make great recruitment stations. Who cares how unhappy they are, as long as they keep cranking out the war trolls?

Shadow Dweller is offline Shadow Dweller
Settler

Aug 2003
time: 05:28
  Old Post 17-12-2003 00:19
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One thing to try with trolls, is start out as em, have enough Nature grimories to garentee(almost anyway) "Move Fortress" and jump to a Dwarven, Dark Elf or Draconian city.

geniemalin is offline geniemalin
Chieftain

Sep 2003
time: 05:28
  Old Post 02-01-2004 12:16 Visit geniemalin's homepage!
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Gnolls get you wolfriders. Early.

'Nuff said.

cha dawn is offline cha dawn
Settler

Dec 2003
time: 05:28
  Old Post 08-01-2004 00:08
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I also like the barbarians because of the growth rate.

Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 08-01-2004 10:30
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Its good to still see this thread still kicking around.

geniemalin is offline geniemalin
Chieftain

Sep 2003
time: 05:28
  Old Post 10-01-2004 06:34 Visit geniemalin's homepage!
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It also depends if you are playing a particular "sub-game" - so I just won a No Magic game (no spellcasting whatsoever) with dwarves but playing a OCC (only one city allowed) I chose dark elves because of the ability to construct (nearly) all the buildings and the mix of units.

Dark elf cavalry are surprisingly effective - the good stuff of Horsebowmen (with ranged attack and 2 movement) PLUS regular cavalry (first strike ability)

Bosh is offline Bosh
Emperor
Taehan Mingook
Jan 1970
time: 00:28
  Old Post 11-01-2004 17:54
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quote:
Trolls with death magic may be a good combination too.

Nah, I always loved the joyous irony of life magic trolls. And war trolls with lionheart are very yummy. Also good for a quick start since with regeneration its really easy to thump most any nuetral city early in the game quite easily.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:28
  Old Post 18-02-2004 19:36
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I finally discovered how to play Draconians: build lots of bowmen. At a cost of only 45 to build (=1 gold support ), they are cheap to build, and only require a couple buildings. Sure, their stats are pretty poor, but at least half of the enemies out there can't touch them, so you can fly up to point-blank range and kill everyone with arrows. Buff them up with adamantium and some helpful magic (eldritch weapon, flame blade, holy weapon, etc.) and they start becoming a real force. Merging/teleporting units like great wyrms and unicorns that give fits to slingers or longbowmen are helpless against flyers. Flying speed of 2 gives very good movement on the strategic map, and is helpful on the tactical map against units that can hit you (back up one, shoot; hope you can kill the hell hound/basilisk/gargoyle/etc. before it closes to melee range). Just watch out for giant spiders...

 
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