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squigg007 is offline squigg007
Settler

Jun 2003
time: 05:28
  Old Post 19-06-2003 09:48
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Exactly what the post title is! Too many options for poll (hehe, too lazy to put 'em all in).

My favorite is hafling, because it's the only race I can beat impossible with

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:28
  Old Post 19-06-2003 20:07
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I like the barbarians for their beserkers. Elves are good, too, when I plan on running a Magic intesive campaign.

da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 19-06-2003 21:22
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I tended to always play nomads unless i had a racial goal. rangers are fast which is really important in the early game, not too hard to get, but pathetically weak unless you get a few of the military buildings. money is just as good as mana, even better if you have alchemy.

on blitz campaigns, i sometimes built 1-2 rangers, and bought any mercenary units i could, and sent them out. if i had time, i would wait until i had groups of ranger regulars.

very important though to get engineers in this strat. i tried to avoid keeping klackon cities though. i generally crossed my fingers and hoped merc engineers would show up. It appears that the racial road gold bonus stacks with regular road gold bonii.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:28
  Old Post 20-06-2003 14:57
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I too tend to play the Nomads most, though in Myrror it's the Dwarves. I guess I just like that gold. The Nomads can also build a lot of buildings, which is cool.

Tuberski is offline Tuberski
Emperor
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Feb 2002
time: 23:28
  Old Post 21-06-2003 03:00 Visit Tuberski's homepage!
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I've always been partial to halflings, whether on Arcanus or Myrror.

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Rex Little is offline Rex Little
Prince

May 1999
time: 05:28
  Old Post 21-06-2003 06:50
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I like to spread it around, play with a different race each time. But if I had to pick a favorite it would be High Men. Paladins are the only units you can build (as opposed to summon) which can stand up to monsters with powerful magic attacks like Demon Lords, Gorgons and Drakes.

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:28
  Old Post 21-06-2003 14:59
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High men on Arcanus, Draconians on Myrror.

Kindbud is offline Kindbud
Chieftain
Middle Tennessee
Nov 2001
time: 23:28
  Old Post 02-07-2003 14:00
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Can't fault Static for speaking up for the highmen... There isn't much they can't do. Once you get paladins you have one serious defender for your cities and a potent offensive threat to take over cities and nodes. Hard to top their inate protection from magic...

The halfing is nice for his slingers. Especially early on and if you have heroism you can make some very powerful little critters. With heroism and the warlord pick you can't do serious damage to just about everything on the battlefield with a nice stack of slingers...

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:28
  Old Post 02-07-2003 17:43
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My problem with high men is that their super units come soo late in the game. They're no better than orcs until you spend thousands of shields and countless turns building every single structure in a city. The earlier I can start clearing lairs and capturing towers, nodes, and neutral cities, the better my game goes. For that reason, I'd say my easiest games are usually with halflings or (surprise!) lizardmen. The great thing about this game, though, is that it can be so different each time I play. A different starting race, different neighboring neutrals, strength of nearby nodes/lairs/towers, different spell picks, or even different enemy wizards can completely change the complexion of the game.

Tuberski is offline Tuberski
Emperor
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Feb 2002
time: 23:28
  Old Post 04-07-2003 06:27 Visit Tuberski's homepage!
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That is why I play halflings, their super unit comes quickly, and with a little help their swordsmen are pretty decent also.

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Vince278 is offline Vince278
King

Dec 2002
time: 05:28
  Old Post 06-07-2003 09:52
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Elves and High Men

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:28
  Old Post 06-07-2003 16:47
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High Elves-sawmill-Longbowman- Game

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:28
  Old Post 07-07-2003 01:27
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Dark elves: with inherent ranged attack and citizen mana generation, a powerful race.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:28
  Old Post 07-07-2003 12:28
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True

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:28
  Old Post 07-07-2003 17:00
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quote:
Originally posted by NeOmega
Dark elves: with inherent ranged attack and citizen mana generation, a powerful race.


My problem with dark elves is that the magic attack is so weak, and can't be beefed up by mithril/adamantium. 3 (max) range attack and 4 shots may be enough to slaughter phantom warriors, but it won't make much of a dent in stronger creatures.

NeOmega is offline NeOmega
Prince
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Feb 2002
time: 21:28
  Old Post 09-07-2003 02:52
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The regular forces are only used for early exploration.
To build better stuff capture cities and bring their settelrs to the underworld....

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:28
  Old Post 09-07-2003 10:39
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quote:
Originally posted by Tuberski
That is why I play halflings, their super unit comes quickly, and with a little help their swordsmen are pretty decent also.

ACK!


Good point about the swordsmen. With 8 figures they can deal some good damage when they are beefed up with spells/magic weapons/levels.

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 11-07-2003 06:04 Visit Tuberski's homepage!
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quote:
Originally posted by Sikander


Good point about the swordsmen. With 8 figures they can deal some good damage when they are beefed up with spells/magic weapons/levels.


Also, the +10% luck adds to every roll they amke, and that helps a lot also.

ACK!

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:28
  Old Post 11-07-2003 16:50
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Yeah, halflings have a lot going for them, and are the ideal race for a fast start, IMO. Another strength not yet mentioned is that they are able to rule almost all of the other races with little or no unrest, so they can use paladins, berserkers, war trolls, or hammerhands in the late game.

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:28
  Old Post 11-07-2003 18:14
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I like the halflings but I prefer to conquer a city of them to playing them. Too limited for buildings and units in the long run for me.

da_hal is offline da_hal
Warlord

Jun 2003
time: 05:28
  Old Post 13-07-2003 23:35
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imho, i think short term advantages are far more important than long term, because in the long term your heros (at least mine do) do all the fighting and can take out anything at any time.

i like races where the basic units can stand up to just about any random threat (dark elves, dracs, trolls, high elves, etc.) and can take out smaller nodes/ruins (elf longbowmen, berzerkers, rangers, slingers, etc.)

it takes too long to wait for one of the builder races to finish. one strategy i use is to put my home city on gold production after banks, and build up the smaller cities. usually, by the time i've won, my home city has finally completed the last building.

i also like races with long-term bonuses, like the additional mana/gold bonus from some races. those where the bonus is limited to only the early game (such as barbarian/lizard man growth bonus) aren't as useful, imho.

bakalov is offline bakalov
Prince
Sofia
Nov 2002
time: 07:28
  Old Post 22-07-2003 14:31
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I am surprised that no one listed the dwarves - they are getting goldx2, resources x2, building bonus, and the hammerhands are very tough. You can expand very quickly. Try LLLL Archmage Warlord Myrran; 11th may go to Alchemy or a nature book for example. Pick Just Cause, Healing and Heroism. Concentrate on casting skill. Try getting your mana by alchemy. Cast the just cause as fast as you can and try to manage high taxes.

You can't imagine how much gold generate the dwarves with prosperity. If you can get Adamantium and Coal in one city then you can start pumping out very strong Hammerhands each turn.

Last edited by bakalov on 23-07-2003 at 11:28

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:28
  Old Post 23-07-2003 11:38
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quote:
Originally posted by bakalov
I am surprised that no one listed the dwarves - they are getting goldx2, resources x2, building bonus, and the hammerhands are very tough. You can expand very quickly. Try LLLL Archmage Warlord Myrran; 11th may go to Alchemy or a nature book for example. Pick Just Cause, Healing and Heroism. Concentrate on casting skill. Try getting your mana by alchemy. Cast the just cause as fast as you can and try to manage high taxes.

You can't imagine how much gold generate the dwarves with prosperity. If you can get Adamantium and Coal in one city then you can start pumping out very strong Hammerhands each turn.


I mentioned them as my Myrror race in one of the first few posts. I like them for the extra gold and hammerhands just as you do. They are a little thin in unit types, but hammerhands are enough early on to whip some serious a$$.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:28
  Old Post 24-07-2003 03:12
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I like the nomads and the barbarians the best. It's just kind of refreshing to play with groups that are not just standard Tolkienesque stuff.

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 24-07-2003 06:43 Visit Tuberski's homepage!
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Then shouldn't you be using Klackons or Lizardmen?

ACK!

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:28
  Old Post 25-07-2003 05:10
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Klackons just don't fit, and lizardmen, well, they're just the runt of the fantasy litter, really.

Tuberski is offline Tuberski
Emperor
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Feb 2002
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  Old Post 25-07-2003 06:06 Visit Tuberski's homepage!
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True, Klackons are better in MOO than MOM.

ACK!

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:28
  Old Post 25-07-2003 11:55
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I've had success with the Lizards, but I don't enjoy them as much as other races.

Ecthy is offline Ecthy
Emperor
Zhonghuà Rénmín Gònghéguó
Mar 2000
time: 06:28
  Old Post 02-10-2003 15:05
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High men, draconians, dark elves. the latter 2 are myrran, so that's a downside.

aaglo is offline aaglo
King
the contradiction is filled with holes...
Aug 2001
time: 07:28
  Old Post 02-10-2003 22:28
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I like very much the barbarians, since they have the thrown weapons. They act as an extra attack before melee combat.

Combine Ultra-elite adamantium spearmen with lionheart spell, and you've got yourself a killer

 
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