Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Glory of War > City Placement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:29
  Old Post 19-06-2003 19:09
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City Placement Tired of ads?

I guess one of the recent hot topics has been our city placement.

In the chat I had last week with GF, he thought:

Anyang should move 1 tile west, so as to give Imperial City more room and also to get access to the whale tile.

Tatung to move South West 1 tile to give Trafalgar and The Hill more room.

Macao to move 1 tile west to give Dreadnaughtica & Skullgaria more room, and not waste tiles.


My opinion, is that he is probably right. I voted for the current positions and now that I have drawn the map myself (instead of peering into a dud monitor from work), I think I was wrong.

However, I think we may have to live with it, and keep the current positions. To disband all three cities is a terrible waste.

The only city I would consider, is Macao. 1 tile west looks more sensible. We should discuss if we want to disband and move Macao. (And any of the other cities)


Also.. do we have plans to settle on the coast NE of Imperial City ? If so, it should happen before our GA.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 19-06-2003 19:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I'm a tight city spacer at heart.

I personally prefer Anyang where it is. Less corruption.

Tatung could have been on the hill, but it is not a big loss at present. It will hurt us in the long run.

Macao should move IMO

And we should settle to the north of Imperial City, on that forest next to the hill.

Have we discussed our GA much yet? We are in desperate need of temples, markets, courts and workers...

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:29
  Old Post 19-06-2003 21:26 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I'm also a tight-spacer myself in Multi-Player (3-tile all the way baby!) so frankly I don't see the problem of overlapping tiles especially since no city will reach its potential until Sanitation and that's still far aways off...

So frankly, I don't see the positions to be all that bad, and would strongly advise against disbanding them and re-settling them. That is a big no-no.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 19-06-2003 21:51
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

MZ,

Being a tight spacer like myself, woudln't you say it would be MORE advantageous for us to actually plop another city BETWEEN the Hill and Macao than it is to MOVE macao?

For defensive purposes, a group of Riders/Cavalry in such a city would be able to reach any city along the entire boarder with ND in one turn with a proper road network...

Even if it is just used as a camp, with only a barracks, it could be quite usefull....An extra Rider every 10 turns or better isn't a bad thing...

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:29
  Old Post 19-06-2003 22:02 Visit Master Zen's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, definitely. A city say, two tiles west of Macao can serve this purpose splendidly. We should at least have 3 military camps, preferably 4 so we can concentrate on building in our main cities but crank out a good amount of units without interrupting this process.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:29
  Old Post 19-06-2003 22:09
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Something like this, perhaps?

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 20-06-2003 00:07
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon





These were brought up in the Long term Internal affairs discussion thread, and I believe those cities are the best for us. City #2 would be the location of the forbidden palace.

Also add the city North of Imperial city on the HILL, so we have another grassland (the forest) to work.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0329 seconds (86.93% PHP - 13.07% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net