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Cifer Almasy
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Detmold
Jan 2003 time: 05:29
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This is name of our new project. (Ok, its still the scenario Jim and I tried to plan) but with the title we choosed and a new compagnion (?):
Curt Sibling will help us! 
Now its Jimmy, Curt and me.
First I will quote Jim from our last thread:
quote: "World War II "Under Construction" - Global WW2 1937-45 Scenario
Ok, as all of you who clicked to visit this thread have read the subject we don´t need to explain the theme further.
1st let me answer some questions.
(1) Why 1937-45 and not 1939-45?
Well, we decided to start the game in 1937, beginning with most of our Western Historians called the "Chinese Incident" at the Marco Polo Bridge between Imperial Japanese Forces and parts of the Chinese Army. Also a longer build-up will be much more fun (i mean also diplomatic fun. imagine the "Anschluss" of Austria 1938 and the Sudeten Crisis 1938/39).
(2) Which Civs to take/leave out?
We decided to have seven moretheless playable civs and give the Neutrals to the Barbarians. Playable would be: Germany, Italy (yes you read right, Italy. Explanation below) and Japan on the one side. Great Britain, France and the USA on the other side. The USSR should be some kind of alternative ideological power.
(3) Why Italy?
Well, not easy to explain but for this should become some kind of different WW2 scenario we decided to do it either with Italy as we do it with France. When the scenario kicks of Europe is divided between the 3 Ideologies mentioned above. Democracy (UK, France) with the US standing aside watching, Fascism (Germany, Italy) and the USSR. What we like to include into this scenario is the fact that Italy was some kind of decisive to the German War Machinery (Albania, Greece). For mostly these reasons we decided to make this scenario with Italy instead of e.g. China though there wouldn´t be many cities in Italy (what is the most popular reason to leave it out).
Ok, first answers are here but if you have some other ones just ask. This thread should not only inform you about the progress but should also be some kind of platform where you post your comments, ideas and critics.
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Yet we have a map and some citys added. For me its really important to focus on realism and balance. Jimmy and I have a lot of ideas but we still are far away from a final version.
Yet I am not sure if we should include stackable terrain or not. We also thought about event- and unitchanges per batch-file.
As my English isnt the best perhaps I will have to write German sometimes (if I am not able to explain my ideas to Jimmy). I please you to forgive me but I will try to write in English.
Ok, thats it first. Soon I will post the map (with the first citys).
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N35t0r
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( o Y o )
Jan 2000 time: 02:29
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I suppose that you will be using railroads as suburbs in the game...
What i did in a mod i'm working on (for myself mostly, in my SA map) is create an 'urban' terrain type (replacing Glacier) with movecost 0, +100% base defense, and that produces 3 shields and 3 trade.... plus, it can be 'mined' (industry) for an extra 4/5 shields...
This, in most ways, mirrors the using of railways for the same purpose, prevents suburbs from being pillageable, and frees up the railroads for the MINES.
The mines, although not very widespread (in my mod at lest) boost the shield production of key places (copper mines in chile, etc.) by 50%, besides from providing a nice mine graphic over them... plus, because there aren't adjacent specials, the 'railway' mine doesn't boost movement...
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jasev
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of the SCS Forum
Feb 2001 time: 06:29
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quote: What i did in a mod i'm working on (for myself mostly, in my SA map) is create an 'urban' terrain type (replacing Glacier) with movecost 0, +100% base defense, and that produces 3 shields and 3 trade.... plus, it can be 'mined' (industry) for an extra 4/5 shields...
This, in most ways, mirrors the using of railways for the same purpose, prevents suburbs from being pillageable, and frees up the railroads for the MINES.
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That's a good idea, N35t0r, I'll remember it for (hypothetic ) future scenarios 
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