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Kloreep

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of the pillow
Jun 2002 time: 00:29
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IIRC, higher difficulties have much higher anarchy times. I don't know specifics, but I'd imagine we should assume 4 turns anarchy minimum.
The main benefits of monarchy are:
Penalty to tiles producing three or more of one resource removed, which means irrigation is worthwhile on any tile, and hills, once mined, are production powerhouses (those two complement each other nicely)
Reduced corruption (this and the removed tile penalties are the biggies)
Up to three units may be used as military police (each MP unit produces one content face, as if it were a temple). Under despotism, only two MPs are allowed per city.
Ability to goldrush (I wouldn't call this a benefit in our case; we need all the money we have for upgrades and trading.)
AI civs that prefer Monarchy or hate Despotism will like us a little more
Cons to monarchy:
Reduced amount of free support; towns (size 1-6) only support 2 units each, whereas despot town support 4 units. Cities (7-12) support 4 units under both despotism and monarchy.
Anarchy time to switch
AI civs that prefer Despotism or hate Monarchy will dislike us a little
Inability to poprush in those outlying, corrupt cities. (Poprushing in core cities is inefficient and generally shouldn't be done, but it's a good idea in more corrupted cities.
Still not sure which would be better...
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