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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Save game troubles
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clocknova is offline clocknova
Settler

Jul 2002
time: 05:29
  Old Post 20-06-2003 01:54
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#1 Report this post to a moderator
Save game troubles Full PM-box? Change here!

Is there any way to make the game save the actions you have made on a turn, rather than just saving it from the beginning of the turn? I am growing increasingly frustrated with having to constantly redo everything I've done when I save and reload a game. I'm getting to the point where I want to do as little as possible every turn because I know I'll have to do it all a dozen times. And, while I've finally gotten to the point where I am enjoying the game, this "feature" is making it all seem like work. If this is not addressed, this one thing alone will make me abandon this game.

Yes, I am a chronic "save & load" player. When spies are killed, I reload and try again. This is the way I play, I enjoy it, though I understand that others do not- so no admonishments, please. I don't like game designers trying to discourage me from playing the way I want to. If that is what this is all about, then eBay can have this game.

Any chance that this will be either fixed or hacked?

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:29
  Old Post 20-06-2003 04:46
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There is no way.
Up to date the Load Function is the same as the Autosave Function with the exception, that you can give your Savefiles Names.
Before the Patch even the current SitRep of the saved turn wasn“t included, so you started the game with an empty SitRep if you loaded an old game. At least one thing concerning the Saves which was fixed with the last patch.
So to date the only way is to Save and Exit the Game at the Beginning of each turn and/or hope that the next Patch will fix it.

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:29
  Old Post 20-06-2003 06:44
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Your Spy are meant to die as spying is alway riskly work thought out human history. I am also than save and reloader of savegame but donot do so because of than spy die.

clocknova is offline clocknova
Settler

Jul 2002
time: 05:29
  Old Post 20-06-2003 06:50
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What was that, Charlie?

I reload for various reasons. It's just the way I play.

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:29
  Old Post 20-06-2003 13:56
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quote:
Originally posted by clocknova
What was that, Charlie?

I reload for various reasons. It's just the way I play.


Before the code patch came out I was in agame where I was at war with two races an I was haveing two or more spys dieing more me. Spying is and will alway be a riskly bussieness where you can get kill. I than not going to reload than savegame where 5 of my spies carry out success operation and one was kill in the line of duty.

I play Role-Playing computer games where I do save and reload like Baldur's Gate 2.

Vince278 is offline Vince278
King

Dec 2002
time: 05:29
  Old Post 22-06-2003 08:37
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I sometimes wonder about those spy reports and whether they are really accurate. In several games I would send over one or more political spies to another race to assassinate a leader. After he's in place I would get a message saying he was successful. Then every turn or so I'd get another. This continued until about eight leaders "died" then I withdrew the spy. What I'm wondering is this: isn't there a four leader limit on everyone? I'd go back later and he'd have even more. What gives?

CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:29
  Old Post 22-06-2003 14:58
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Suffering from ads?

quote:
Originally posted by Vince278
I sometimes wonder about those spy reports and whether they are really accurate. In several games I would send over one or more political spies to another race to assassinate a leader. After he's in place I would get a message saying he was successful. Then every turn or so I'd get another. This continued until about eight leaders "died" then I withdrew the spy. What I'm wondering is this: isn't there a four leader limit on everyone? I'd go back later and he'd have even more. What gives?


I have no idear and how can you test this easy like.

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