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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 20-06-2003 07:28
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Turn 73 Suffering from ads?

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 90%, done in 6 turns
- Luxury Slider at 0%
- 126 gold cash, -2 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC
FAM: Map trades


Unit movement & actions:
(orders to be supplied by MoW)


Economy:
Apolyton set to build Sword (3) - (Turn 4 of 6 scheduled)
Mingapulco building Merc (1) - (Turn 5 of 5 scheduled)
Banatopia building Worker (1) - (Turn 2 of 2 scheduled)
Incensity building Barracks (9) - (Turn 2 of 10 scheduled)
Tripoli building Merc (9) - (Turn 2 of 10 scheduled)
Hispanica building galley (12) - (Turn 4 of 14 scheduled)

WF:
Apolyton: 4-5-13 at start, NC
Mingapulco: 1-2-3-10 at start, NC
Bananatopia: 2-4-8-9 at start, NC
Incensity: 5-14-17 at start, NC
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC
special thing for Hispanica: set govenor to Emphasize Production. Well see if we can get the galley built 1 turn sooner...

Workers:
Worker1 'Dan' move (1) to Bananatopia 2 (WF #5), will be with Monkee
Worker2 'Monkee' Start clearing Jungle (12) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (5) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (4) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (4) at Bananatopia 1 (WF #6)


Diplomacy:
CDG: NAP/Border treaty (to turn 109). Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details.


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

Last edited by E_T on 21-06-2003 at 04:47

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 21-06-2003 03:55
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Remove this text

We will have a worker coming from Bananatopia next turn, what will his name be??

MoI Orders Updated.

MoI E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 21-06-2003 04:06
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Lose 30 kilos (of popups)

Wrk6 for now.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 21-06-2003 12:38
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Status:

Someone has HBR. The time to research has just dropped.

We are now average in military vs CDG.

126 gold in bank. CoL in 5 turns.

Actions:

Unit Movements and Actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' fortified 3 of Tripoli
N03 'DarkCloud' fortified on game tile
N04 'Togas' moved 2 (S)
N05 'n5" moves 3 (S). n5 is back up for Mao so that if Mao gets wounded or promoted, we do not have to wait for a new reg merc to get out to the SE barb grounds
S01 'jagjef' carried by G01
W02 'BigFree' moves 9 (NE)
W03 'Alva' fortified in Tripoli
W04 'Theseus' moves 8 (N)
W05 'BFW' moved 6 (E)
W06 'Hagbart' fortifies 9 of Mingapulco
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 2 (S)
W10 'Scourge' fortified in Hispanica
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton

G01 'AS Princess of Apolyton' [cargo S01] moves 6 3 2

Economy:
Apolyton set to build Sword (3) - (Turn 4 of 6 scheduled)
Mingapulco building Merc (1) - (Turn 5 of 5 scheduled)
Banatopia building Worker (1) - (Turn 2 of 2 scheduled)
Incensity building Barracks (9) - (Turn 2 of 10 scheduled)
Tripoli building Merc (9) - (Turn 2 of 10 scheduled)
Hispanica building galley (12) - (Turn 4 of 14 scheduled)

WF:
Apolyton: 4-5-13 at start, NC
Mingapulco: 1-2-3-10 at start, NC
Bananatopia: 2-4-8-9 at start, NC
Incensity: 5-14-17 at start, NC
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC. Set govenor to emphasis production
special thing for Hispanica: set govenor to Emphasize Production. Well see if we can get the galley built 1 turn sooner...

Workers:
Worker1 'Dan' move (1) to Bananatopia 2 (WF #5), will be with Monkee
Worker2 'Monkee' Start clearing Jungle (12) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (5) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (4) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (4) at Bananatopia 1 (WF #6)

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 21-06-2003 12:40
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