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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:29
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It has occurred to me that with the unfortunate departure of GF, I must now assume the duties of the COW. With that in mind I need to put some questions to all present.
1) How many units are going to be involved?
My preference is at least 20.(2 groups of 10). I currently seems that 9 are planned. This is simply insuffientient. Delay is worth it for the troops.
2) Exactly where are the forces to attack. I saw an interesting plan for He earlier. I would like to also have a chat with the commander of ND forces so I can have knowledge of their plans. We MUST do this together to destroy RP once and for all.
3) What result is our desire. Mine is nothing short of the defeat of the evil RP
Aggie(COW)
Last edited by Aggie on 22-08-2003 at 00:31
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:29
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Issues:
If the war is delayed, RP will get suspicious that we refuse to trade Chivalry to them.
Option 1. Do nothing, and face an enemy that is expecting an attack, and could negotiate some allies. Lose the element of surprise.
Option 2. Sell Chivalry to RP for some much needed cash, but then face an enemy who can build knights and borrow money from Lego to rush build them.
Option 3. Immediately stop researching Chivalry. Generate some cash and sell to allies just before the war starts.
ND have requested a delay in the war to build more units. We could do the same, however we still run into the problem of what to do with Chivalry when we get it.
Who do we sell Chivalry to:
Lego is OK as we have a no trade clause for 20 turns.
ND are our allies.
We must sell to GS but we do not have a no-trade clause.
Option 1. Sell to RP ourselves and live with the consequences
Option 2. Negotiate a no-trade clause with GS ASAP
Current war plans
GoW to attack down the east coast with some ND Ansar support
ND will attack with us, as well as crash through the jungle and tackle RP head on. ND are to also attempt a naval landing to destroy RP iron.
GoW is attacking new/weak cities
ND will be attacking well defended/fortified cities.
GoW to use 2 galleys to block any east coast naval attack from RP
ND to use 2 galleys to block any west coast naval attack from RP
Concerns:
Sounds like ND does not have enough troops and want to delay the invasion
RP have a galley with 2 horsemen circling GS, that could pass our galley blockade
** GS spent their entire GA building military. They could quite happily get involved and invade anywhere along the east coast ** The fact they wanted our map after so many turns of refusing any type of trade increases my concerns over this.
Option 1. NAP with GS, free wines for a no unit landing on Bob agreement.
Option 2. Use them as allies to help defeat RP (but risk them getting a presence on our continent)
Issues not yet discussed:
What to do with our GA-
Military 100% ? or use it to build much needed infrastructure.
My vote is infrastructure with allowances to build replacement riders when needed.
After RP, how do we keep GS off Bob ?
We cannot colonise the entire continent quickly without compromising our core population.
Option 1. Get everyone's focus on the greater prize of attacking Lego ? A grand 3-way alliance ?
Option 2. Go Rex, and drain our population
Option 3. Allow GS on our continent...perhaps sneak a city on theirs ?
What to do with any Great Leaders ?
Wonders (Which Ones) ? or Armies ?
What do we study during the war
We need cash for rushing and upgrading, but we also have a prebuild for Leonardo's Workshop. Do we study Invention ourselves ?
More issues to come .......
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:29
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quote: Option 1. Sell to RP ourselves and live with the consequences
Option 2. Negotiate a no-trade clause with GS ASAP
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Unorthodox is negotiating one with GS with a response expected today. If we can't get one, then we will have to stick with option #1.
quote: Option 1. NAP with GS, free wines for a no unit landing on Bob agreement.
Option 2. Use them as allies to help defeat RP (but risk them getting a presence on our continent)
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Option #1 seems the most favourable to me, and I think it is one of the things Unortho has been working towards.
quote: What to do with our GA-
Military 100% ? or use it to build much needed infrastructure.
My vote is infrastructure with allowances to build replacement riders when needed. |
Much of this is up to the city kings, however, I would like to see us balence military and civil concerns by producing military at the beginning, obtaining at least 20 riders and adequate city defenders, then we switch to builder mode.
quote: What to do with any Great Leaders ?
Wonders (Which Ones) ? or Armies ? |
Definatly not the ones we have agreements not to build 
I think the Forbidden palace should be our first rush. Then we should go for an army if we get another one.
quote: What do we study during the war
We need cash for rushing and upgrading, but we also have a prebuild for Leonardo's Workshop. Do we study Invention ourselves ?
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Once we get chivalry, we should go to 100% cash. Then once we trade for engineering, we should start researching invention ourselves, at a pace that is optimal for the production of Leo's workshop.
quote: After RP, how do we keep GS off Bob ?
We cannot colonise the entire continent quickly without compromising our core population.
Option 1. Get everyone's focus on the greater prize of attacking Lego ? A grand 3-way alliance ?
Option 2. Go Rex, and drain our population
Option 3. Allow GS on our continent...perhaps sneak a city on theirs ? |
I have a plan with ND in the works that is tied into our receiving 5 cities from them after the war. See latest ND chatlog for details.
I would like to use these cities to rex the remaining of our land.
Keep in mind that these our my personal opinions and are not currently official policy of the Empire.
Next post I am going to post the strategy that has been discussed with ND and looks like we are going to attack in 110bc.
PS - If ND waited, they would get only 3 more units... I'm not sure why they wanted to wait another 5 turns.
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:29
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quote: We could still delay the whole plan a few rounds like ND wants. Just switch science to to 0% for 2-3 rounds.
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We don't need to do this since we will have enough gold to upgrade all the horsemen from trading (only about 200 more gold needed) and one turn of 100% tax.
Edit: also, if you read the chat, they are just as happy to continue as planned.
quote: IIRC, RP also have early warning scouts located up the east coast. ND needs to confirm this. This means they will spot us and move troops into Bilbao. |
Bilbao is quite isolated by the terrain. Slowmovers take 4 turns from Toledo (closest city) and fastmovers take 3 turns.
quote: ND did mention about giving us a ROP. This will mean one of us building an embassy.. 35g for us. If we can use ND roads and hide our troops all the way to Mavdad, we may avoid RP lookouts. |
If you find a faster way than the overland route that goes through ND, then please speak up and write it down. We make 44 gold/turn when not researching so if we can delay a turn we can net 11 more gold.
quote: Finally, I see no problem with both of us declaring war at the same time at 110bc. Sure they do it before us, but it will be the same year, and we can do a joint announcement. |
The crux of staggared declarations is that the order is GoW-RP-ND. Roleplay see we are about to attack in 130bc and maybe declares war. They send troops to the east to help out, and then ND swipes in and takes a less prepared west. This won't happen on a huge scale, but might be as many as 5 units for a couple turns.
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Aggie
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Of GOW's half of BOB
Jun 2002 time: 23:29
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Here is a turn by turn plan for the war.
270: 11th horse produced
Science set to 0, gets us and 120+ gold
210: Science to required to get chivilary
190: 12th and LAST horse produced at Tralfalgar,Science to 0
170: 1st Rider Produced at Camp Concord
150: 2nd rider produced at Camp Cod, we now have a 14 force assembled
130: Upgrade turn we currently have 517, we will get about 250 gold from no science. after deductions for units/lossed etc we have about 760. We need about 200 more to upgrade 12 riders(960). This is the reason I decided to request we build rider in Camp Concord. It saves us 80.
110: Attack force Toledo(AFT) moves to 2e,1s of Thordoba
90: AFT to 2n,1E of Mavdad, Attack Force Bilbao(AFB) to 2s of Shantung
70: ATF to 2ne of Mavdad; ATB loads onto ships 5 sof Shantung
50: ATF to 2n,1e of Toledo; ATB lands 2n of Bilbao
30: DECLARE WAR; AFT 1n,1ne of Toledo. ATB attacks
10: AFT attacks Toledo
This is still a plan that is under construction so please feel free to give suggestions. As you all know I am still trying to get the hang of fighting humans and not the AI.
Also as I mentioned above I am considering prepositioning 2 pikes and an MI to help with security in the conquered areas so we can keep adavancing.
I also am wondering if a staggered attack will work best. Ie. we attack and pull the RP defense e and then ND slams into their NW. This seems like a good tactic with people. Also I would wonder if perhaps we could have nd provide"scouting services so we are not detected until we make the push toward toledo.
I will be unable to make the chat tomorrow but please use this as a guide. I am sure ND will appreciate such planning. Nothing convinces people better than a plan that looks solid. Also they can look for holes in it. Also if anybody can figure a way to get an extra rider or horse(and money to upgrade), please holler.
Aggie
Last edited by Aggie on 21-06-2003 at 23:26
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