Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 74
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 21-06-2003 12:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 74 Suffering from ads?

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 90%, done in 4 turns
- Luxury Slider at 0%
- 124 gold cash, -2 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC
FAM: Map trades


Unit movement & actions:
(orders to be supplied by MoW)


Economy:
Apolyton set to build Sword (2) - (Turn 5 of 6 scheduled)
Mingapulco start building a settler (5) - (Turn 1 of 5 scheduled)
Banatopia building Worker (2) - (Turn 1 of 2 scheduled)
Incensity building Barracks (8) - (Turn 3 of 10 scheduled)
Tripoli building Merc (8) - (Turn 3 of 10 scheduled)
Hispanica building galley (11) - (Turn 5 of 14 scheduled)

WF:
Apolyton: grows this turn, 4-5-13+?? at start, Change to 3-4-13-18.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-9 at start, Change to 2-4-8-19.
Incensity: 5-14-17 at start, Change to 5-7-17, as poly will now need that extra food tile.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC

Workers:
Worker1 'Dan' start clearing jungle (6) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (6) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (4) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker6 (need a name) is built in Bananatopia, move 7-4-1 to Mingapulco #4 (change from the posted plan).


Diplomacy:
CDG: NAP/Border treaty (to turn 109). Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details. Update EDIT Goonie (CFC) has reported in chat with MZ that they have HBR and are ready and willing to trade their map, HBR and Maths for our map and MM (obviously not in that strict order). Please see the FA Correspondence thread for details of how MZ proposed to go about this trade. - MWIA


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results.

Last edited by MrWhereItsAt on 22-06-2003 at 18:19

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 21-06-2003 17:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I made another Sim. This one starts on turn 75. You have one extra worker working on Bananatopia 6. When the task of clearing jungle is through there, disband him. It was the only way to get the right amount or worker turns included in the Sim. I already disbande the extra worker I need to help pnagag start build the mine he is on now. I gave us a bit more gold in order to cover these units.

Again, it is a Hot Seat game in which you play both sides. CDG and APO. I was pretty liberal in deciding what CDG should get. APO has exactly what it should have, minus the extra worker. The only thing this doesn't have is the possibility for bonus tiles to appear under the jungle.

ET, this should be able to help you plan your worker actions.

http://apolyton.net/upload/files/Bi...(AFTEREDIT).sav

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 22-06-2003 01:10
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

I have changed a couple of things on my worker tasking from the published plan.

I also have lots of things to do today, so I won't be able to do much here.

Please make sure that the save is forwarded to me and I'll check it out later.

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 22-06-2003 04:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

BigFree, your sim is out of sync. Mingapulco is set to finish a merc on turn 74. You have a merc being finished on turn 76 (one turn to done when the sim is opened in 1175bc).

Also, Apolyton's borders are not as they should be. Culture is over 100 at this point.

Could you check it? I wanted to spend some time on this this weekend. Each of us duplicating effort does not seem to be effecient.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 22-06-2003 04:59
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I set it so that it would be a turn ahead on purpose, to get worker tasks in sync.

I can change the culture.

The turn is on 75 when you open it, so Ming finishing it one the next turn (76) should be right.

Let me check it again though.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 22-06-2003 05:37
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I see what you mean about Ming, I put an NM just out side of Ming and set it's box to 0 shields, since the Sim starts on turn 75.

I alos reduced our Culture, I couldn't get it exactly with the C3MT.

Here's the new file:

http://apolyton.net/upload/files/Bi...AFTEREDIT)a.sav

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:29
  Old Post 22-06-2003 07:07 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Okay... Minister of Lexicography work (the forum is too slow!!!!!)

-Worker6-->Slave Laborer (just an idea)
-Swordsman1--> Togas
-Numidian5->Goatcatcher
-Warrior13 (if we ever build another warrior)-->NuclearWarrior

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 22-06-2003 07:58
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

DarkCloud, you need to tune in a wee bit more.

Togas is a merc. E_T requested the first vet sword out of Mingapulco. With iron hooked up, we are unlikely to build more warriors, however NuclearWarrior is not a bad name for the next reg sword (planned to go sailing on the second galley).

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:29
  Old Post 23-06-2003 09:26
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Remove this text

quote:
Originally posted by BigFree
When the task of clearing jungle is through there, disband him. It was the only way to get the right amount or worker turns included in the Sim. I already disbande the extra worker I need to help pnagag start build the mine he is on now.


1. Have we considered adding the Worker to Hispanica so that the Galley can finish earlier ? How about disbanding our Warrior units to speed up the production ?

2. We have not done any population rush. Is there any rules in this game to prevent that ?

3. On the Map Gifting actions, it's best to run some scenarios to ensure everything run smoothly. It would be a diplomatic disaster if GCA/CFC get the others map through our mismanagement.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 23-06-2003 09:42
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by rush


1. Have we considered adding the Worker to Hispanica so that the Galley can finish earlier ? How about disbanding our Warrior units to speed up the production ?

2. We have not done any population rush. Is there any rules in this game to prevent that ?

3. On the Map Gifting actions, it's best to run some scenarios to ensure everything run smoothly. It would be a diplomatic disaster if GCA/CFC get the others map through our mismanagement.


I was specifically refering to only the Simulation I made of the game when I talked about disbanding units.

We will not be disbanding any units in the actual game.

Pop rushing is valid, IMO, when doing so for Temples, and Courthouses when production is low or if happiness levels are at a point when the citiezens you would yuse for the rush would only be viable entertainers.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:29
  Old Post 24-06-2003 00:43 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

100% agreed about Appolyton forums being too slow this past week.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 24-06-2003 06:50
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Our "before action" shot.


BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 24-06-2003 07:58
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

After Action:

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 24-06-2003 09:45
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Enter the AD-FREE zone

Status:

80% Research Rate
-2gpt
124 gold in bank. CoL in 5 turns.

Actions:

Unit Movements and Actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' fortified 3 of Tripoli
N03 'DarkCloud' fortified on game tile
N04 'Togas' moved 2 (S)
N05 'n5" moves 3-3-2 (SE-SE-S). n5 is back up for Mao so that if Mao gets wounded or promoted, we do not have to wait for a new reg merc to get out to the SE barb grounds

N06 'n6' moves 9 (NE) and fortifies 9 from Mingapulco S01 'jagjef' carried by G01
W02 'BigFree' moves 6 (E)
W03 'Alva' fortified in Tripoli
W04 'Theseus' moves 8 (N)
W05 'BFW' moved 6 (E)
W06 'Hagbart' fortified 9 of Mingapulco
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 2 (S)
W10 'Scourge' fortified in Hispanica
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton

G01 'AS Princess of Apolyton' [cargo S01] moves 6 3 2


Economy:
Apolyton set to build Sword (2) - (Turn 5 of 6 scheduled)
Mingapulco set to build a Settler (5) - (Turn 1 of 5 scheduled)
Banatopia set to build a Worker (2) - (Turn 1 of 2 scheduled)
Incensity building Barracks (8) - (Turn 3 of 10 scheduled)
Tripoli building Merc (8) - (Turn 3 of 10 scheduled)
Hispanica building galley (11) - (Turn 5 of 14 scheduled)

WF:
Apolyton: grows this turn, 4-5-13+?? at start, Changed to 3-4-12-13.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-9 at start, Changed to 2-4-8-19.
Incensity: 5-14-17 at start, Changed to 5-7-17, as poly will now need that extra food tile.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC

Workers:
Worker1 'Dan' clearing jungle (6) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (6) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (4) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker6 (need a name) is built in Bananatopia, moved 7-4-1 to Mingapulco #4 (change from the posted plan).

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 24-06-2003 09:47
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

The after action shot shows research at 70%, but it was changed to 80% before turn was ended and sent.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 24-06-2003 09:51
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Full PM-box? Change here!

nm

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0513 seconds (91.05% PHP - 8.95% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net