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notyoueither
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of naught
Aug 2001 time: 22:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Code of Laws at 90%, done in 4 turns
- Luxury Slider at 0%
- 124 gold cash, -2 gpt
Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC
FAM: Map trades
Unit movement & actions:
(orders to be supplied by MoW)
Economy:
Apolyton set to build Sword (2) - (Turn 5 of 6 scheduled)
Mingapulco start building a settler (5) - (Turn 1 of 5 scheduled)
Banatopia building Worker (2) - (Turn 1 of 2 scheduled)
Incensity building Barracks (8) - (Turn 3 of 10 scheduled)
Tripoli building Merc (8) - (Turn 3 of 10 scheduled)
Hispanica building galley (11) - (Turn 5 of 14 scheduled)
WF:
Apolyton: grows this turn, 4-5-13+?? at start, Change to 3-4-13-18.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-9 at start, Change to 2-4-8-19.
Incensity: 5-14-17 at start, Change to 5-7-17, as poly will now need that extra food tile.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC
Workers:
Worker1 'Dan' start clearing jungle (6) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (6) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (4) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker6 (need a name) is built in Bananatopia, move 7-4-1 to Mingapulco #4 (change from the posted plan).
Diplomacy:
CDG: NAP/Border treaty (to turn 109). Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details. Update EDIT Goonie (CFC) has reported in chat with MZ that they have HBR and are ready and willing to trade their map, HBR and Maths for our map and MM (obviously not in that strict order). Please see the FA Correspondence thread for details of how MZ proposed to go about this trade. - MWIA
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results.
Last edited by MrWhereItsAt on 22-06-2003 at 18:19
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BigFree

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Acampo, CA
Oct 1999 time: 21:29
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Status:
80% Research Rate
-2gpt
124 gold in bank. CoL in 5 turns.
Actions:
Unit Movements and Actions:
N01 'MerZenary' fortified on game tile
N02 'Mao' fortified 3 of Tripoli
N03 'DarkCloud' fortified on game tile
N04 'Togas' moved 2 (S)
N05 'n5" moves 3-3-2 (SE-SE-S). n5 is back up for Mao so that if Mao gets wounded or promoted, we do not have to wait for a new reg merc to get out to the SE barb grounds
N06 'n6' moves 9 (NE) and fortifies 9 from Mingapulco S01 'jagjef' carried by G01
W02 'BigFree' moves 6 (E)
W03 'Alva' fortified in Tripoli
W04 'Theseus' moves 8 (N)
W05 'BFW' moved 6 (E)
W06 'Hagbart' fortified 9 of Mingapulco
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 2 (S)
W10 'Scourge' fortified in Hispanica
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton
G01 'AS Princess of Apolyton' [cargo S01] moves 6 3 2
Economy:
Apolyton set to build Sword (2) - (Turn 5 of 6 scheduled)
Mingapulco set to build a Settler (5) - (Turn 1 of 5 scheduled)
Banatopia set to build a Worker (2) - (Turn 1 of 2 scheduled)
Incensity building Barracks (8) - (Turn 3 of 10 scheduled)
Tripoli building Merc (8) - (Turn 3 of 10 scheduled)
Hispanica building galley (11) - (Turn 5 of 14 scheduled)
WF:
Apolyton: grows this turn, 4-5-13+?? at start, Changed to 3-4-12-13.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-9 at start, Changed to 2-4-8-19.
Incensity: 5-14-17 at start, Changed to 5-7-17, as poly will now need that extra food tile.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC
Workers:
Worker1 'Dan' clearing jungle (6) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (6) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (4) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (3) at Bananatopia 1 (WF #6)
Worker6 (need a name) is built in Bananatopia, moved 7-4-1 to Mingapulco #4 (change from the posted plan).
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