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Cort Haus
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London
Apr 2002 time: 05:29
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Er, adjust the science slider? Build some roads? Farm barbarians?
I think you may need to be more specific about your game conditions, strategy and playstyle to get relevant advice. You may as well ask the big question "how do I win the game?" as gold & science are so fundamental.
If you are having cash problems in the ancient age try the following for starters ... It's just one of many openings.
Pick a religious civ, and restart if you don't get a river. Build adjacent to the river and road worked river tiles (extra gold) while researching Mysticism at full science. Then research Polytheism at 10% science (40 turns), and wait a few turns before trading Mysticism for first-level techs.
Meanwhile explore and make contact with as many other civs as possible - this makes tech cheaper to buy. Your gold should pile up and hopefully you'll get Polytheism first and can trade it for 2nd level techs like Writing & Iron Working and maybe cash.
That's just an opening. Later in the game, you need marketplaces in cities with a good income and a good understanding of diplomacy and trading. Watch your military support costs - it might be that you are switching to monarchy with too-large a military. If so, build or capture more cities to absorb support costs or grow cities above 6 to support more units (being on a river helps - no aqueduct needed).
Farming barbs in an excellent source of income in the early game. Patrol the wilderness with warriors and perhaps the odd archer, popping the barb camps for 25g a throw. Repeat, repeat ...
In the later game, the best way to riches (aside playing a commercial civ) is to have a tech lead and sell for huge GPT to rival civs. That'll make you rich, funding further research at 100% science, while crippling the AI research.
A popular trick is to pull down the science slider when there's one turn left of research to get your 'change'.
There could be many other things. Don't build your cities so far apart that corruption takes all your gold. If fighting, learn to maximise elite victories to increase chances of a Great Leader (GL) with which to rush a Forbidden Palace (FP). This gives a second core of productive cities.
If you take enemy cities, starve them down by making them all tax-collectors, earning money while you cleanse them of potentially rebellious foreign subjects.
Finally, research the masses of excellent strategy advice already present in this forum and CFC and learn how to play the game. Earning gold is part of the game, and playing the game well is what these forums are about. The answer to every Civ question is "it depends.." as there are so many interconnected variables - map size & type - which civ - playstyle (war/peace), geography, victory sought etc etc.
As they say ... Hope This Helps 
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DaveMcW
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quote: Originally posted by Jaybe
Also, when trading with the AI, beware of their putting a tech on the table that you will learn the next turn with your own research! They ARE trying to scam you! (I've fallen for that a couple times). See if there is any chance for something else instead, and re-evaluate the trade. |
Actually, techs that are almost researched cost next to nothing. If 2 or more civs already know it, you should buy it to get a head start on your next tech.
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inca911
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St. Paul, MN
Jan 2000 time: 05:29
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You mentioned that mass building marketplaces cost you gold. Remember to make sure that a city actually is producing enough excess gold before building a marketplace. Often the corruption in outlying cities means a marketplace will not produce additional income and will actually cost you gold due to the upkeep costs. If you need a marketplace to obtain happy citizens via the luxury multipliers, then it might be worth the cost. Many smaller cities should also not get marketplaces (and other improvements, for that matter) built too early.
On a similar note, if you have many luxuries, it is often best to skip a temple (and its associated upkeep cost) and just build a marketplace. Same thing with cathedrals.
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Dr. A. Cula
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Basic math: the upkeep for a marketplace is 1 gpt, and it increases gpt in the city by 50%. So, if your city only produces 1 gpt, then you lose money by building a marketplace. If your city produces 2 or 3 gpt, you don't lose money, but don't gain any by building a marketplace. However, your city will grow and eventually increase it base gpt. If your city produces 4 or more gpt, then you should definitely add a marketplace: the increase is 2 gpt (minimum), minus 1 gpt marketplace upkeep nets you 1 extra gpt (minimum).
Similar math applies to banks and stock markets.
Courthouse math: upkeep is 1 gpt, and it reduces corruption. I don't exactly remember the percentage, but if you want to build a courthouse you should only do so if you expect to recover at least 2 gpt from corruption, so only build it in cities with more than just a few gpt corruption.
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