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SlowThinker is offline SlowThinker
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homeless, Praha, Czech Republic
Jan 2000
time: 06:29
  Old Post 29-06-2003 18:45 Visit SlowThinker's homepage!
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#61 Report this post to a moderator
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So the debate implies Legions are not used. So why not to change their stats? Boco's suggestion looks interesting.

C-F-G is offline C-F-G
Settler
Germany
Jun 2002
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  Old Post 30-06-2003 01:43 Visit C-F-G's homepage!
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Lose 30 kilos (of popups)

What do you think about removing the GW from the rules.txt?

Imo the advantage the GW gives is too huge, because you can't sabotage the walls in a single city...LH is too kind of a bit overpowered - one need up to 5 normal triremes to destroy 1 vet trireme

I normally play 1x1xdeity maybe the things change with 2x2xking don't know...

Hydey is offline Hydey
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up shyte creek without a paddle
Mar 2000
time: 14:29
  Old Post 30-06-2003 03:22
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I don't think you need to change the rules.txt to prevent players building certain wonders, you just agree not to build them at the start of the game.

SlowThinker is offline SlowThinker
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  Old Post 30-06-2003 04:34 Visit SlowThinker's homepage!
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There is a debate about GW and SunTzu at Civ2-Strategy. Some people thinks ST is better that GW. GW expires early, ST makes vet ironclads.

Anyway I would prefer to adjust stats of a wonder than to make it impossible. You can make it more expensive, move under another tech or let it go obsolete sooner.

SlowThinker is offline SlowThinker
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  Old Post 30-06-2003 04:38 Visit SlowThinker's homepage!
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quote:
Originally posted by C-F-G
LH is too kind of a bit overpowered - one need up to 5 normal triremes to destroy 1 vet trireme

What is LH?

DrSpike is offline DrSpike
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time: 05:29
  Old Post 30-06-2003 04:53
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Lighthouse.

War4ever is offline War4ever
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Jan 1970
time: 21:29
  Old Post 30-06-2003 10:10
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u dont need 5 boats....2-3 max will take out a vet trireme unless you have bad luck....

gw blows...it only prevents the inevitable if your under siege...which is the horror of seeing vet cannons replace those catapults

Straybow is offline Straybow
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SG(2)… gone but not forgotten
Jan 1970
time: 23:29
Question  Old Post 30-06-2003 13:57 Visit Straybow's homepage!
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Typo here? Full PM-box? Change here!

Boco, I think you meant to say:
quote:
[Defender fortified]
Vet legion vs archer -> 82%
Musket vs archer -> 87%

[Defender in Fortress]
Vet legion vs archer dfx3 df×2 -> 65%
Musket vs archer dfx3 df×2 -> 59%

[Defender behind Walls]
Vet legion vs archer dfx3 -> 49%
Musket vs archer dfx3 -> 42%
If you really want Legions to be more effective, I'd say dropping cost from 40 to 30 would do it. Might as well change Archers to obsolete with Iron while you're at it. That would make Iron far more valuable than the mere stepping stone to Gunpowder you MP guys call it.
[mumbles] Barbarians!

Straybow is offline Straybow
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  Old Post 30-06-2003 14:04 Visit Straybow's homepage!
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Thinking out loud, as it were, does the 172 trick cause the unit to suffer partial move rejection when trying to enter rough terrain? That would be a major drawback.

atawa is offline atawa
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Jul 2001
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  Old Post 30-06-2003 15:14
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quote:
Originally posted by C-F-G
What do you think about removing the GW from the rules.txt?

Imo the advantage the GW gives is too huge, because you can't sabotage the walls in a single city...LH is too kind of a bit overpowered - one need up to 5 normal triremes to destroy 1 vet trireme

I normally play 1x1xdeity maybe the things change with 2x2xking don't know...


Yes, my earlyest Magalans to date was in 1850BC, when playing on anything bigger then 50x50 you realy dont want to spend 4 vans on LH but instead getting 4 techs and the 500-1000 extra gold to build the 8 you need for Magalens.

SlowThinker is offline SlowThinker
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  Old Post 30-06-2003 15:23 Visit SlowThinker's homepage!
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quote:
Originally posted by Straybow
Thinking out loud, as it were, does the 172 trick cause the unit to suffer partial move rejection when trying to enter rough terrain? That would be a major drawback.

Probably not, since the Legion has his full movement.

atawa is offline atawa
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  Old Post 30-06-2003 15:38
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Interesting discovery , you can make movable fortresses with say stats 0,10,1/3.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:29
  Old Post 30-06-2003 17:32
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quote:
Originally posted by Straybow
If you really want Legions to be more effective, I'd say dropping cost from 40 to 30 would do it. Might as well change Archers to obsolete with Iron while you're at it. That would make Iron far more valuable than the mere stepping stone to Gunpowder you MP guys call it.
[mumbles] Barbarians!


That makes more sense. But we do like to minimize changes to the rules. While we usually play with the same people, there are enough new players. They will read the RAH rules thread and still laugh at you when you build oracle not realizing that it has been extended.

RAH

Boco is offline Boco
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who was once King for a week.
Jan 2001
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  Old Post 01-07-2003 10:28 Visit Boco's homepage!
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Thanks for the typo correction, Straybow.

SlowThinker's right. You can always move one square. So, mf=1/3 is one slow alpine unit.

You can actually have af's>0 for mf=1/3 (i.e. 171). When they attack, you get the tired message. If the af is 0, partisans will have a heyday.

I suggested the mf=172 because it is a less drastic change than cost=30.

War4ever is offline War4ever
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Jan 1970
time: 21:29
  Old Post 01-07-2003 11:40
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too many rule.txt changes makes the game fuzzy

SlowThinker is offline SlowThinker
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  Old Post 01-07-2003 15:33 Visit SlowThinker's homepage!
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You degenerated idler...
Sorry...

Why fuzzy? You must adapt, think about changes, find new strategies, maybe play one or two SP games (try SP deity+5, it is not so easy as deity).

I agree there would be a problem with 10 new different set of rules, but not with 1 or 2...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 01-07-2003 17:25
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an SP game, no matter how difficult is still playing the predictable AI. MP is the only way.

War4ever is offline War4ever
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  Old Post 02-07-2003 00:01
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they call the ai "pylon" for a reason ..... actually we call some civers that too

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 02-07-2003 00:19
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Get a bigger avatar today!

BE NICE

War4ever is offline War4ever
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  Old Post 02-07-2003 00:22
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Tired of ads?

not anyone we play with just some players have this reputation

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 02-07-2003 00:24
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Nice save

War4ever is offline War4ever
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time: 21:29
  Old Post 02-07-2003 00:26
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i think i have heard you use that word too Rah..... don't be so innnocent

SlowThinker is offline SlowThinker
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  Old Post 10-07-2003 04:56 Visit SlowThinker's homepage!
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Lose 30 kilos (of popups)

In SP I never perceived Elephants are so early. (In MP La fayette showed me they are. Hopefully my warriors were on mountains)
So The Wheel is completely useless. Elephants should be moved, or their price should be higher.
What about Archers? Does anybody go for Warrior code? They might be useful in games without huts as an early attack unit. So Warrior code could fill that one tech in path to monarchy in place of Horseback Riding.

War4ever is offline War4ever
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  Old Post 10-07-2003 07:55
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if you want to go for early STWA , WC is a great tech, even early b/c it fills the third row and it can be used for off/def when the barbs show up.

WC doens't screw you until after BW lol

DrSpike is offline DrSpike
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  Old Post 10-07-2003 16:07
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quote:
Originally posted by SlowThinker
In SP I never perceived Elephants are so early. (In MP La fayette showed me they are. Hopefully my warriors were on mountains)
So The Wheel is completely useless. Elephants should be moved, or their price should be higher.
What about Archers? Does anybody go for Warrior code? They might be useful in games without huts as an early attack unit. So Warrior code could fill that one tech in path to monarchy in place of Horseback Riding.


Ellies are very dear early on, and vulnerable to counters............phalanxes are cheap, and you'll likely have them fortified, and maybe on good terrain. It is pretty balanced IMO.

And you have to make the investment in ellies pay dividends before pikes, or it's gg.

Hydey is offline Hydey
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Mar 2000
time: 14:29
  Old Post 10-07-2003 16:12
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I feel that this game must be fairly good otherwise we would not be still playing it. Therefore I think we should the bloody rules.txt. alone.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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time: 23:29
  Old Post 10-07-2003 17:12
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I mostly agree.
We've tried real hard not to screw with it. Just the oracle extension for us.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:29
  Old Post 10-07-2003 20:43
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mainly b/c its a good wonder that just never lasted long enough to be usefull....

the gw we banned outright in anything less than a four man

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
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  Old Post 12-07-2003 16:55 Visit SlowThinker's homepage!
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quote:
Originally posted by War4ever in another thread
i agree caravans slow the game down,

Even I, a very slow player, consider caravans boring, especially after all those samson's and solo's discoveries. Now you can get very much from caravans, but it is extremely time consuming. After my first Early Landing Game I decided I will always play SP games where only undemanded deliveries are allowed.
This works well in SP, since normally caravans are unbalanced - they are too effective. But I don't know how are caravans in MP - I suppose they are balanced much better (since they are in danger): so you should switch caravan and freight in their slots so that caravans get that 1.5 times higher bonus. Or you can lower their price to 40, but then you should change price of wonders to 320 etc.

Edit: But spam should go back to 'rah rules' thread please
Edited by DrSpike's suggestion

Last edited by SlowThinker on 12-07-2003 at 18:16

DrSpike is offline DrSpike
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  Old Post 12-07-2003 17:27
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Change the last SP to MP.

 
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