Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Quick research questions:
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Nax is offline Nax
Settler

Nov 2002
time: 23:29
  Old Post 22-06-2003 11:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Quick research questions: Support Apolyton buy from Amazon

1) Can you naturally research more than one tech a turn? Naturally = not AA or bonus techs

2) How is the research bonus calculated? Does +5 research modify your research output by *1.5 or the tech costs by -.50%?

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:29
  Old Post 22-06-2003 12:35 Visit Mr. President's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

You cannot research more than one technology per turn.

I believe the bonus is +/- 10% accumulation rate for each unit of research rating above or below neutral.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:29
  Old Post 22-06-2003 13:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Browse Apolyton AD-FREE

You cannot research more than one tech at a time, but you can research more than one per turn. Research is calculated base by base, with any excess labs production from the base that pushes you over the line for a tech being lost. However you are prompted to make another tech selection, and the next base's labs count toward the new tech. Theoretically you could research as many techs as you have bases in one turn, assuming each base produced enough labs alone to pay for a tech a turn.

The bonus to tech is just like the bonus for industry, in that it reduces the tech cost by a "row" for each bonus to research, up to a maximum of 5. These are equivalent to reductions of 10% each from the base cost.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:29
  Old Post 22-06-2003 20:52
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

On tech...both! a delta to the tech cost equal to 10% *(- RESEARCH) and a delta to your labs production equal to 10% * RESEARCH.

At +5 RESEARCH, your cost is cut in half and your output is increased by 50%.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:29
  Old Post 22-06-2003 21:19
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Mongoose
On tech...both! a delta to the tech cost equal to 10% *(- RESEARCH) and a delta to your labs production equal to 10% * RESEARCH.

At +5 RESEARCH, your cost is cut in half and your output is increased by 50%.


This is news to me. I'm examining the appendices in the SMAC manual, and from what the documentation says, changes in research are only reflected in increased or reduced research cost, not in lab output.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:29
  Old Post 22-06-2003 22:11
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

Check the bases panel in F2...you will see two values for a faction with RESEARCH attribute of non-zero. One is the basic value, the other is after adjustment for the RESEARCH modifier. Total F2 lab production diplayed is the sum of the modified values.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:29
  Old Post 23-06-2003 02:56
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Mongoose
Check the bases panel in F2...you will see two values for a faction with RESEARCH attribute of non-zero. One is the basic value, the other is after adjustment for the RESEARCH modifier. Total F2 lab production diplayed is the sum of the modified values.


I'll check this out tonight when I get home. It's certainly news to me. It makes knowledge a much stronger SE choice than I thought.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:29
  Old Post 23-06-2003 03:36
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

Nope, I just checked, and it seems that the tech cost does not change based on your Research rating, only the number of effective tech points per turn. So in fact, when the manual says you get +10% to your tech rate for every point in your research rating, it means just that.

Nax is offline Nax
Settler

Nov 2002
time: 23:29
  Old Post 23-06-2003 04:08
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

Ok, that begs another question:

What order does it check the bases in when accumulates research points?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:29
  Old Post 23-06-2003 06:51
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

CEO, how did you check that? I doubt that an SE change would effect the cost of the current research goal, just as acquiring a tech does not. In the latter case, the effect is delayed until the next goal is selected. I suspect it will be the same way with RESEARCH level.

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:29
  Old Post 23-06-2003 07:04
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Nax
Ok, that begs another question:

What order does it check the bases in when accumulates research points?


Normally order of bases founded. So typically unless you rebuild your HQ base. Its HQ first and then through all subsequently created bases.

It pays to remember the order because if yo build a Super Scinece City with all the lab enhancing SPs as well as all facs. You can waste a huge number of lab points. For instance if all you need is 100 lab points to complete a tech and your SSC is at your HQ (1st base) and it contributes 1000 labs, you lose 900 labs as the routine will drop the remaining labs once the tech is achieved. The other bases you have will of course contribute their labs but losing 900 labs point from a SSC is still a b_tch.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0365 seconds (88.62% PHP - 11.38% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net