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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:29
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Hey guys,
There has been a lot of discussion lately regarding atrocities and what our policy should be re: them. Plz post any thoughts here.
- Rokossovky
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Static Universe
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We have to get them before they get us. We need to work out an atrocities policy with our allies before we do anything, though.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:29
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quote: Atrocities? Never heard of that. I don´t know what the Marshal means...
Now get our troops some nerve gas pods and visit our foes! Be sure they get back before our planet busters melt the cities of our enemies to a thin layer at the bottom of a new Sea... |
LOL! I like it!
- Rokossovky
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:29
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For what it's worth I always build a PB as soon as I get the tech (treating it like an SP, and upgrading crawlers to rush it)
1. it's a great deterrent
2. you never have to prototype a weapon after you've built a PB, so it repays itself in "saved" minerals several times over
3. If you need to steal tech, etc, from a faction with the HSA, Planetbust the base with it, then no lost probes thereafter; or if you need to cut a faction down to size, look for the base with several SPs in it, and take it out - especially in PBEMs if a player has a SSC with the SC, ToE and NB. Can reduce them to 25% of their science production in one fell swoop
4. Unlike in single-player games, where every faction declares vendetta against you if you use one, in PBEMs it depends on the human players for that to happen (and if they are neighbors, and afraid, they won't. Or if they are allies, esp if you have pre-cleared it with them, they won't)
G.
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Rokossovky
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Marshal of the Revolutionary Army of the Socialist People of the Human Hive
May 2003 time: 22:29
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quote: My major concern is that some other comrades will want to commit any atrocity out there without thinking of the future consequences for our faction... |
I hold the keys to the armoury, and I will make sure to consult you guys before i do anything like PB an enemy base, rest assured of that. As far as my opinion on the topic, nerve gas is great. It is especially good when used in a surprise attack against someone who doesn't have it (wimps too moral to eqiup their troops with it). We should equip all of our units with it, just be selective about when it is used. As for PB's, I agree that they should be built ASAP (DO NOT want to be the ones without them). However, they should be used mostly for deterrence, and very, VERY scarcely used on other factions. I.e. only if it will give us a MASSIVE advantage (and if their ability to retaliate is next to nothing, also we'd need allied consent). If we do manage to build up enough to actually decimate (or close to) another faction, we should save that little gem till near the end, so we can use to wipe out their defences and rush over their bases for a glorious military victory. *dream sequence*But, that is far in the future.
- Rokossovky
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EZRhino
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Sunset and the evening star/ And one clear call for me.
Jun 2002 time: 21:29
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Indulge in the roleplaying! The Hive has no moral scruples against using any tool to advance its glorious cause!
For the Hive any income we receive from trade will be small to negligible, until the mid-late game our entire trade revenue will probably be equal to the net energy surplus of one single mid-sized base. Why deny ourselves such a powerful tool, for such an insignificant gain?
I think Orbital Spaceflight should be a major research priority. Since the Hive cannot hope to achieve research parity with factions like the University or Cycon, we should jealously guard any advantage we gain in the realm of planet busters before the other factions develop any deterrent or defenses against them.
As for the other atrocities, they have their uses. Genetic Warfare is a powerful tool, allowing you to capture otherwise unassailable positions. It should be used to full advantage.
Nerve gas is incredibly powerful, and we should equip as many units with it as is practical. Out in the open it should be used liberally, but in base attacks we should try to avoid it.
Running Police State there shouldn’t be too many cases where nerve stapling would be necessary. One exception is recently captured bases. These should be nerve stapled as necessary to put down conquest drones and increase our defense against enemy probe actions. We should caution ourselves, however of relying on nerve stapling as a means of controlling drone problems; the diminishing returns will quickly make them ineffective
Obliteration of course should only be used on indefensible bases we either have no capacity( or intention) of recapturing or simply wish to deny our enemies. Also, keeping in mind that factions rear bases tend to be less well guarded than frontier bases, we could build Airdrop units specifically for the purpose of capturing and razing enemy bases and improvements. This is the most annoying thing in the world for builder types
Last edited by EZRhino on 29-06-2003 at 02:06
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