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Willowburn
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Ok, not a million but quite a few.
I've worked out the sliders and have been leaving the majority to research, but leaving minimal to build ships and buildings. Having read some threads, it seems it is better to have no money going towards the buildings. Is this a good idea, or should you leave a dribble going towards building infrstructure on your planets?
Why do each and every race breed like there is no toomorrow? I keep a close eye on my moral and try to stay at 100% and have a few game options to give me a breeding bonus, but when all the races come to the round table, my population is always the smallest and by a significant margin and my voting power is basically nil. I was pumping out colony ships like there was no toomorrow, but then I found I had ships but no where to send them to, and they ended up being very expensive scouting ships. I thought at first this was the reason why my population was so low compared to other races, but then I didn't pump them out until I had somewhere for them to go, but still I was always tail end charlie on the population scale. Is there something that I am not doing correctly?
I've read about rush buying and understand the concept, but it always seems to get me into trouble. I lease for example a colony ship and then have to pay a certain amount each month. To keep my head above above water and not go spirialling downwards, I have to reduce the sliders and so slow research. Is rush buying such a good thing and if it is, what is the best way to manage your economy when you have to start paying it all back?
Finally (for the moment ), what is your strategy for building ships & planet buildings? I have mine but I think I have been going wrong in a number of ways. Any guidlines on any of above would be appreciated. 
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bonscott
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West Michigan
Nov 2001 time: 00:29
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quote: Originally posted by Harry Seldon
Oh, and I constantly readjust my sliders on the domestic screen to reflect what I'm trying to do at the moment. Don't lock yourself in to any particular spending pattern. |
Exactly, different spending ratio's will be needed at different points in the game and depending on situation.
A common strategy is to start the game at 50% taxes, 100% spending (yes, you will lose money each month) and set the sliders to 80% military, 0% social, 20% research. This allows you to pump out colony ships at 2 turns on Earth and very quickly elsewhere. You have no need for social improvements for a while.
Once you have settled every system you can, I then usually go about 50% research and 25% each for military and social. This will allow me to get caught up in tech, start building some buildings like soil and habitat improvement, banks, etc. and still get a constructor or two out to get the early resources.
Here is where it varies by game: If I'm in for an early war or it's an early race to resources I'll bump my military up to get ships faster. If none of that is happening and it's a race to trade goods then I'll pump up social spending. Really depends on the progress of the game.
Once you go in the red with your money you will want to even out taxes and spending so that you aren't losing as much or gain a little bit. Start trading as soon as you can and get trade routes going because you can then increase spending again without losing money.
Have fun!
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anofalye
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Topic: techs
Well, if you are technologically behind, you should focus as well to send your scouts ships to find all minor races (and major), you can always find some nice trading, you don`t care trading more tech for 1 tech, ater you end up trading that tech to all other civs to get more and so on...
You can sell techs for pure cash, this help maintain you at 100% spending longer, a lot longer...you don`t care if a minor race have the techs all have...and once you sell to 1 race, make sure you sell it to all, more cash is good...
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Topic: Minor races
You will gain a lot more ressources by selling them the techs everyone have then by actually invading them, which in turn will make you able to invade a major power, all the while they may very well trade with you, wich is improving your revenues. I don`t think attacking a minor races is worth it unless you play on a very long term without any major conflict. But you can always fight 1 particuliar major race and remove a threat while improving your situation.
Minor races are a weird form of ressources, taking the planet by force is the very very long term investment. Just don`t let a computer invade them before you, I invade before my allies after they kill the warships(leaving transports near if necessary, even blocking his transports pathway) or go to war with some major neutral power and take their planets while assuring some ressources, the minor races already at war with the major power will usually back you.
Taking a sector from the Drengin might cost a little more, have a planet a little less productive, but if you add on the economy benefit from the minor race, you are a lot richer and more powerfull and crippling the Drengin at same time in that exemple. The Drengin are easy to cow to pay HUGE fee to remain alive in peace later on if your military outshine them, which in turn might provide you the option to crush another empire out of competition, finishing a foe is usually an awfull waste of ressources in the race to power, once your power is secure, you can finish all the races you want.
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Topics: Rush buy
Rush buy a wonder unless you have a HUGE lead in the tech and can afford slow building...this is later...but ...can be nice....starting a wonder that everyone can build is like asking for wasting your ressources, always rush buy them if you care for it(now if you don`t any other improvement you care and don`t care much for it, why not...)
Rush buy is very nice if you can afford all now with raw cash(can do that first turn), that 1 turn you save on 1 ship might mean a HUGE difference on colonizing the borders first...but up to you, I love to colonize a sector that was not adjacent to me but was to another race before they do, as it cut them a lot! For the long term lease, you need to make sure you will colonize something, basically when you rush buy it is: 1 - you know you will get a planet 2- you really need a colony ship asap on that sector to cut a bigger frontier(another race can be unable to progress if you have all the planet in 1 sector without a starbase, which basically mean you win that front completely(can be a far away border that turn nicer then expected)) (Exemple, you colonize a sector that is on a border of the map(left for exemple), a race is 1 side of it(bottom), not the other, and there is 2 yellow star in it, no yellow in any other(the few sector higher on the map from that 1) that race can reach to get further on that border of the map) f you need to rush buy a colony ship on a planet with 50 millons peoples to colonize the only yellow star that block another race and not rush buying will be to late, then rush buy even if need to lease the 5 bc a turn forever, if that stop all progress on 1 side for it and you are likely to get a few more nice stars that way)
Ano
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