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wnogaret
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I'm trying to replace the actual world map with a 16th century Europe map, comprising around 150 territories, historical accurate borders and names, and a special thing for London, Amsterdam, Genoa, Venice and Constantinople (just try to guess).
A lot of work. Nearly done & shareable. Even the small map and the equivalent of the original map's "continents" (replaced with areas like "Spanish Habsburg Empire", Ottoman Empire", "Holy Roman Empire" etc).
ALAS, alas, I'm stuck with the CTW_World_Map_01 :
1. Seems unable to deal with other territory names than the original ones (doesn't accept "Archduchy of Austria", "Duchy of Lancaster", "County of Provence", "Grand Principality of Muscovy", "Hafsid Kingdom", "Republic of Firenze" and other exotic stuff).
2. Able to compile, but RoN CTW itself does not accept more than 49 territories ? 
Has anyone made it ?
Regards
Last edited by wnogaret on 25-06-2003 at 00:29
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Finarfin
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Nice looking map. I hope you can get it working. Of course, you'd have to expand the CTW game length, but I'm sure you already knew that!
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JeBuS27
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I'm in the process of making a new world map, with loads more countries. This biggest problem I've had with it so far is just the transparency map. I never did like Photoshop.
How are you doing your transparency map?
(In case of any confusion I may have caused I mean the map that would take the place of CTW_World_Map_01.png The one that is multicolored.:P)
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JeBuS27
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it's not a full mod yet
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Microslave
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Few key things to keep in mind when editing the Countries map (or as you call it Transperancy image).
First, and the most important. TURN ANTI-ALIASING OFF! RoN doesn't want to see pretty colors, it needs to know exactly where a country is, and where it isn't. Having additional colors in your countries map can cause RoN to crash, or display your CTW in very odd ways. Depending on what image editor you use, usually if you try and export your image as a GIF, and set the allowable colors to 256, it should tell you how many colors you have. You want the number of countries you have in your xml file, plus white (sea/water), plus black (indicates where to place the army/city). Basically, number of countries + 2.
If you have more than that, what I did was use the magic wand, and set the tolerance to 1. This means it will only select what is EXACTLY the same color as you click, it won't select the anti-alised colors. Then, select all your countries, then select the black dots (usually done with the regular rectangular selection tool). Once you have all that selected, find out how to select inverse, this varies depending on each graphic editing program you use. Once you have done that, you have essentially selected all the colors that don't belong, so hit delete. You should now have the right number of colors.
Thats about all there is to editing the countries map, the core of the problems come with the xml file. Obviously, don't let a two different countrys have the same color.
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JeBuS27
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Thanks for that. That was the only thing I was having trouble with. And I couldn't figure out what to do about it. I found the xml file to be the easiest thing to do, but I'm more of a data guy than graphics.
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SittingDuck
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I can't wait to try it out, keep up the good work!
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wnogaret
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I think my mod is playable. See this thread for download.
Regards
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SittingDuck
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I've been posting in the other thread about this....I found the Polish have a crashing problem also. Further info is located there, when I attacked Ruthenia I would crash with the "wrong Gpiece" also.
I will try to attack another territory first and then try to take that territory after it. Its unfortunate too since I really wanted to take that country first to launch an invasion on another capital.
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