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bh_brain
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Hi,
is there any way to disable those spies in multiplayer games?
Thanks
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bh_brain
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Where do I find those unit rules?
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bh_brain
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Thanks, found the file. I am know trying to disable those spies.
I will post if I did it.
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MarcusSaurono
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Then don't disable the spies.
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Dahuk
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To disable spies, open unitrules.xml and find Spy then under there change the line to Disable
Now they cant be made
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Dahuk
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hmm that last post didnt work to well, ill try again
in unitrules.xml find SPY then under there change the PREQ0 line from mathematics ( i think it was mathematics i cant remember for sure) to Disable
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bh_brain
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Thank you very much.
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crowell
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If you want to do it for multiplayer, I think the only way to do that would be to modify the 'Tribe Mask' for the unit type you wish to disable. The mask is a simple binary entry with each position coresponding to a nation type.
With some deduction, you can figure out what each position is by looking at units that are exclusive to that nation. i.e. Eagle Fighter is only for the Bantu, thus it's mask is something like 00000000000001000. Not sure on the number of leading zeros but the Bantu are the fourth position from the right.
Thus to disable spies for all nations, you would set the mask to all zeros, just make sure you have the proper number of digits.
Of course, everyone in the multiplayer game would have to have the same unitrules.xml file.
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ded_man_walkin
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hey thats not fair, how come everyone hates spies so much! kremlin spies and special forces made me win so many games already!
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crowell
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Honestly, about the only use I have for spies is bribing a 'building' so I can see what is going on and get advanced warning of an impending attack. I have also prepositioned them in concealment along natural lines of attack.
Being able to bribe a single unit which is then going to get annihilated before I can get him out doesn't present much of a benefit, IMHO.
So it isn't that I hate spies, just that they are barely worth the expense of creating one or two.
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