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hubcat is offline hubcat
Settler
Harbor City, CA USA
Aug 2001
time: 05:29
  Old Post 23-06-2003 20:07
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Greetings,

I've spent some time away from SMAX and I'm now wanting to start up a multi-player game with a friend. I'd like to get a list of all the exploits so my friend and I can establish which we'll agree not to use. I've tried searching the forums and although I've seen some listed, I'm not sure if it's been a complete list.

Any links or info would be greatly appreciated!

Forever learning,
Jeff

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:29
  Old Post 24-06-2003 02:51
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I actually don't know where a list is either. Someone will be able to direct you though, and I'll do my part in keeping this thread near the top until then.

hubcat is offline hubcat
Settler
Harbor City, CA USA
Aug 2001
time: 05:29
  Old Post 24-06-2003 03:29
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Thanks for the help!

I found a link somewhere else (I don't even remember how I got there...) that contains more than enough info. I'm not sure how current it is, but this is a great start.

http://www.civgaming.net/smac/acad_buglist.shtml

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:29
  Old Post 24-06-2003 07:16
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Good job there Sik

+1.

Whoops that might have been a bit obvious.

fluffy is offline fluffy
Warlord
Hitsville in UK
Jan 2001
time: 05:29
  Old Post 08-07-2003 20:43
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quote:
1.Colony pods can be added to an existing base to increase the base population by 1 using the join base command (b). This operation can be used to increase the size of the base beyond the limits imposed by lack of hab complexes/domes.


I think this probably isn't a bug since it behaves the same way as the 'population boom' random event.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:29
  Old Post 09-07-2003 10:36
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quote:
Originally posted by Ogie Oglethorpe
Good job there Sik

+1.

Whoops that might have been a bit obvious.


Thank you.

+2

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:29
  Old Post 09-07-2003 22:36
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quote:
Originally posted by fluffy


I think this probably isn't a bug since it behaves the same way as the 'population boom' random event.


But I thought that pop boom IS limited by the habitation facilities (vs. colony pod pop booming can be used to bypass the limit). Was I not right?

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:29
  Old Post 09-07-2003 23:02
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Well, the line between exploit and intended behavior is always going to be blurry, since there's really no way to go back to the developer and ask them if this is indeed how they intended the game to work. I wouldn't consider pod-booming an exploit, since it's something that all factions can use equally to their benefit, if they so desire. A base that's cranking out colony pods isn't producing much else, and requires a substantial amount of crawled nutrients and minerals to get best performance out of it

Jac de Molay is offline Jac de Molay
Prince
Detroit
Sep 2001
time: 05:29
  Old Post 10-07-2003 00:04
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quote:
Originally posted by HongHu


But I thought that pop boom IS limited by the habitation facilities (vs. colony pod pop booming can be used to bypass the limit). Was I not right?


There's times where it says "Childrens creche as Base X reports major population surge", and it will push it past hab limits.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:29
  Old Post 10-07-2003 05:57
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As far as I recall, the population surge random event never puts a base at a pop which exceeds current habitaion limits plus two...as if the event assumes the presence of the Ascetic Virtues. (or uses the same reference as the AV to detemine pop limits)

Another thing, I do not think the AI will ever add in a CP to a base.

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:29
  Old Post 10-07-2003 08:16
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The AI will also never crawler resources, so that argument only floats for so long.

vitamin j is offline vitamin j
Prince
TN
Aug 2001
time: 00:29
  Old Post 11-07-2003 20:43
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I've seen the AI crawl resources before - just not very often... Usually minerals.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:29
  Old Post 12-07-2003 06:59
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yeah the AI thinks along the lines of :
why double my production in 10 turns with crawlers when i can build a totally obsolete unit and cripple myself for the next century in 5 turns !!

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:29
  Old Post 13-07-2003 19:04 Visit Clear Skies's homepage!
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I've seen the AI crawlering, but rarely sensibly.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:29
  Old Post 14-07-2003 02:04
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Pods can push the population beyond the normal limits? I never knew that -- I figured it was like civ, and that at some point it just wouldn't work.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:29
  Old Post 14-07-2003 05:25
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quote:
Originally posted by The Mad Monk
Pods can push the population beyond the normal limits? I never knew that -- I figured it was like civ, and that at some point it just wouldn't work.


It can be handy in several situations, but it isn't a "game breaker". I sometimes do this as my pop boom is finishing up. Every base which has already reached maximum population and still has 2+ food will build colony pods. After the boom, these pods are built into population points in excess of the hab limits. Factions that cannot pop boom without GAs can sometimes use this means to build up a SSC, or generally to turn a worker from a size 2 base into a Librarian in a size 5+ base. An amusing exploit is to build the PTS and build two colony pods immediately. Now build the final pop point into a pod and re-establish the base, at pop 3. This works best with crawlers to pump up the base's mineral production.

Skanderbeg is offline Skanderbeg
Warlord
of the Anti-Alien Forces of the Cult of Planet
Nov 2000
time: 05:29
  Old Post 15-07-2003 17:07
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quote:
Originally posted by CEO Aaron
The AI will also never crawler resources, so that argument only floats for so long.


I also have seen the AI crawlering ressources.
But mostly, it uses crawlers for rushing secret projects or moving them around uselessly.

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