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Civfan
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Toronto, Canada
Sep 1999 time: 05:29
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I thought under the editor with terrain editor or possible using the effects editor, but to my surprise, no you can't change that.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:29
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Yes, it is movement cost * 2 .
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Civfan
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Toronto, Canada
Sep 1999 time: 05:29
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perfect, thanks all
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:29
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I will post some hypoteses concerning roads. Please deny or confirm them.
This is a summary of all possibilities how the trade is generated on squares:
A) Basic trade from squares:
as defined in rules.txt;
+1 trade from river (works also on squares with 0 trade)
B) Trade from roads (+1 trade):
Generated on
1. three first terrain types in rules.txt (Desert, Grassland, Plains)
2. land squares that have trade>0 after point A)
C) Trade from Republic/Demo (+1 trade) and from Colossus (+1 trade):
Generated on squares that have trade>0 after point B)
D) Trade from superhighways
Generated on squares that have roads (or RR): + RoundDown (1/2 * TradeAfterPointC) trade
Last edited by SlowThinker on 27-06-2003 at 01:38
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:29
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It depends if you are using Settler or Engineer. But Gastrifidis Info:Settlers covers that.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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