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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > a question about the relation between the terrain and a road built on it
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Cifer Almasy is offline Cifer Almasy
Prince
Detmold
Jan 2003
time: 05:29
  Old Post 23-06-2003 21:19
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a question about the relation between the terrain and a road built on it Increase the size of your Attachments

... Hi experts!

Is there any possibilty to define how much turns one settler needs to build a road on a special terrain?
Jimmy dind´t really know if it perhaps is combined with the movement cost.

Thanks in advance



Cifer

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:29
  Old Post 23-06-2003 21:25 Visit Civfan's homepage!
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Increase the size of your Attachments

I thought under the editor with terrain editor or possible using the effects editor, but to my surprise, no you can't change that.

Paul Hanson is offline Paul Hanson
King
Dilbert
Aug 1999
time: 05:29
  Old Post 23-06-2003 22:40
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I think it's tied into the terrain's movement cost.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:29
  Old Post 25-06-2003 00:09 Visit SlowThinker's homepage!
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Yes, it is movement cost * 2 .

Boco is offline Boco
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who was once King for a week.
Jan 2001
time: 00:29
  Old Post 25-06-2003 05:02 Visit Boco's homepage!
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Good to see you're reading these threads, SlowThinker. Your posts in the Great Library have saved me from more than a few designing mistakes.

Civfan is offline Civfan
Prince
Toronto, Canada
Sep 1999
time: 05:29
  Old Post 25-06-2003 06:56 Visit Civfan's homepage!
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perfect, thanks all

SlowThinker is offline SlowThinker
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  Old Post 25-06-2003 21:59 Visit SlowThinker's homepage!
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I will post some hypoteses concerning roads. Please deny or confirm them.

This is a summary of all possibilities how the trade is generated on squares:

A) Basic trade from squares:
as defined in rules.txt;
+1 trade from river (works also on squares with 0 trade)

B) Trade from roads (+1 trade):
Generated on
1. three first terrain types in rules.txt (Desert, Grassland, Plains)
2. land squares that have trade>0 after point A)

C) Trade from Republic/Demo (+1 trade) and from Colossus (+1 trade):
Generated on squares that have trade>0 after point B)

D) Trade from superhighways
Generated on squares that have roads (or RR): + RoundDown (1/2 * TradeAfterPointC) trade

Last edited by SlowThinker on 27-06-2003 at 01:38

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
time: 06:29
  Old Post 25-06-2003 22:02 Visit SlowThinker's homepage!
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quote:
Originally posted by Boco
Good to see you're reading these threads, SlowThinker. Your posts in the Great Library have saved me from more than a few designing mistakes.

I have a feeling that Civ2 community is divided into several isolated parts: SP players are in Civ2-Strategy, MP in Civ2-MP, scenario-oriented players are here. Almost no communication between them.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:29
  Old Post 26-06-2003 07:38 Visit Boco's homepage!
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quote:
B) Trade from roads (+1 trade):
Generated on
1. three first terrain types in rules.txt (Desert, Grassland, Plains)
2. squares that have trade>0 due after point A)


From some testing in ToT, I'd conclude that ocean squares with roads do not get a +1 bonus even if they have trade>0 in @TERRAIN. So, I'd edit B.2. to "land squares that have trade>0 due after point A)."

And yes, there is a lot of fragmentation on the Civ2 forums. The Strategy forum has posted some incredible wizardry about plain vanilla Civ2. Very useful when you can extrapolate to a modified Rules.txt.

Cifer Almasy is offline Cifer Almasy
Prince
Detmold
Jan 2003
time: 05:29
  Old Post 26-06-2003 14:00
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Got spare money?

Thanks @ all!
The thing with the movement cost is perfect perfect for my scen...

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:29
  Old Post 26-06-2003 17:19 Visit Henrik's homepage!
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Got spare money?

A river on the tile adds an additional turn if you are building a road...

SlowThinker is offline SlowThinker
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  Old Post 26-06-2003 19:04 Visit SlowThinker's homepage!
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It depends if you are using Settler or Engineer. But Gastrifidis Info:Settlers covers that.

SlowThinker is offline SlowThinker
King
homeless, Praha, Czech Republic
Jan 2000
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  Old Post 08-07-2003 05:50 Visit SlowThinker's homepage!
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But we are speaking about a SP mode up to this point. In MP mode it is different:
Accelerated orders (in Multiplayer/Internet mode)

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