 |
|  |
 |
|
Adagio

|
|
...or RTS games in general:
I'd like to able to take care of the peoples need for food... each soldier/citisen should require maybe 1 food each 50 seconds...
This makes farms more valuable, and more important to protect
If there's not enough food, a random unit gets killed...
I'd also like to see moral in this game... the more temples you have, the more cities you have taken, the less cities the enemy has taken (When in a fight), etc. tells how much moral your soldiers has in a fight... if you're in a fight, against two different nations, at two different places, your two (or more) armies has different moral values...
Also it could be with how many temples you have lost during battles, nomatter if you have build the temples again...
The more moral they have, the better they fight
this also makes temples more valuable...
|
|
|  |
 |
|
la0tsu
|
|
Saint Paul, MN
Jun 2003 time: 05:29
|
|
I like the idea of citizen mood inasmuch as it could be a useful tool for balancing nukes. Beyond that, it just seems like more micromanaging, which I can live without.
|
|
|  |
 |
|  |
 |
|
ajbera
|
 |
of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:29
|
|
At the very least, morale could affect efficiency. Low morale = less efficient resource collection (for workers), less efficient fighting (for battle units), whereas higher morale translates into greater efficiencies. Perhaps low morale also provides greater susceptibility to conversion by spies, bribery, etc. It could be funny if (rarely, when morale gets quite low) a few workers will flee to join another civilization.
Morale could be raised by temples, recreation facilities, supply wagons, and wonders. Success in battles could raise morale, and defeats could reduce it.
Just a thought.
|
|
|  |
 |
|
Bridger
|
|
Morale is modeled very nicely in Medieval: Total war, it's a very important concept. Being near a general with high valor will increase the morale of your units, etc. I don't think it would work as well in RoN though, RoN is just too fast, the battles are over in some 3 minutes tops, whereas battles in MTW lasted 20-40 minutes.
|
|
|  |
 |
|
Bridger
|
|
How much lower can you get than a sub 1ghz computer and 32mb vid card? Mid range these days is 1.4ghz with 64 meg card.
|
|
|  |
 |
|  |
 |
|
Fayadi
|
|
Overseas Chinese living in Singapore
Oct 2001 time: 13:29
|
|
Moral is a bad idea I think,dont do anything foolish to change the gameplay of the game.
First,it would create irritating micromanagement that will take your attention away from the grand strategy.Your so called "morale" has been improved if you build a general. Rise of Nations is ten times better than those silly Warcraft III because there is no silly micromanagement involved.
I mean why do you like those irritating micro,RON has done a good job balancing Macro and Micromanagement.Too much micro will take your attention away from the grand strategy which makes the gameplay less fun.Isn't it more fun for you to concentrate building your empire,concentrating how to attack with your units rather than waiting to attack building all those craps.Just build Generals if you want the strength of the troops to improve
RON is smart enough not to create those irritating weapons upgrade research(like in AOE and Starcraft) which will spend a lot of time clicking here and there taking out the fun.
Like putting citizen moods and morale they will make the game more complex.The balance of simplicity and complexity of RON has been excellent.Putting factors like these will devalue the game's great gameplay.
Again Macro and Micro balance is great.So for me RON is the best rts of all time.
Your idea is quite unrealistic anyway,in the real world ,10 000 churches or 5 churches in America does not affect the morale of the American troops fighting in Iraq.So does bigger population country does not affect the morale too.Generals did affect the morale.
For me what kind of addition I want? I want RON to have a paratrooper.It will be a great addition to the gameplay. I would like to try amassing paratroopers before beach invasion sets in(just like 101st Airborne division arriving in France before D-Day invasion in 1944)
|
|
|  |
 |
|
Josephus I
|
|
quote: Originally posted by Fayadi
For me what kind of addition I want? I want RON to have a paratrooper.It will be a great addition to the gameplay. I would like to try amassing paratroopers before beach invasion sets in(just like 101st Airborne division arriving in France before D-Day invasion in 1944) |
Paratroopers would be great. I was thinking about that last night in a game I was in, how cool it would be to send in a commando team and take out my enemy's missile silos.
|
|
|  |
 |
|
Fayadi
|
|
Overseas Chinese living in Singapore
Oct 2001 time: 13:29
|
|
quote: Originally posted by ADG
Why mention Warcraft III??? That game doesn't have moral... I've only seen moral in one game: American Conquest, and they did it real good, I'd say...
Sure, it adds more micromanagement to the game... but ehmm... that's a good thing, not a bad thing... |
Well ,Micro is good but not to the extreme of Warcraft III
I mentioned Warcraft III to show you an example of how a RTS game will become bad with too much micromanagement which will seriously devalue the gameplay of the game which in turn won't be played by people who loves macromanagement.AOE II might be better than Warcraft III but the micromanagement of worker is irritating.RON has the best balance of micro/macro and is superb because it can combine the gameplay feeling of CIVIII,AOE II and Starcraft. I just love RON too much,the battles ,wow....so cool,especially seeing those cruise missile,tanks ,fire lancer,musketeer in action,these effects are so great.
If you want to increase the strength of your troops ,build a General!Spy and General special ability is fine,too much units with special abilities will make the game feel like RPG and less like Strategy game.Adding a(perharps 1 or 2?) few more is fine
I think we should not contribute ideas that will affect the perfect balance of micro and macromanagement of RON
Last edited by Fayadi on 25-06-2003 at 20:42
|
|
|  |
 |
|
optimus2861
|
|
Halifax, NS
Nov 2000 time: 01:29
|
|
quote: Originally posted by ajbera
Success in battles could raise morale, and defeats could reduce it. |
Bad idea. Could too easily create the snowball effect in a war: the more battles you win, the more your morale increases, leading to better troops; while the more your adversary loses, the more his morale plunges, leading to lesser troops. It just feeds on itself at that point.
|
|
|  |
 |
|
maxevan
|
|
I have seen morale in an RTS. The close Combat Series used it very effectively. ALthough, of course, there was no empire building involved.
Your troops would, flee,cower go beserk, etc. depending on how the battle was going. If they saw lots of casualties on their side, the may break and run.
However, I think in a game of RON's scope that morale is not something that needs to be modeled.
|
|
|  |
 |
|
Grond
|
|
Kohan has the best implementation of morale and Veterancy. You can pick up KAG for around $15 now. Its one of the 5 best games I've played, I definitely recommend it.
|
|
|  |
 |
|
PTM
|
|
quote: Originally posted by ADG
I still don't see why you'd mention Warcraft III... I just played the game a few hours ago, but I didn't feel the micromanagement... There's more micromanagement in RoN, than there is in Warcraft III
...or am I misunderstanding the word micromanagement..? |
You must be misunderstanding the word.
WC3 requires huge quantities or microing that many players don't enjoy. Microing entails things like clicking on a unit, clicking on one of the spells it has in its spell list, and clicking on another unit - and then having to contstantly do this or risk death. To be anything near good at WC3 you need a tremendous amount of microing. Heroes, items - all that stuff is micromanagement. Alot of people don't like it.
- PTM
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|