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Dominae
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How about making this a 400-level AU course? The 400 courses are "complementary", if that makes anyone feel any better. I'm sure there is a lot to learn with such a big map.
In the Big Planet AU, there was a lot of room on the home continent. I think the idea here is to make the oceans real obstacles, and is therefore will me a rather different experience.
Dominae
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Dominae
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For fun, I propose the allowable civs be the historically naval-oriented ones: England, Spain, Vikings, Carthaginians (more?). Hopefully not everyone would pick the Carthaginians (Industrious is like a drug!).
Dominae
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Dominae
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Expansionist gets Pottery right away, which is good considering that 1) you're likely to have few neighbors on your continent, 2) you're that much closer to Map Making.
For this reason, I think England is a top choice. It has a UU that comes just about the right time to boot!
Dominae
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Dominae
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By the way, let me just state again that I have no preference either way on aspects of this scenario (since I'm not going to play). I'm just throwing ideas that could be fun.
Dominae
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Dominae
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Hopefully the map will be such that you will not meet all the civs at once. In other words, the islands should be far enough that Contacts with every civ cannot be obtained at least until Navigation/Magnetism. This should break the tedium of "micro-trading".
Personally I find micro-trading rather tedious even on Large maps...
Dominae
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Nor Me
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quote: Originally posted by alexman
True, the value of the commercial trait increases with the tiles-to-OCN ratio of the map. Under stock rules that ratio goes from 150 on a tiny map to 400 on a huge map. |
But it takes much longer to kick in because you actually have to found or capture that many cities.
quote: But if Nathan's OCN increase brings this ratio down, then the commercial trait might not be that great.
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An OCN increase with 24 civs? The AI will spend too much time expanding as it is. I wouldn't think it would be reasonable to make this ratio lower than a huge map.
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Dominae
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If I design the map, I plan to make it as random as possible, so no need to worry about "guessing" too much. Of course, I also plan to make it challenging past the first few thousand years, so there would be some tinkering done, too.
The Americans were indeed a very naval civ. I just did not want to include them as they seem drastically more powerful (to me) to the Spanish or Vikings (I could very well be wrong...). It would be boring if everyone picked the same civ. But, if we have two Industrious civs, that should allow some sort of variety.
How about:
Americans
Carthaginians
English
Greeks
Spanish
Vikings
4 Commercial, 3 Expansionist, 2 Industrious, 1 Religious, 1 Militaristic, 1 Scientific + 2 with a relatively important UU (Man'O-War and Berzerk).
Let me know, I'm itching to see how well a Very Huge map accomodates 24 civs.
Dominae
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