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Mountain Sage
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Playing waterball on Civ3 this summer, with 23 other friends? I AM FOR IT!
When do we start?
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mimi
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Where Moose are Meat
Feb 2002 time: 01:29
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quote: Originally posted by nbarclay
especially if the human's starting position is tough enough to give at least some of the AIs a tech lead when the AIs and human meet. |
WHAT??? The AIs don't already have a tech lead when they meet the human player? What am I doing wrong?
I'd try it... but I hate hard starts cause, well, I suck at Civ, but... what difficulty? Higher than Monarch and I'll just cry the whole game. (Which, although you may find it odd, is MUCH cheaper than heaving my computer monitor out the window.)
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mimi
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Where Moose are Meat
Feb 2002 time: 01:29
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dup post
Last edited by mimi on 24-06-2003 at 20:10
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Nor Me
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I've been playing a game on Marla's world map (256 by 204 I think) with 24 civs as the Zulus who are isolated enough not to gain from early war.
It's not the wait between turns that takes time; it's more that at some stages of the game you can double your income just by trading world maps thoroughly. Having to talk to most civs every turn or risk losing out in tech does make it very slow.
Even though this is close to a pangea, warfare is not as common or as easy as you'd imagine. The weaker AI's have all been completely peaceful and distance makes war between the stronger civs more difficult.
I'd be worried that you'd end up with the same diplomatic or spaceship victory whatever happened. It's relatively easy to trade up to the front in tech if you are behind especially there's a spectrum of AI positions. Then it's hard to get ahead of the AI's at all even if you sucessfully conquer a few civs. The game is decided almost entirely by superior human trading and building wonders and SS parts faster. You might as well play a normal OCC which has the advantage of being slightly faster.
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Dominae
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Certainly an interesting exercise, but one that my comp refuses to participate in ("Come on Bessy, you can do it!!"...no such luck).
I therefore volunteer to set up the map. Please feel free to refuse me if you want someone else to do it (alexman and I have shared the last 6 or more AU scenarios).
Dominae
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Dominae
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Why do you need to send me a generic map (I can generate one on my computer just fine)? Just wondering if I'm missing something here.
Dominae
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Dominae
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Ok, that's fine by me.
Just make sure all the players know what kind of tweaks you've made (I know you know this, but felt the need to say it anyway). You planning anything drastic?
Dominae
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Dominae
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GodKing, I actually find that DGs are more time-intensive than SP games, if you put a reasonable amount of effort into them. Therefore I'm out.
Nathan, I'm ready for the scenario shell whenever you're finished. What to do about civ choice? I could make it more interesting by placing civs, but then that means the human player would have a restricted set of choices.
Dominae
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inca911
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St. Paul, MN
Jan 2000 time: 05:29
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Just a heads-up:
Those Civs at the periphery of the map will have a defensive advantage compared to those in the center of the map area since they will have fewer threat axes. Additionally, the center civs will have earlier contact with their neighbors. Just an item for consideration....
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