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BigFree

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Acampo, CA
Oct 1999 time: 21:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Code of Laws at 80%, done in 5 turns
- Luxury Slider at 0%
- 124 gold cash, -2 gpt
Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC
FAM: Map trades
Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. We should move 'n6' and 'Mao' back to Tripoli.
Economy:
Apolyton set to build Sword (1) - (Turn 6 of 6 scheduled)
Mingapulco start building a settler (4) - (Turn 2 of 5 scheduled)
Banatopia building Worker (1) - (Turn 2 of 2 scheduled)
Incensity building Barracks (7) - (Turn 4 of 10 scheduled)
Tripoli building Merc (7) - (Turn 4 of 10 scheduled)
Hispanica building galley (10) - (Turn 6 of 14 scheduled)
WF:
Apolyton: 3-4-13-18 at start, NC.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-19 at start, NC.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC
Workers:
Worker1 'Dan' start clearing jungle (5) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (5) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (3) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker6 rename to 'MrWIA' move 1 to Mingapulco #5 (change from the posted plan, he is to clear and road this tile for Miltary unit travel).
Diplomacy:
CDG: NAP/Border treaty (to turn 109). Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83.
We will accept CDG's offer of Math + Philo after offering them MM.
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism. We will GIVE GC our WM
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details. Update EDIT Goonie (CFC) has reported in chat with MZ that they have HBR and are ready and willing to trade their map, HBR and Maths for our map and MM (obviously not in that strict order). Please see the FA Correspondence thread for details of how MZ proposed to go about this trade. - MWIA
We cannot accept CFC's offer this turn as it includes WM. We must clear the table, offer them our WM, and ACCEPT. We are discussing what to do with the tech trade right now in chat and thread.
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Togas on 27-06-2003 at 07:28
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E_T
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Orlando, Florida
Mar 2001 time: 00:29
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O.k., Here's what I have come up witn (in my change that I had glossed over last turn).
Worker #6 and the soon to be generated #7 will clear and then road Ming #4 and then Ming #7. After they are done with that, they will then Irrigate both in 1 turn per tile (and Hispanica #5). Because of timeing issues with other groups, I NEED then to complete these tasking, as timing of other groups of workers in the same area is Critical!
EVC and Dejon will be building the Military road to the Dye City. the will clear and road Ming #5 and then Ming #16 (Dyes #1) and then the road will be completed.
One of the reasons that I am doing it this way, is ti help take Pop Pressure/tile usage off of Poly-Ming-Banana. As the Conculs noted this last turn, they had vary little options to place Apolyton's WF when it had grown. Also, I am looking ahead to the Dye and Temp Cities Tile Usage, atleast until we get some more tiles cleared.
I'm doing this the best that I can, and still maintaining my original orchistrated worker plan as best as possible. I would have liked to have gotten ine other "interior tile" cleared, but this will acheave the results that they had wanted, i.e. Irrigation and mil Road.
MoI E_T
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Togas
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California
Jun 2002 time: 21:29
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Just finished discussing this with FortyJ. Here's how it goes:
We offer WM, accepted.
They offer Wm, accepted.
next turn:
We offer MM
They offer HBR, accept.
turn after that:
We accept.
--Togas
Last edited by Togas on 27-06-2003 at 08:06
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notyoueither
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of naught
Aug 2001 time: 22:29
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Status:
80% Research Rate
CoL in 4 turns
-2gpt, 122 gold in bank
Actions:
Foreign Affairs:
Diplomacy first. Wow. Lot's happening.
CDG offers us mathematics and philosophy, unaccepted. We offer map making and accept.
CFC offers us horseback riding, mathematics, and world map, unaccepted. We clear the table, offer world map and accept.
We offer GCA our world map, accepted.
Unit Movements and Actions:
N01 'MerZenary' moves 4 7 8 to support nTogas in hunting barbs
N02 'Mao' moves 7 (NW) into Tripoli (allow Barb camps to respawn)
N03 'DarkCloud' fortified on game tile
N04 'Togas' moved 3 (SW)
N05 'n5" moves 7 (NW) into Tripoli (allow Barb camps to respawn)
N06 'n6' moves to game tile and fortifies
S01 'jagjef' carried by G01
W02 'BigFree' moved 8 (N) - will allow vet 'Scourge' in Hispanica to move to Mingapulco ready for upgrade to Swordman
W03 'Alva' fortified in Tripoli
W04 'Theseus' fortifies 9 of Mingapulco
W05 'BFW' moved 9 (NE) - will allow vet 'Grog' in Apolyton or vet 'Steelfist' in Bananatopia to move to Mingapulco ready for upgrade to Swordman
W06 'Hagbart' fortified 9 of Mingapulco
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 2 (S)
W10 'Scourge' moves to Mingapulco 9 to join the upgrade reserve
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton
G01 'AS Princess of Apolyton' [cargo S01] moves 6 3 2 (only more ocean uncovered)
Economy:
Apolyton set to build Sword (1) - (Turn 6 of 6 scheduled)
Mingapulco set to build a Settler (4) - (Turn 2 of 5 scheduled)
Banatopia set to build a Worker (1) - (Turn 2 of 2 scheduled)
Incensity building Barracks (7) - (Turn 4 of 10 scheduled)
Tripoli building Merc (6) - (Turn 5 of 10 scheduled)
Hispanica building galley (10) - (Turn 6 of 14 scheduled)
WF:
Apolyton: 3-4-12-13 at start, NC.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-19 at start, NC.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC
Workers:
Worker1 'Dan' clearing jungle (5) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (5) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (3) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker6 named 'MrWIA' begins clearing jungle (12) at Mingapulco 3 (WF #4)
There are some slight differences from WIA's screen shot. Some unit shuffling was done. No biggies.
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Dominae
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CDG cannot possibly poprush Temples in either Possumpolis of Cuido de Alcohol in time to deny us a city-site on the Dyes one tile SW of the lone Mountain. Therefore we can put the temp city down first.
E_T, what are your plans for Clear Jungle at Mingapulco 3 (SE) and Mingapulco 4 (due W)? Those are the only two tiles we need to clear to get fresh water up to those Plains. For this reason, I think they're basically a priority right now, not to mention the fact that Mingapulco could use an extra two workable tiles.
Dominae
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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