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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 25-06-2003 03:06
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Turn 75 Increase the size of your Attachments

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 80%, done in 5 turns
- Luxury Slider at 0%
- 124 gold cash, -2 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC
FAM: Map trades


Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. We should move 'n6' and 'Mao' back to Tripoli.


Economy:
Apolyton set to build Sword (1) - (Turn 6 of 6 scheduled)
Mingapulco start building a settler (4) - (Turn 2 of 5 scheduled)
Banatopia building Worker (1) - (Turn 2 of 2 scheduled)
Incensity building Barracks (7) - (Turn 4 of 10 scheduled)
Tripoli building Merc (7) - (Turn 4 of 10 scheduled)
Hispanica building galley (10) - (Turn 6 of 14 scheduled)

WF:
Apolyton: 3-4-13-18 at start, NC.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-19 at start, NC.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC

Workers:
Worker1 'Dan' start clearing jungle (5) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (5) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (3) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker6 rename to 'MrWIA' move 1 to Mingapulco #5 (change from the posted plan, he is to clear and road this tile for Miltary unit travel).


Diplomacy:
CDG: NAP/Border treaty (to turn 109). Tech Trade in effect -- Mapmaking for Philosophy + Math. Voided if they do not get tech by 83.
We will accept CDG's offer of Math + Philo after offering them MM.
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism. We will GIVE GC our WM
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details. Update EDIT Goonie (CFC) has reported in chat with MZ that they have HBR and are ready and willing to trade their map, HBR and Maths for our map and MM (obviously not in that strict order). Please see the FA Correspondence thread for details of how MZ proposed to go about this trade. - MWIA
We cannot accept CFC's offer this turn as it includes WM. We must clear the table, offer them our WM, and ACCEPT. We are discussing what to do with the tech trade right now in chat and thread.


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by Togas on 27-06-2003 at 07:28

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 25-06-2003 03:10
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I agree with the plan to offer MM to CDG, unaccepted, to encourage them to offer their techs to us and to complete them promptly.

I sent an email to Kentonio and Louis XXIV yesterday asking them to chat with us regarding the tech trades, but they have not replied to those emails nor have they shown up to chat. Perhap this tangible reminder will get them to start talking again.

--Togas

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 27-06-2003 05:30
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Save is here - my first turnplay - here we go!

Before, immediately after accepting the trade with CDG and offering (unaccepted) MM to CFC to counter their proposed trade (see below).

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 27-06-2003 06:21
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After:

Turn report up soon!

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 27-06-2003 06:47
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O.k., Here's what I have come up witn (in my change that I had glossed over last turn).

Worker #6 and the soon to be generated #7 will clear and then road Ming #4 and then Ming #7. After they are done with that, they will then Irrigate both in 1 turn per tile (and Hispanica #5). Because of timeing issues with other groups, I NEED then to complete these tasking, as timing of other groups of workers in the same area is Critical!

EVC and Dejon will be building the Military road to the Dye City. the will clear and road Ming #5 and then Ming #16 (Dyes #1) and then the road will be completed.

One of the reasons that I am doing it this way, is ti help take Pop Pressure/tile usage off of Poly-Ming-Banana. As the Conculs noted this last turn, they had vary little options to place Apolyton's WF when it had grown. Also, I am looking ahead to the Dye and Temp Cities Tile Usage, atleast until we get some more tiles cleared.

I'm doing this the best that I can, and still maintaining my original orchistrated worker plan as best as possible. I would have liked to have gotten ine other "interior tile" cleared, but this will acheave the results that they had wanted, i.e. Irrigation and mil Road.

MoI E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 27-06-2003 07:13
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Good timing, E_T. Due to a snafu with WiA's install, I will be playing the 'official' turn in about 45 minutes. I will take a close look at the worker timings. What you have posted looks promising.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 27-06-2003 07:13
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We just got affirmation from GC and CFC for the Map Trade deal.

Offer WM to CFC and GCA and ACCEPT

--Togas

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 27-06-2003 07:15
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Togas, can we have multiple deals going on at the same time? I thought it was just one per civ, per turn.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 27-06-2003 07:31
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We can do multiple deals, to my knowledge.

--Togas

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 27-06-2003 07:46
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I think reopening trade after sending is how you get those screwy deals were the same thing is offered twice.

What we could do is clear the table with CFC and send the map this turn accepted. They could reply with their map and hbr accepted (or not). We could respond with MM and accept during our next turn. That way we can send WM to GCA this turn and get this map stuff over with.

Sound like a plan?

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 27-06-2003 07:48
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Just finished discussing this with FortyJ. Here's how it goes:

We offer WM, accepted.
They offer Wm, accepted.

next turn:
We offer MM
They offer HBR, accept.

turn after that:
We accept.

--Togas

Last edited by Togas on 27-06-2003 at 08:06

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 27-06-2003 08:53
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Status:

80% Research Rate
CoL in 4 turns
-2gpt, 122 gold in bank


Actions:

Foreign Affairs:
Diplomacy first. Wow. Lot's happening.

CDG offers us mathematics and philosophy, unaccepted. We offer map making and accept.

CFC offers us horseback riding, mathematics, and world map, unaccepted. We clear the table, offer world map and accept.

We offer GCA our world map, accepted.


Unit Movements and Actions:
N01 'MerZenary' moves 4 7 8 to support nTogas in hunting barbs
N02 'Mao' moves 7 (NW) into Tripoli (allow Barb camps to respawn)
N03 'DarkCloud' fortified on game tile
N04 'Togas' moved 3 (SW)
N05 'n5" moves 7 (NW) into Tripoli (allow Barb camps to respawn)
N06 'n6' moves to game tile and fortifies

S01 'jagjef' carried by G01

W02 'BigFree' moved 8 (N) - will allow vet 'Scourge' in Hispanica to move to Mingapulco ready for upgrade to Swordman
W03 'Alva' fortified in Tripoli
W04 'Theseus' fortifies 9 of Mingapulco
W05 'BFW' moved 9 (NE) - will allow vet 'Grog' in Apolyton or vet 'Steelfist' in Bananatopia to move to Mingapulco ready for upgrade to Swordman
W06 'Hagbart' fortified 9 of Mingapulco
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 2 (S)
W10 'Scourge' moves to Mingapulco 9 to join the upgrade reserve
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton

G01 'AS Princess of Apolyton' [cargo S01] moves 6 3 2 (only more ocean uncovered)


Economy:
Apolyton set to build Sword (1) - (Turn 6 of 6 scheduled)
Mingapulco set to build a Settler (4) - (Turn 2 of 5 scheduled)
Banatopia set to build a Worker (1) - (Turn 2 of 2 scheduled)
Incensity building Barracks (7) - (Turn 4 of 10 scheduled)
Tripoli building Merc (6) - (Turn 5 of 10 scheduled)
Hispanica building galley (10) - (Turn 6 of 14 scheduled)

WF:
Apolyton: 3-4-12-13 at start, NC.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8-19 at start, NC.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC

Workers:
Worker1 'Dan' clearing jungle (5) at Bananatopia 2 (WF #5)
Worker2 'Monkee' clearing Jungle (5) at Bananatopia 2 (WF #5)
Worker3 'panag' mining (3) at Incensity 4 (WF #7)
Worker4 'EVC' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker5 'Dejon' clearing jungle (2) at Bananatopia 1 (WF #6)
Worker6 named 'MrWIA' begins clearing jungle (12) at Mingapulco 3 (WF #4)

There are some slight differences from WIA's screen shot. Some unit shuffling was done. No biggies.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 27-06-2003 08:59
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 27-06-2003 11:34
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OMG!!!



Great job to all involved. We are on our way to the final half of the AltSp!

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 27-06-2003 15:10
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Put an end to popups!

Get ready, everyone, in the next 2-3 turns we will have a LOT more map and tech.... The tech will do little more than bring us closer to further deals, Republic, gives us Horsemen and Catapults and we get closer to the end of the Era (OK, that's a fair amount ), but the maps will give us options with Galley exploration and a much better look at GCA and CFC's situation than ever before.

Get ready to put your analyst caps on.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 27-06-2003 20:24 Visit BigFurryMonster's homepage!
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Put an end to popups!

* BigFurryMonster puts his Area X mask on.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 27-06-2003 21:41
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CDG cannot possibly poprush Temples in either Possumpolis of Cuido de Alcohol in time to deny us a city-site on the Dyes one tile SW of the lone Mountain. Therefore we can put the temp city down first.

E_T, what are your plans for Clear Jungle at Mingapulco 3 (SE) and Mingapulco 4 (due W)? Those are the only two tiles we need to clear to get fresh water up to those Plains. For this reason, I think they're basically a priority right now, not to mention the fact that Mingapulco could use an extra two workable tiles.


Dominae

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 28-06-2003 02:38
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3 of Mingapulco is being cleared now, with another worker going to make a pair. 4 would be after that.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 04:10
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That is correct. But one thing that doing it this way allows is for the possibility of having a sheilded tile to irrigate (as both Mingapolco #4 and #5 will both be open for irrigation). So, the chances of a bonus sheild is better...

E_T

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