Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Can they only create one leader?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:29
  Old Post 01-07-2003 09:16
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Remove this text

quote:
Originally posted by skywalker


You wouldn't have to go into the game code. There is IIRC already a save game editor out there. You could just plop in another leader.

The reason you don't need to go into the game code is because the only time the game would check if you have a leader is when an elite unit wins a battle and when you view the Military Advisor screen. In the latter case, the game would either a) crash or b) only show one of the leaders.



You learn somethng new everyday. Thanx for the info.

Muad'Dib is offline Muad'Dib
King
Of The Known Universe
Jan 1970
time: 05:29
  Old Post 01-07-2003 12:46
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Increase the size of your Attachments

I'm greatfull for this thread. The rule book & cluebook never make mention that you can have only 1GL active.
I've been holding my current GL for when I get Theology to build Sistine. Always wondered way my Elites can never get another one. Especially when I had an elite swordsman get attacked 15X in one turn when a swarm of Barbs spilled out beneath his Mt. Fortress.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 01-07-2003 19:52
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase the size of your Attachments

Actually, Barbarian attacks are great for getting your units up to the Elite level...but a barbarian attack will never result to a Great Leader being spawned. This rule was purposely written in by Firaxis in order to keep the odds of spawning a GL within reason. So use the barbarians to promote your units to elite and then use these elites to attack your opponents (either AI or other human players) - then you have the possibility of spawning a GL.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 01-07-2003 20:55
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Wittlich
Actually, Barbarian attacks are great for getting your units up to the Elite level...but a barbarian attack will never result to a Great Leader being spawned. This rule was purposely written in by Firaxis in order to keep the odds of spawning a GL within reason. So use the barbarians to promote your units to elite and then use these elites to attack your opponents (either AI or other human players) - then you have the possibility of spawning a GL.

Yep. Otherwise you'd have everyone playing with raging barbs and let them keep all their camps. Great Leaders would abound and the AI wouldn't have a chance. You'd never have to start a war to get a leader, and barbarians aren't exactly coordinated so there would be little to no risk in getting one. The same thing goes for why killing a barbarian with a UU doesn't trigger a golden age.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0284 seconds (86.41% PHP - 13.59% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net