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mimi
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Where Moose are Meat
Feb 2002 time: 01:29
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If a unit generates a leader is it then "not allowed" to generate another? In a recent game I had 5 leaders, all generated by different units, but I had tried to use the previous leader generating unit to make a new leader and it never succeeded. Just wondering if it's bad dice rolls, or if my "Super Dooper Knight Killing Archer" is doomed to never have a "The Second" after his name.
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CerberusIV
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Once a unit gets to be "Elite*" after it generates a leader it can't generate another.
BUT if you later upgrade the unit it goes back to being veteran and can again be promoted to Elite and can then create another leader. AFAIK a unit can create a leader, be upgraded, create another leader and so on unitl it can't be upgraded anymore.
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mimi
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Where Moose are Meat
Feb 2002 time: 01:29
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AHA! I suppose this was documented somewhere, but, well, I'm not big on reading instructions - that will explain why I never get leaders if I keep attacking with a sucessful leader-generator. And here I thought I was just having bad luck! And to think I packed in a game 'cause I was playing miltaristic civ and only got two leaders in nearly 3 eras - got po'ed and started over as the French 'cause, well, I figured no point in being militaristic and I like pink...
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mimi
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Where Moose are Meat
Feb 2002 time: 01:29
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quote: Originally posted by Mad Bomber
4) Militaristic civs increase the rate of promotion, not the rates of getting a GL.
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WHAT??? I thought they increased the % of getting leader. That's a sucky trait then, if it only increases the chances of promotion. I get promoted all the time as Babs - just sit in my city and wait for the unending attackers = lots of elites.
Only 1 game did I ever get more than 2 leaders in the entire game and that was that evil AU 208 where I had 5 in the first era. Made me think China's a great civ, but I've played them since and nothing...
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Dr. A. Cula
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quote: Originally posted by Rhothaerill
Me too, but if you don't use him you won't get another one. One of those Catch-22 situations. 
What I hate most is when you get one defensively and then lose him the same turn when that unit gets attacked again. I had that happen twice in the same turn one time (I had cavalry roving into the enemy land to cut saltpeter and luxuries...get attacked, make elite, get attacked, great leader, get attacked, unit dies, great leader dies...twice! ) |
That's nothing. I've seen worse: I had 16 veteran cavalries that landed in 4 different locations from galleons. Each group captured an enemy city without losses. When the enemy counter-attacked, it took back the cities and destroyed 4 great leaders in the process. 2 turns later, I lost 2 more leaders the same way.
Top that, if you can!
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