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Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
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Question  Old Post 26-06-2003 07:53 Visit Boco's homepage!
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What makes the AI overthrow Fundy or Commy? Increase the size of your Attachments

Frequently in scenarios it is useful to get the AI to switch out of Fundamentalism or Communism into something other than Despotism. I've seen it happen in plain vanilla games and suspect that trailing in the tech race (for Fundy), money woes (for Communism), or even randomness all play a role. Has anyone explored this? Are these suspicions on the right track? Are there key techs, particular gold ratios (AI:Human), or turns that serve as important triggers?

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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Aug 2000
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  Old Post 26-06-2003 08:10
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Good question.

I've noticed that in a lot of cases, cash seems to play a role - I think if an AI has lots of cash, they'll stay in Demo, particularly if I have lots of cash too. Maybe that's an anti bribe technique? I have definitely found that if I bribe a few AI cities, the AI in question will often switch to Demo and stay there.

Boco is offline Boco
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  Old Post 26-06-2003 08:31 Visit Boco's homepage!
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Did you notice whether the bribed city size has an effect? Does the city have to be kinda big, or will a few size 1 bribes trigger the revolt?

Ever notice a switch from Fundy or Commy to Demo triggered by bribing units? In scenarios, we occasionally disable city bribing.

quote:
Good question.

Well it's got me stumped, but I figured a good SP player has a trick or two up his sleave to do this. Please don't tell me that real SP players win before the AI discovers anything beyond Monarchy. I couldn't live with the humiliation.

Scouse Gits is offline Scouse Gits

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Liverpool, United Kingdom
Nov 1999
time: 05:29
  Old Post 26-06-2003 13:15 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Boco
Ever notice a switch from Fundy or Commy to Demo triggered by bribing units?


No. Possibly because there are few occasions when this is necessary. Why bribe a unit when a city may only cost a little more?

AI government choices are erratic. I've seen a change from Republic back to Despotism

--------------------

SG(2)

War4ever is offline War4ever
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I live amongst the Red Sox Nation
Jan 1970
time: 21:29
  Old Post 27-06-2003 00:13
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yes i could never understand why the ais switch govt so often...seems like the military ones choose fundy and the civilized ones go demo.....

i am sure bribing a few ai cities is cause for the revolt...i would do it if someone started bribing me though i doubt they were clever enough to hardwire that into the game.

if you bribe virtually the whole empire in one turn or the turn the empire revolts you will save cash and it will be cheaper....

this of course requires precise timing ....and after some wine/beers/hippie lettuce.....i doubt many of us are able to pull it off consistently

Boco is offline Boco
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  Old Post 27-06-2003 06:42 Visit Boco's homepage!
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Anybody notice a militaristic AI change away from Fundy when the human discovered a key tech, say Csc?

Elephant is offline Elephant
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Phila PA
Aug 2002
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  Old Post 27-06-2003 21:28
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I suspect disorder and support issues may be the reasons for some of the AI government changes as well. I have noticed the AI changing to Rep after gifting, then changing back to Despo for a short while, then going back. In my current game I gave everyone Rep, but one civ (Celts) are going back and forth and two others are researching Monarchy. I have seen a few Celt citys slip into disorder while they are in Rep, then they switch out. They may be struggling to build Temples & Colosseums in Rep, switching to Desp to finish them, then switching back.

Might be fun to run a few test games just looking at what the AI is building to deal with Rep/Dem governments...

War4ever is offline War4ever
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I live amongst the Red Sox Nation
Jan 1970
time: 21:29
  Old Post 27-06-2003 22:10
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i find the ai doesnt' control disorder very well.... another one of its flaws...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
time: 23:29
  Old Post 27-06-2003 22:59
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I know of three (not all of course) factors
Governments that they've researched.
Their civ characteristics
Their current state of war/peace

Boco is offline Boco
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  Old Post 28-06-2003 02:24 Visit Boco's homepage!
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So if a civilized perfectionist civ with a Fundy govt (and SoL), suddenly finds peace and discovers Democracy in the same turn, the odds are high that it will change to Democracy in the next turn?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 28-06-2003 02:34
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Yep. The turn they discover a government tech, usually triggers a decision tree.

Elephant is offline Elephant
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Aug 2002
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  Old Post 28-06-2003 06:33
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Got spare money?

They seem to know that Rep & Dem are the strongest economically (which feeds taxes, lux and research), but weakest militarily. If not threatened they will switch to Rep/Dem when some list of basic improvements are in place, but if a few cities fall into disorder they will switch back out. Dem is a fragile solution to bribing problems.

Scouse Gits is offline Scouse Gits

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Nov 1999
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  Old Post 28-06-2003 07:18 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Boco
So if a civilized perfectionist civ with a Fundy govt (and SoL), suddenly finds peace and discovers Democracy in the same turn, the odds are high that it will change to Democracy in the next turn?


No this can't happen. If they have SoL they already have Democracy

-------------------------------

SG(2)

Boco is offline Boco
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  Old Post 28-06-2003 08:53 Visit Boco's homepage!
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And you caught that goof late into a FNSSGS (one of those S's is for Scouse)?

Henrik is offline Henrik
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Dec 2000
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  Old Post 29-06-2003 01:18 Visit Henrik's homepage!
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AIs sometimes switch govts during negotiations...

I've only seen that in a scenario though (and the AI did it every time you negotiated with it in that scenario, without any anarchy involved).
As I recall it was for one of the playtest versions of exile's Age of War. The AI was extremely millitaristic (Germany) and kept switching back and forth betwen Republic and Monarchy. It'd switch every time it initiated negotiations (sometimes more than once in one turn).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
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  Old Post 29-06-2003 01:52
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quote:
Originally posted by Henrik
AIs sometimes switch govts during negotiations...

I've only seen that in a scenario though


that's one of the most annoying AI tricks IMO.

You come into contact with an AI unit and the message "The XXX government has been overthrown" appears. Then, suddenly, the AI seems to get the benefit of any government choice it wants. Technically, they should be in anarchy, but they're not, because if they choose Demo after the revolt, their cities are unbribeable. And of course, by revolting, they can refuse peace offers.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 29-06-2003 04:38
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Another reason to play MP

rjmatsleepers is offline rjmatsleepers
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Oct 2002
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  Old Post 29-06-2003 11:16
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quote:
Originally posted by Six Thousand Year Old Man


that's one of the most annoying AI tricks IMO.

You come into contact with an AI unit and the message "The XXX government has been overthrown" appears. Then, suddenly, the AI seems to get the benefit of any government choice it wants. Technically, they should be in anarchy, but they're not, because if they choose Demo after the revolt, their cities are unbribeable. And of course, by revolting, they can refuse peace offers.


My impression is that you only get to see the "xxx government has been overthrown" because of the contact. The actual revolution may have been earlier. But it may just be an AI cheat

RJM at Sleepers

Straybow is offline Straybow
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SG(2)… gone but not forgotten
Jan 1970
time: 23:29
  Old Post 30-06-2003 12:05 Visit Straybow's homepage!
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No, I agree. You only see the overthrown messages on the turn after they've already switched. It does seem the AI is not hampered by oedo anarchy because their revolts take one turn only.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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Jan 1970
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  Old Post 01-07-2003 19:01
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Or maybe the AI only revolts during odeo years.

:) Smiley is offline :) Smiley
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  Old Post 06-08-2003 02:20 Visit :) Smiley's homepage!
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Yeah, I once encountered an AI who operated as a democracy but became a monarchy every turn I negotiated with it so it would be able to continue a war.

DrSpike is offline DrSpike
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Sep 2001
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  Old Post 06-08-2003 15:51
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Hehe, the AI needs some 'concessions'.

Elephant is offline Elephant
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Aug 2002
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  Old Post 14-08-2003 00:32
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quote:
Originally posted by rah
Or maybe the AI only revolts during odeo years.


No, I looked into that a while back - they ignore Oedo, and they are immediately in the govmt they revolt to, even before the "Romans have switched to Republic" message pops up a turn later.

Old n Slow is offline Old n Slow
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  Old Post 14-08-2003 20:35
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Although I often see some ai cities in an uproar, are they actually ever in anarchy?

Henrik is offline Henrik
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  Old Post 14-08-2003 20:44 Visit Henrik's homepage!
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quote:
Originally posted by rjmatsleepers
My impression is that you only get to see the "xxx government has been overthrown" because of the contact. The actual revolution may have been earlier. But it may just be an AI cheat


This was what I thought as well, but they DO change govts during negotiations, I was investigating this for a scenario a while back.
Different settups seems to favour this differently though. The most extreme case was when I had an AI change govt twice during it's own move (after taking another AI city, and then again when it contacted me). Then during my own turn when I moved a unit near the AI's newly taken city it's government fell again, then after I'd taken the city from the civ they changed back to democracy, contacted me and declared that they wanted to wipe me off the face of the earth...

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
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  Old Post 15-08-2003 17:27
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It's always amusing to see a handful of AI cities in revolt for a half dozen turns, and you know it's not causing them any difficulties in terms of Governments.

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