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anofalye
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Hiya!
Well, for me it remain my top game for 1 week only, but MOO3 never been on top, no idea for others, yet...I will play this game for a LONG time, but here and there, not in a rush.
Are the chatty players representative of the many? Maybe the Metaverse can be of help to you, althought, I will never play there as long as I don`t find Masochist level just home to easy...there is no point in my crowding the place and lagging it and not shining, if I show up in metaverse, I will try to shine as much as possible!
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Finarfin
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I played GalCiv exclusively for about a month but then interest in it just kind of faded for me. I can't put my finger on what it was, but it just seemed to lack some quality that kept bringing me back. In fact, I stopped playing it and started playing Civ 3 again, a game I never thought I'd be playing again. In fact, I'm even considering getting the expansions.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:29
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What made Galciv have a lot of posts was, I believe, the constant tuning and ai improvements made by Stardock. Now, we have to wait for the Xpack. If you look at galciv.com, you'll see many posts were about the scoring system, some bugs/behaviours which have been fixed or are better known, so there are less people posting about that kind of topic.
I think there is, however, a decrease in the attraction galciv has upon us players. To me, the reason is twofold: Replayability and Difficulty.
Despite all the hype, Galciv has a rather average replayability. You can choose tiny, average or big maps (with variations), more or less clusters and starting abilities, but this only gives a dozen different map types, with the corresponding strats.
About difficulty: the maso level is too hard even for the best players (maybe not to be won, but to be enjoyed) while crippling is piece of cake for the same.
The library, which adds 'mods', actually only new scattered events or techs doesn't help much because you can't do real mods like what's been done in CtP2 (some hard coded stuff, the research path of the ai and a few abilities like getting diplomacy...) nor scenarios like in civ2.
I still play the game, but not as much as I used to, but am eager for the expansion pack to get out.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:29
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GalCiv had some good ideas, but I find it to be quite boring. Perhaps the latest patch would help me, as I think it has increased the stars. I find the lack of space combat to take away from the game as well.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:29
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I've gone back to Moo3, which I find to be richer and more interesting now that some of the critical bugs have been fixed.
Hydro
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anofalye
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Yup yup, you are right.
I would add there is to much "random", 1 game you are so overpowering from your start, the next you are so hopeless, all is pure random, so usually if you get a "decent" game, you might have 2 others empire to watch, never 4.
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tetleytea
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As a fan of Heroes of Might & Magic series, I agree about there not being enough terrain. Give me tons and tons of it.
What I'd like to see are resources on sub-class-14 planets; not just starbase resources. I should have to colonize a class-1 planet to get that military bonus. Give them rare "trade goods" that make me want to plan my trade routes through their sector so I'll make more money. Let's put asteroids inside of star systems that have stuff. Give all the aliens different unique ships that do weird stuff--not just have attack/defense/hp/speed stats.
I disagree, though, about there being too many improvements you shouldn't build. If that's a problem, don't build it! So what if a Propaganda Center is worth building 2% of the time. That's better than 0%.
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