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Flubber
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With a view of the Rockies
Aug 2000 time: 22:29
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Some debate on this-- I usually leave them to be terraformed and crawled but it can depend on the surrounding terrain and if I see myself having to " not work" tiles ( FM and getting B drones).
If I have another special in the area I could sometimes build on one and work the other. Or if its a nut special and there is a monolith nearby, I may build on the special so I can work the monolith--
All of these are early game considerations . . . Once crawlers are available I am more likely to crawl the specials but early, there is something to be said for scooping maximum benefit -- a special on an arid flat square might be a good example of this . . .
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:29
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I will say that nut specials are the ones I am probably MOST likely to found a base on . I find that later in the game, tree farms and condesors mean I have more nutrients than I need in most bases anyway so I think that the early population kickstart is a great benefit and giving up a few nutrients a turn later is not really much of a loss
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Curiosity
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The advantage of building the base on resource square would be that it is still worked if the base is size 1, and requires a doctor. This may be a factor if you're running FM or Dem early in the game.
OTOH, if you get the WP early on then, it's a big advantage to build your bases off of resource tiles.
Other than that, I don't believe it makes much difference.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:29
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I put bases on specials whenever I can in the early game. Yes they are more productive in mid and late game (when properly terraformed), but by then I’ve got tons (relatively) of resources and a little extra nutrients/minerals/energy does not make that much difference. This is especially true before restrictions are lifted and when you are playing with random research (like I do), which means there is no guarantee of getting those critical techs (Ind Auto, Gene Splicing, Eco Eng, etc). +2 min/energy/food is huge in the early game. This changes with my second and third wave of expansion, though. Then I can afford to be more fussy, and I have more time and resources to properly utilize and develop specials.
Hydro
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:29
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I personally get the restriction lifting techs while expanding, so I wouldn't have time to use formers to optimize squares. And if you don't need the restriction lifting ability on a square it's best placement is on the base since you'll always be able to use it. No matter where it is it gives you +2, with the exception for minerals on mines with road.
edit: My mistake, condensers work on %age basis as well. I really should do better research.
Last edited by Gufnork on 03-07-2003 at 23:40
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:29
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Curiosity - The first SPs (for me) come on line between MY 2140 and MY2150. I consider that late early game since I (hopefully) will have long since completed my first and most significant wave of expansion. Until that point my formers (1 or so per base) are very busy with roads, forests, farms, sensors, and a few high-altitude solar collectors. Boreholes, condensers, and the like take a long while even with WP; others are more profitable. My early bases sometimes go begging for developed tiles, so if I have to chose between a forest or farm that takes 3-4 turns or a borehole that takes 12-16 turns the choice is obvious.
After all my bases have developed tiles and a few for growth and my next wave of base sites are done (with roads, sensors, and a few tiles to use off the bat) then I look at internal re-terraforming.
There are exceptions, as there always are. I will remove fungus from a key nutrient special, particularly before nutrient restrictions are lifted, or make an energy or mineral special more useful to a key base.
By mid game I have formers to spare, and they infest my territory by early late game. Then I pepper my territory with boreholes and mag tubes, sensors, and anything else that increases productivity or defenses.
Lastly, in MP one does not always get WP; it is very sought after. Planning an entire strategy around WP does not seem to be a good idea. If you get it, great. But, have a Plan B...
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