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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:59
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EVERYTHING is a clone of PacMan . . .
power-pellets, resource management, think about it man . . . think about it!
Last edited by Andrew_Jay on 28-06-2003 at 08:35
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Bridger
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So just because another historical RTS game is made and is based on history (the same place that RoN got it's ideas) it's a clone?
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WoodenTaco
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Seems to me to be more like Age of Mthology really, what with all those activated abilities and all.
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Bridger
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Well if it's comming out shortly after RoN that would mean it had to go into production shortly after RoN did, and nobody probably knew what RoN was when it went into production, so it's certainly not an RoN clone.
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STING
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Amsterdam, The Netherlands
Mar 1999 time: 06:29
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quote: Originally posted by MattH
I just got my August CGW issue, and I noticed something odd in the reviews. It was an ad with the text
(no game was mentioned). I turned the page:
I'm starting to think "Ok, an ad for RON". A couple pages later, I read that this is a new game from "the lead designer of Age of Empires and Empire Earth" and with the description "From the Middle Ages to WWII, command the deepest RTS in history".
Is it just me, or does that sound like a total rip-off? Someone should tell Rick Goodman he's too late |
That's bull. Empires: Dawn of the new world is just the successor to Empire Earth, which was released two years ago.
The plans to release a "Empire Earth II" were supposdly already there when EE came out.
So if there is a rip-off here, it's RoN. (from EE).
However, RoN contains certain features which make it quite original, so I personally don't see it as a ripoff.
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dutcheese
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holland
May 1999 time: 05:29
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hi,
My old Apple from around 1987 had this cool game called something like Global Conquest or Strategic Command or something like that that was really similar indeed. It's just the graphics are better now.
The only really new thing with RoN is the border concept and that you can win a conflict without committing genocide. Oh, and the hotkeys for almost everything (except merchants, fisherman, towers, and forts).
Where RoN lacks is in the senario department. In Age of Empires you can create goals by placing flags on targets or capture and hold enough relics... all in a graphical interface. But there is nothing like this in RoN... all that can really be done is make a map and share.
Sure RoN is a nice game but throw in a goal oriented scenario maker and we'll have a great game that would be a 1000 times more playable as you could download the different scenarios. Then you might play the game for a year, like I did AoE CivI and CivII, and get your monies worth. But I would not put RoN into this category.
dutcheese
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:29
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Hi, dutcheese
In spite of that, are you planning on writing any scripts for Ron?
Peter
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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