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Grumbold
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London, UK
Mar 2000 time: 05:29
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Urgh. Where's that vomit smiley when you need it?
[EDIT] A quick glance at The Wargamer hints that it may be real time until an alien is encountered, at which point it auto pauses to let you plot out turn-based responses. I'll reserve judgement until I know more.
Last edited by Grumbold on 08-07-2003 at 20:45
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Araanor
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quote: Originally posted by Grumbold
Urgh. Where's that vomit smiley when you need it?
[EDIT] A quick glance at The Wargamer hints that it may be real time until an alien is encountered, at which point it auto pauses to let you plot out turn-based responses. I'll reserve judgement until I know more. |
At most you'll get to queue up actions for your soldiers to do, the pause would be damage control when your queue inexorably gets fudged up by the circumstances. They will probably offer pausing settings for various happenings (like enemy spotted). In other words, like the real-time mode in X-Com: Apocalypse, but without speed controls and the terrain won't be destroyable. I somehow doubt they have the experience Mythos had too.
Quote from their site:
quote: Simultaneous turn-based combat: combines the best of the real-time and turn-based combat systems; |
The above statement is just an attempt to sucker in the X-Com fans since what they want is turn-based. Marketing-speak, ugh.
I'm more interested in what Codo Games are cooking...
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Vince278
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One Tetris-like game I remember that was decent was Dr. Mario.
I have been getting the feeling the Aftermath designers are trying to rope in X-Com fans as well. I believe they should have a demo out just before the game.
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Vince278
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I'll probably buy it but I'm still hoping for a demo first. Guess I'm still suffering from post-Moo3 burn.
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