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sozopol
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Hi all, I lurk here at Apolyton sometimes, but barely ever post... I've been wanting to participate in one of these AU thingys for a little while, but have limited time (running a small tech business, a two year old daughter, a second baby due next week )... Anyway, I'm going to give this a shot, due to a little down time here at work, though that could end at any time.
Looks like no one is playing the Greeks, so I'll give it a shot with them, they suit my style pretty well anyway... I'd go with Carthage in a heartbeat, but many are playing with them, and anyway clearly the designer would prefer we do it without Industrious, so what the hell...
Here goes, I'm not the most experienced or sophisticated Civ player, so forgive any silliness...
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:29
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Vulture, half the battle in choosing an algorithm is picking a definition of the problem that lends itself to an efficient algorithm. It may well be that Firaxis is using an excellent algorithm, but if so, it is an excellent algorithm to solve an extremely poor definition of the problem (assuming that trade route checks are what causes so much slowness when cities are founded, captured, or disbanded).
In Civ 3, there are enormous numbers of tile-equivalences for trade purposes. All connected cities are equivalent, so if there is a trade route to one, there is a trade route to all. Similarly, the vast majority of the ocean is equivalent for trading purposes, the exception being cases of blockades. That should lend itself to algorithms that can resolve at least the vast majority of trade situations in a small fraction of a second even on a 250x250 map.
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