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Dominae
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As discussed in this thread, the newest AU course's theme is the following:
1. Largest possible size world
2. Archipelago
3. 80% water
4. 23 opponents (that's all this civs, plus you)
The playable civs are as follows (chosen due to their real-world naval history):
Americans
Carthaginains
English
Greeks
Spanish
Vikings
The map has been tweaked with in such as a way that each one of these civs will provide some definite advantage (up to you to figure it out!), so try not to reflexively pick Industrious!
This scenario is not for the faint of heart! It will surely be long to play and is designed to be challenging throughout.
However, to break the game up into reasonably-sized chunks, AU now uses DARs instead of AARs! "What's a DAR", you ask? Well, instead of writing a game report after all is said and done, these are now multiple threads dedicated to certain parts of the game. Here is a list of the intervals for the DARs:
4000BC-2150BC (the first 40 turns)
2150BC-1000BC
1000BC-10AD
10AD-1000AD
1000AD-1500AD
1500AD-End
As this game will be rather long, hopefully everyone will write at least a few paragraphs in each of these threads (by the way, the 10AD-Industrial interval was replaced because it is likely to be very large in this particular game).
New to Apolyton University? Then check out the topped AU History 101 thread to get yourself oriented, then come back here and try this game out concurrently with everyone else.
Good luck everyone, and have fun! Oh, and thanks Nathan for the idea (will we be thanking him 30 hours into the game...?). 
Attachment: au402 - gargantua.zip
This has been downloaded 155 time(s).
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Dominae
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The only thing that is not default are the tweaks Nathan made to some of the tech costs. It would be great if he could repeat those here, but you can find them buried in "Summer Challenge" thread.
Dominae
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Dominae
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Ah, it says it in-game (the scenario description). I'm not sure on the exact size, Nathan set up the parameters.
Edit: Looks like 250x250. Does that sound right?
Dominae
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Dominae
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You're losing your mind: Carthage is indeed available (I just checked). It may be because 'Carthage' is hiding down near the Random button in the civ-selection panel.
Dominae
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:29
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Research in this scenario is set up with a special cost structure to make research practical in the early game while REXing but still make it challenging later on. First-tier and second-tier techs cost the same as they would on a conventional huge map. After that, the costs are multiplied (relative to normal huge-map costs) as follows:
Times 1.25 for Literature, Philosophy, Code of Laws, Map Making, and Polytheism. (I rounded halves toward even numbers, so Literature and Code of Laws are cost 12 while Philosophy is cost 8.)
Times 1.5 for Monarchy, Republic, Currency, and Construction.
Times 1.7 for Monotheism, Feudalism, and Engineering
Times 1.8 for Theology, Chivalry, and Invention
Times 1.9 for Education, Gunpowder and Printing Press
Times 2 for everything thereafter.
What I'm hoping for is an overall research pace similar to, or maybe a little slower than, what would normally be found on a huge map with similar settings. Time will tell how well my effort works out in practice. (Also note that an 80% water archipelago map is likely to have a slower research pace in general than a map with more land and/or larger land masses would.)
By the way, the modified cost structure seems likely make the AIs tend a bit more toward wide rather than deep research patterns through the first half of the medieval era, since the higher multipliers deeper in the tree will tend to make those techs less attractive than they would be otherwise. That's not deliberate, but I couldn't find a way to work around it and have the costs scale up gradually. (And I have no real idea how pronounced the effect will be.) Once everything has a cost multiplier of 2, research patterns should be back to normal.
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Dominae
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BDSM?
I'm glad you like the map around the start. I'm afraid some people will get overly afraid with just a look at the first screenshot.
By the way, Barbs are set to Raging. Avoid disaster: plan ahead.
Dominae
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:29
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So far no big waits. I am in the early AD's so most will not have massive armies yet.
I am running on PIV 3.06GH Radeon 9800 PRO 128MB so it will take a lot to drag it down.
Oh I forgot it has 1GB of mem as well.
Last edited by vmxa1 on 27-06-2003 at 20:39
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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