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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 27-06-2003 06:28
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Turn 76 Increase Your PM Length

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 80%, done in 4 turns
- Luxury Slider at 0%
- 120 gold cash, -2 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC
FAM: Map trades
FAM: New tech trade possibilities with CFC that do not involve Mathematics (we will likely have this from CDG this turn)


Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain)


Economy:
Apolyton start building a Settler (5) - (Turn 1 of 5 scheduled)
Mingapulco building Settler (3) - (Turn 3 of 5 scheduled)
Banatopia start building a Settler (6) - (Turn 1 of 6 scheduled)
Incensity building Barracks (6) - (Turn 5 of 9 scheduled)
Tripoli building Merc (5) - (Turn 5 of 9 scheduled)
Hispanica building galley (9) - (Turn 7 of 13 scheduled)

WF:
Apolyton: 3-4-12-13 at start, Change to 3-4-5-13.
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-8-19 (??- Pop shrink due to Worker) at start, Change to 2-8-9.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC
Hispanica: 11 at start, NC

Workers:
Worker1: 'Dan' clearing jungle (4) at Bananatopia 2 (WF #5)
Worker2: 'Monkee' clearing Jungle (4) at Bananatopia 2 (WF #5)
Worker3: 'panag' mining (2) at Incensity 4 (WF #7)
NOTE: panag will be finished mining at the start of next turn, but will not be able to move for one more turn.
Worker4: 'EVC' jungle cleared at Bananatopia 1 (WF #6), will be roading next turn.
Worker5: 'Dejon' jungle cleared at Bananatopia 1 (WF #6), will be roading next turn.
Worker6: named 'MrWIA' begins clearing jungle (11) at Mingapulco 3 (WF #4)
Worker7: built in Bananatopia, move to same location as MrWIA {Mingapulco 3 (WF #4)}, will help clear that jungle next turn

Slider:
at 80%, check to see if we can "'tweek" for more cashflow.


Diplomacy:
CDG: NAP/Border treaty (to turn 109). Tech Trade in effect -- Mapmaking for Philosophy + Math. Has been accepted by us and we are only awaiting their accpetance which should be forthcoming this turn
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83). Possible Tech Trade, discussion in the works - ?? for HBR. See turn 67 thread for details.
CFC offered Math and HBR (+ World Map) last turn (unaccepted)


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.


Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 29-06-2003 at 08:21

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 04:41
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I'm going out for dinner, If we get the save before I get back (as CDG currently has the save) then Please wait for me. I should have the ordes posted by 10PM EDT at the latest.

MoI E_T

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:29
  Old Post 29-06-2003 06:31
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We are going to war with CDG right? If we are when?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 06:47
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Suffering from ads?

Hopefully, not for a while. We first need to change to Republic, so that we can have a good GA.

E_T

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 29-06-2003 07:51
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So declare war when our NAP is out?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 08:03
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around then... IIRC, it's about 33 turns to go, which is about 1.5 to 2 months real time, with the speed of the game.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 08:23
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Orders posted

MoI E_T

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 29-06-2003 09:11
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In terms of Military are we stronger the CDG?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 29-06-2003 12:11
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Friggin BUTTHOLES! That is what GCA is full of! Thye didn't send us their World Map 'accepted.' CFC did.

Here's what it looks like:

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 29-06-2003 15:28
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Help yourself to an AD-FREE life

Unit Movements and Actions:
N01 'MerZenary' moved 2 (S) then fortified on Mingapulco 8
N02 'Mao' fortified in Tripoli
N03 'DarkCloud' fortified on game tile
N04 'Togas' moved 2 (S)
N05 'n5' renamed 'Enamel' fortified in Tripoli
N06 'n6' fortified on game tile

S01 'jagjef' carried by G01
S02 New Swordsmen from Apolyton renamed 'Flash' moved 9-8 (NE-N) to Incensity and fortified.

W02 'BigFree' fortified on Hispanica 2
W03 'Alva' fortified in Tripoli
W04 'Theseus' fortified on Mingapulco 9
W05 'BFW' fortified in Mingapulco
W06 'Hagbart' fortified on Mingapulco 9
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 3 (SE)
W10 'Scourge' fortified on Mingapulco 9
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton

G01 'AS Princess of Apolyton' [cargo S01] moves 2 2 1 (only more ocean uncovered)

WF

All same as in first post except as noted:

WF in Banantopia changed to 2-4-8 instead of 2-8-9.
#4 gives 2 commerce while #9 gives one at the same amount of food and shields for both.

New worker from Banatopia renamed 'Rush'


Other notes:

Island seen SouthWest of CFC!
Set research slider to 60%
CoL in 4 turns
Treasury at 120 gold
+2 gpt
Maximum of 48 beakers needed for CoL
We are strong to CDG and CFC and average to GCA.
Hit 'accept' on GCA's offer of WM (dumbasses.)
Offered MM to CFC 'unaccepted' (expecting HBR in return)

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 29-06-2003 18:41 Visit BigFurryMonster's homepage!
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Someone discovered Literacy.

edit: I deducted this from the F11 screen, so it could be anyone on the planet.
edit2: I did not check the beaker count yet. If this one has changed, it's one of the civs we know of.

Last edited by BigFurryMonster on 29-06-2003 at 18:54

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 20:17
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Tired of ads?

Darn it, Looks like we missed out on another bonus grassland tile... It will get Mined relatively soon, but not today.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 29-06-2003 20:41
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Inflate your Upload Space

Why did we change the slider to 60% and not 70%?? At 70%, we could have had CoL in 3 turns and just -1GPT. I thought that we had wanted Republic ASAP?!?

E_T

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:29
  Old Post 29-06-2003 21:33 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#14 Report this post to a moderator
Inflate your Upload Space

whew. I got N6's idea posted in the Turn 77 place

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 30-06-2003 01:42
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Lose 30 kilos (of popups)

quote:
Originally posted by E_T
Why did we change the slider to 60% and not 70%?? At 70%, we could have had CoL in 3 turns and just -1GPT. I thought that we had wanted Republic ASAP?!?

E_T


Because at no time did we want to fall under 120 gold in the treasury. We will have it in 3 turns any ways. We need 48 beaker's. 14 this turn at 60% + 14 next turn at 60% + 20 on the 3rd turn at 80%=48 beakers.

We will go to 124 gold on the second turn, but lose either 3 or 4 gold on the 3rd turn. This will keep us above 120 gold and get us CoL in 3 turns.

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