Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Where did they come from?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
BobD is offline BobD
Chieftain

Feb 2003
time: 05:29
  Old Post 27-06-2003 11:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Where did they come from? Support Apolyton buy from Amazon

In my current game there is a region of space that has not been explored by any empire. The reason for this is that there's a Guardian system that serves as a chokepoint. I was really looking forward to all those potential planets to colonize plus the guardian system planets, but first I had to eliminate the guardian itself. I established a colony at the system just before the guardian system and thereby created my own chokepoint (except for my former ally who also has a colony in the same system). Finally, after about 50 turns, I had good tech (Titan, Inter phased drives, megabolt cannon, etc.) and enough production capacity to assemble a large attach fleet.

I dispatch the fleet (two turns travel time) and on the next turn I send 3 colony ships. When my attack force arrives they handily defeat the guardian.

The turn ends, I close the SITREP to view the system, and to my surprise and dismay, another empire has already established an outpost on one of the systems! How in the world did they get there so fast? Is this a bug, or worse yet, an AI cheat?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:29
  Old Post 27-06-2003 17:14
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

You can off-road around a chokepoint; it just takes longer. The AI probably sent that outpost a hundred turns ago.

Bundaybd is offline Bundaybd
Settler
Austin, TX
Dec 2001
time: 23:29
  Old Post 27-06-2003 19:31
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
I've seen something similar Increase the size of your Attachments

This has happened 3 times to me--I send the fleet to take out a guardian, even send colony ships WITH the force, and, even after doing all the hard work, some ally or player with a non-agression pact with me gets to colonize the best planets in the system. Very annoying. Seems like the player who takes out the guardian should get first dibbs.

I was hemmed in part of the galaxy, with the supply of good planets exhausted. I needed these planets to grow. The only way I could prevent pesky allies from taking advantage of me was to cancel the non-aggression pacts the turn before the attack on the guardian.

Anyone else see this?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:29
  Old Post 27-06-2003 20:06
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

So the outposts are in the Guardian systems? I thought it was systems on the other side of the Guardian. That sounds like a bug to me.

BobD is offline BobD
Chieftain

Feb 2003
time: 05:29
  Old Post 27-06-2003 20:20
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Harry Seldon
So the outposts are in the Guardian systems? I thought it was systems on the other side of the Guardian. That sounds like a bug to me.


The more I think about it I believe it is a bug. Namely, the AI retreat bug that I've also experienced. Basically when the AI retreats, it isn't forced to leave the system. This could also be happening here.

DarthVeda is offline DarthVeda
Emperor
My avatar! My precious!
Jan 1970
time: 00:29
  Old Post 28-06-2003 02:59 Visit DarthVeda's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The AI empires expand like you wouldn't believe. They don't even need to send ships to establish outposts... they just appear. The colony ships sometimes do arrive but not usually. I observe this plenty of times in Guardian systems that I liberate. No ships appear but the very next turn the AI already has an outpost and sometimes a colony on these systems.

Doomed is offline Doomed
Chieftain
Southerner
Mar 2003
time: 05:29
  Old Post 28-06-2003 19:24
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

This is an 'accidental' feature.
Have you noticed that when your origional planets start getting heavily populated your empire automatically forms new colonies on suitable vacant planets? This is most notable with magnate races who like planets you don't.
It is a feature of the game to represent elements of your empires population not enjoying living in a crowded environment and looking for pastures new.

What is happening is that when you kill the guardian all of a sudden there are empty planets for colonists of all empires to auto migrate to. The AI's auto migrate is calculated after the combat phase of a turn, allowing it to have a colony on those nice vacant planets at the start of the next go.

I like the idea of your population doing things off thier own back, especially when it sort of makes sense, but this is an annoying side effect of this.

gloob is offline gloob
Settler

Mar 2003
time: 05:29
  Old Post 28-06-2003 19:37
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton or Terrorists Win

Is the intelligence agreement involved ? I never saw my own free migration colonies appear in unscouted systems. If you don't share intelligence an AI should not be able to colonize. Or is it ?

Doomed is offline Doomed
Chieftain
Southerner
Mar 2003
time: 05:29
  Old Post 28-06-2003 20:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

That I'm not sure about.
Maybe if the AI has tried scouting this system and lost a scout / run away the system might be flagged as explored and therefore open for the auto colonisation rule once the guardian has gone?
Or as you say the intelligence agreement lets it in.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:29
  Old Post 29-06-2003 18:14
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Browse Apolyton AD-FREE

I've had as many as three planets show up with auto-migrate colonies of my own people after I took out a Guardian. In fact, it happened just last night.

And yes, Intel agreements WILL affect that sort of thing; migration is only supposed to occur to worlds that your people actually know about.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0393 seconds (88.36% PHP - 11.64% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net