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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-General > Garrison damage
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Grond is offline Grond
Chieftain

Jun 2003
time: 05:29
  Old Post 27-06-2003 21:59
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Garrison damage Support Apolyton

I find the explanation given very confusing. Does a tower garrisson power of 1/3 mean only the 2 garrisonned units will get an attack or do all units get an attack and you can also increase the fire rate of the tower? Do garrisonned units get their counter bonuses? What kind of damage do forts and towers do, do they have any counter bonuses?

Bridger is offline Bridger
Warlord

Mar 2003
time: 00:29
  Old Post 27-06-2003 22:37
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the 1/3 means that the max garison rate of fire is 3, and the current rate of fire is 1. As you put more units inside it (infantry and civlians are the only ones that up garison power) the rate of fire increases. Ranged infantry work best (think machine gunners are the absolute best, adding 2 to garison power).

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:29
  Old Post 30-06-2003 06:36
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I think archers add 2, also, and that all other foot soldiers add 1. It takes 6 villagers to "prime" a small city. Mounted units add nothing, but will be healed faster when garrisoned.

Grond is offline Grond
Chieftain

Jun 2003
time: 05:29
  Old Post 01-07-2003 13:15
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I got it figured out. Its rather complicated, the short version is you definitely want as many units as it takes to max out the fire rate, after that your much better with the units outside but of course garrisoning them if they are about to die. Iv'e gotten pretty good at rotating units out of towns and towers now that I know how it works. Slingers are great for garrisonning in ancient and classical, I find i can usualy avoid the the classical unit upgrades and wait for medieval.

Lo Rez is offline Lo Rez
Settler

Dec 2002
time: 17:29
  Old Post 03-07-2003 20:20
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a general will increase the range and power by one - not sure if this works for towers

the ai always seems to have heaps of generals

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:29
  Old Post 03-07-2003 20:26
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quote:
... the ai always seems to have heaps of generals

... even if they have no combat units.
Leaders come cheap.

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