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Should we start a militaristic plan with regards to techs and a small unit build up?
This poll is closed. |
| Yes |
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2 |
50.00% |
| No |
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2 |
50.00% |
| Write-in (please state alternative plan) |
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0 |
0% |
| Cybobanana |
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0 |
0% |
| Total: |
4 voters |
100% |
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:29
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There was talk on the PEACE diplomacy thread about a possible military tech, and then military unit build up. Corellion and my idea was to research Doc Flex ASAP, and then Nonlinear Math. Then build 1 or 2 impact foils to explore, threaten and maybe ever take a PEACE base or two, should it come to that.
We have a massive advantage in the early game, as we start with Applied Physics. This means if we research those two techs, we will be against a PEACE that has synthmetal tech, but probably still uses scouts to guard, and hasn't even got laser weapons against us. We are at peace with them, so could catch them by surprise. I would not normally advocate this, but our relations have deteriated, and I think we need a small build up like this just to push them a little. It isn't much out, as they are techs we would want soon anyway. Also, if we take a couple of bases, they will pay for themselves easily. This may sound strange, but when playtesting the CyCon, I found out when I started near a faction and went straight to war, I ended up being in the lead powerwise, when usually I am just behind for most of it until my terraforming and tech advantage comes in. IMHO using our early military advantage both to grow and techsteal is our only hope of winning, since the PUT will out builder us, and the Pirates our military if we let them get too many techs. Also this way gives us probe foils, and maybe an infiltator, which would help an awful lot.
In short, this will be lots of fun to play, in character with the Borg style of our faction (assimilation ) and gives us a realistic chance of winning. It is high risk however, so I do not advocate total war yet. But do you think we should research Doc Flex and Non Math ASAP, and build a probe foil and an impact foil or two? Just to be safe, and to threaten PEACE and any other faction. A consession of some Ec or a tech when we threaten, or a base if they disagree, could be great for us 
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Once again, I find myself agreeing with Drogue. PEACE's obvious advantage of beginning with sea units and having only sea bases is a great one, and they will exploit it by striking us from the sea ASAP. I would not be surprised if they're already preparing an attack, and the diplomacy was just to distract us.
Even if we end up at peace, we need this protection, should they ever decide to turn on us.
If we get the Pact of Siblingship signed, the we can hold off on Nonlinear Mathematics for a while, but let's still get it soon. If they do sign the pact, then we have some leverage in getting Doc: Flex from them.
Last edited by Corellion on 28-06-2003 at 11:47
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:29
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If we get a Pact, I think we sould get Nonlinear Math and Doc Flex soon, but not worry too much about urgency. If we don't, then I suggest we get them ASAP. Next 3 techs, if the deal does through, Ind Base, Ind Econ and Ind Auto; if the deal does not go through, Doc Mob, Doc Flex and Non Math. That would be my idea. However I think the deal is much to our gain, and so I hope not to have to use this. I think we should file this as our all-purpose, multi-event, cure-all contingency plan... "Plan B" 
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:29
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quote: Originally posted by Drogue
if the deal does not go through, Doc Mob, Doc Flex and Non Math |
You got Doc Mobility from the Pirates in exchange for Info Nets
G.
Last edited by Googlie on 29-06-2003 at 04:34
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:29
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Googlie: We haven't RPed it yet, as we do not wish to tell the other factions that we have met PEACE yet. Also I think we will not need the military option, as we have a majority to trade regardless, and we have concessions anyway Therefore we will probably stay researching Biogen for the moment, to get the HGP, and will then discuss with them once a pact is signed as for next techs. We can offer them App Phys for Dox Flex, which they might like. And they will not give us Doc Flex without a Pact. They voted not to trade it to anyone without one, and so they wouldn't even consider it. I can understand that. We will get 2 techs instead of 1 anyway, as we will be trading a lot now IMHO, since Flubber and I were talking of specialising so that we get the core techs ASAP (like Ind Auto and Gene Splic), if we get a Pact. Therefore, since we have a Pact, my vote changes to a non-military option. We do not need Non Math immediatly being at peace, and so we should wait a little before we get it. We should make a beeline for Ind Auto and Gene Splic first IMHO.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:29
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And we'll be hot because it gives crawlers With those puppies, let's see the PUT outtech us then! As Slowwhand once said, "Their ass is grass" 
Flubber says they are more concerned with the Drones, as buster is a bigwig when it comes to PBEMs. Archaic may be good, but I have seen busters record, he is exceptional, although they said they were trying out playstyles. Together with PEACE, we may stand a chance, but we need to defeat both of these menaces. The Hive, though it is a great faction to play, should not prove too much of a menace IMHO, they feel behind early on, and their players are good, but I do not know of a seasoned PBEMer in their team.
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