 |
|  |
 |
|
gloob
|
|
System colony ships still seem to be strangely attracked to RED2 planets. In my home system I had 7 planets: my home, 3 RED2 and 3 someway green. These RED2s are absolutely awkward with extreme grav, very bad penalties etc so if one of them were the last uncolonized planet in the universe you still would wait for an enemy to settle and then blast it to smitherines.
Now no matter how many system colonies I produce, eighter 1 pod or 2 pods, they keep being sent to the REDs until the very last of them is colonized.
Grumble.
|
|
|  |
 |
|
Doomed
|
|
Southerner
Mar 2003 time: 05:29
|
|
quote: Reduced chance of building a system colony ship |
Quote from QSI about the final version of the beta patch Here
not exactly what you wanted, but it may help sooth your grumbles.
Can't say when this patch will be released though.
|
|
|  |
 |
|
ravagon
|
|
Australia
Sep 1999 time: 13:29
|
|
Try turning off the auto-colonise option in your empire window - at least when you know you're about to get a ship off the production line.
Then you can specify the planet you wish to colonise and reactivate the automate option again afterwards.
|
|
|  |
 |
|
CharlesBHoff
|
|
el paso texas
May 2002 time: 05:29
|
|
I alway play with the auto colonzation off and use the click system where on the planet you can click in the force box to sent than colony ship.
|
|
|  |
 |
|
Vince278
|
|
I tend to delegate more in the end-game.
|
|
|  |
 |
|
Algernon Pondlife
|
|
gloob's question was about system colony ships, not interstellar ones. The problem is entirely different because the AI keeps putting system colony ships into the build queue when you are not looking even when there are no attractive colonies in the system in question. The QSI response at the moment seems to be to just reduce the frequency. I think it needs a ploicy control of some kind either to tell it no "system colonies please" or no system colonies unless the available planets are at least [green/yellow2] or whatever. Once you have good "terraforming" capabilities you could switch it off again and you could always override in a good case.
As for interstellar colony ships, I find the AI often auto-directs more than one to the same flagged planet even when other planets have been flagged. This is a small nuisance at first but once you have more than one possible starting point it can be very bad as the ship will often be launched at the wrong place and take too long to get to its amended destination.
edit: sorry hadn't read gunnergoz' message properly. I'll try that trick. Perhaps we should be more trusting
Last edited by Algernon Pondlife on 13-07-2003 at 11:04
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|