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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > ok, I understand RoF, so what does fire power do then?
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VetteroX is offline VetteroX
Chieftain
New York,NY USA
Nov 2000
time: 05:29
  Old Post 29-06-2003 06:26
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ok, I understand RoF, so what does fire power do then? Support Apolyton, pre-order Civilization IV

I know rate of fire is how many shots a bombardment unit gets in its turn, ex 2 rof means it has a CHANCE of taking 2 hit points off. What is firepower then? is that a units chance of actually landing a shot? If so, what number is 100%? Id guess its 20? so a unit with a firepower of 10, rof of 2, would have 2 50% chances of landing a hit?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 29-06-2003 06:31
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Nope, firepower is the equivalent of attack value (but it is heavily modified in cities).

VetteroX is offline VetteroX
Chieftain
New York,NY USA
Nov 2000
time: 05:29
  Old Post 29-06-2003 06:40
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oh... ok so, a bombard unit with 4 bombard would have a very high chance of success vs something with 1 defence, but vertualy no chance of doing damage to something with 18 dfence?

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:29
  Old Post 29-06-2003 08:44
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You got it, but again, the first modifiers are the same as normal combat (i.e., terrain defense bonuses, and then the rest), and then city bonuses.

Thus, bombard units can be TREMENDOUSLY effective on units in the open, but very very frustrating when attacking towns / cities.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:29
  Old Post 01-07-2003 17:33
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Vetterox:

Firepower was in CIV 2. They have eliminated the concept in civ 3. ROF only applies to bombarment units. All other units use the combat system which compares Offensive and defensive ratings with modifications for terrain and defensive improvements. Using these modified values the 2 units in question fight. The values are then compared and a random number is added to each defensive and offensive values. The unit with the higher # wins the combat round and the loser is reduced by 1 HP. The units continue fighting rounds until one runs out of HP's and is eliminated.

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