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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 29-06-2003 17:52
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Turn 77 Support Apolyton

To be edited by the Consuls and Ministers.

Status:
- Researching Code of Laws at 60%, done in 4 turns
- Luxury Slider at 0%
- 122 gold cash, +2 gpt


Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC.
FAM: Speak to CDG & GCA about allowing our galley to enter their coastal cultural borders.
FAM: Work on new tech deals with CFC and CDG.


Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain)


Economy:
Apolyton building a Settler (4) - (Turn 2 of 5 scheduled)
Mingapulco building a Settler (2) - (Turn 4 of 5 scheduled)
Banatopia building a Settler (5) - (Turn 2 of 6 scheduled)
Incensity building Barracks (5) - (Turn 6 of 9 scheduled)
Tripoli building Merc (4) - (Turn 6 of 9 scheduled)
Hispanica building galley (8) - (Turn 8 of 13 scheduled)

WF:
Apolyton: 3-4-5-13 at start, NC. Note: Grows Turn 78. Set Govenor to Emphasize trade, so that it works the water tiles when it grows, nothing else I can do about it...
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8 at start, NC. Note: Grows Turn 78.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC. Note: Grows Turn 78.
Hispanica: 11 at start, NC. Set Hispanica's Govenor to Emphasize Production, not to manage Pop moods....

Workers:
Worker1: 'Dan' clearing jungle (3) at Bananatopia 2 (WF #5)
Worker2: 'Monkee' clearing Jungle (3) at Bananatopia 2 (WF #5)
Worker3: 'panag' finished mining at Incensity 4 (WF #7), next turn he will move SE (3) to Poly #1 (Inc #6) and Road then Mine that hill.
Worker4: 'EVC' build Road at Bananatopia 1 (WF #6), done this turnn.
Worker5: make sure that you name this worker before you give him his tasks! 'Dejon' build Road at Bananatopia 1 (WF #6), done this turn.
Worker6: named 'MrWIA' begins clearing jungle (5) at Mingapulco 3 (WF #4)
Worker7: make sure that you name this worker before you give him his tasks! If we don't have a Name for him yet, Name him 'Dozer' (tribute to the Matrix). 'Dozer' begins clearing jungle (5) at Mingapulco 3 (WF #4)


Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83).



Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by Togas on 03-07-2003 at 08:01

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:29
  Old Post 29-06-2003 21:29 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Get a bigger avatar today!

Worker 7---"MrWorkerIAm" Mr Where it's at requested it.

As a side note: I'm going on vacation soon... and will only have sporadic access to the net- so I'll have to regretfully set aside my duties for a time

good luck if I'm gone guys

---
Here's the list of names copied from the Ministerial Thread:

UNITS
2. notyoueither (mercenary)
3. Goatcatcher [BFM] (mercenary)
4. oliver (mercenary)
5. E_T (vet merc) from Mingapulco
6. Dominae (archer/infantry)
7. Theseus (tank)
8. Flash (warrior/swordsman)
8. Enamel (mercenary)

Worker
1.MrWorkerIAm
2. rush
1. Slave Laborer
5. Calc II
8. Dopey, Sleepy, Sneezy, Happy, Grumpy, Bashful & Doc
12. Sid Meier
13. Tim Train

Settler
Settler Markos
Settler vondrack

Other
"Friedrich's Fanatics"
"Trip's Titans."
"Dominae Construction Ltd."

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 30-06-2003 01:37
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Put an end to popups!

Enamel, Flash, MrWIA, Rush, dejon have all been named appropriately in the game.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 30-06-2003 02:38
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Because of the tightnesss of the Poly-Ming-Banana-Hisp-Inc tile groups and that 2 of those cities will be growing the next turn (turn 78), We will be doing something a little differently next turn.

Incensity is going to be working a unroaded/mined hill, so that Poly can use that one tile that it's using. Incensity will be delayed 1 turn for it's growth, but this will not effect any of the other things coming from it.

MoI E_T

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 01-07-2003 06:58
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Lose 30 kilos (of popups)

(page saved due to Poly instability)

The LAST thing we want is to lose time with the save in our hands due to Poly crapping out.

BF, nye, if you aren't already you should ensure you save the latest turn page so we can play whatever happens.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 01-07-2003 13:03
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Good idea Dubya!

When the turns come around and I need to play it, I actually print out the order's to make it easier on myself!


Looks like CDG is doing another 'sit-in' with the save, I wonder what their excuse will be this time. I'm anxious to hear from GCA about any possible CDG troop movements that they can detect.

I also hope that our diplomats contacted GCA and let them know that we did not get their WM last turn as we were supposed to.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 01-07-2003 13:24 Visit BigFurryMonster's homepage!
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Increase Your PM Length

Should we explicitly tell GCA that we suspect that CDG might be "up to something" since they keep the save for so long?

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 01-07-2003 14:38
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Suffering from ads?

Well, GCA can see that CDG has the save for long periods of time now, just as we do. I don't think we'd be telling them anything they don't already suspect. But, we could tell them of that public forum item about the 'revolt'; they may find that interesting.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 01-07-2003 19:26
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Support Apolyton buy from Amazon

Humble request for our first Infantry: 'Doughboy Dom'.




Dominae

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 01-07-2003 19:56
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#10 Report this post to a moderator
Tired of ads?

We ARE quite the stool pigeons aren't we?

All in the name of the Greater Glory of Apolyton...

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 01-07-2003 20:51 Visit BigFurryMonster's homepage!
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Help yourself to an AD-FREE life

Observation: I understand the deal with CDG came through.

Question: can someone check the amount of turns it takes to research the various techs? This'll tell us how many civs we know have them.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 02-07-2003 01:11
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At 8 beakers research:
Lit 30
HBR 14
Myst 10

At 16 beakers:
Constr 30
Curr 24
Lit 15
HBR 7
Myst 5

At 24 beakers:
Constr 20
Curr 16
Lit 10
HBR 5
Myst na (less than 4, but displayed as 4)

This was turn 76, btw.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 02-07-2003 01:17
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Is the FAM on top of the GCA trade situation?

Last I heard, they were wanting to trade Mysticism for HBR before they have Polytheism. Is that correct? How far are they to Polytheism? Shouldn't they have it by now? They are large, and they have not researched anything else, have they?

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:29
  Old Post 02-07-2003 01:28 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Thank you bigfree

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 02-07-2003 01:42 Visit Trip's homepage!
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quote:
Originally posted by notyoueither
Is the FAM on top of the GCA trade situation?

Last I heard, they were wanting to trade Mysticism for HBR before they have Polytheism. Is that correct? How far are they to Polytheism? Shouldn't they have it by now? They are large, and they have not researched anything else, have they?

They could be using cash to upgrade some of their Warriors. They are in a war after all.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 02-07-2003 02:02
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Well, they did Writing (we got it from them on Turn 48). That's a total of 24 research basis points for them to have Poly.

We were complete 24 basis points on turn 67. We're at about 31 or 32 now, and we have spent a couple of turns idle. So, even with some gold for upgrades, they should be very near Polytheism now. It would be nice to ask them and find out for sure.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 02-07-2003 02:39
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We'll attemp to find out how close they are to Polytheism.

Our agreement was to trade both techs (HBR + MM) for both of their techs. If my memory is correct, they already had Mysticism when we made the deal, and I was far more concerned that they'd be waiting for us to finish our part ... not the other way around.

Neither Mysticism nor Polytheism are important to us now. We'll wait for them to finish both and then trade both.

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 03-07-2003 04:47
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Here's the GCA map.

GCA and CDG are at war as confimed in advisor screen.

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:29
  Old Post 03-07-2003 05:27 Visit WhiteBandit's homepage!
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Inflate your Upload Space

Cha Ching (CFC) city built walls last turn it looks like (look at turn 76 map). This could possibly mean that GCA is approaching Cha Ching.

As BF was the first to point out in the chat, GCA and CDG are now at war together. MasterZen also noted that if GCA's force is approaching Cha Ching, they will probably have little to nothing at home to deal with CDG.

The world is getting interesting.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 03-07-2003 05:43
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Avatar Enlargement: We've got the solution

Status:
As shown, we have GCA's map.
CoL coming in 3 turns (not 4 as was expected). Someone has CoL??
CFC offering HBR for Map Making.

Also mentioned, CDG is at war with GCA. There seem to be some roads missing on GCA's frontier.

No change in army strengths.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 03-07-2003 07:08
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Actions:

Unit movement & actions:
N01 'MerZenary' fortified on Mingapulco 8
N02 'Mao' moved to Tripoli 8 and fortified. Tripoli is being used as barb bait
N03 'DarkCloud' fortified on game tile
N04 'Togas' moves 3 (SE)
N05 'Enamel' moved to Tripoli 8 and fortified. Tripoli is being used as barb bait
N06 'n6' fortified on game tile

S01 'jagjef' carried by G01
S02 'Flash' fortified in Incensity (waiting for G02)

W02 'BigFree' fortified on Hispanica 2
W03 'Alva' moved to Tripoli 8 and fortified. Tripoli is being used as barb bait
W04 'Theseus' fortified on Mingapulco 9
W05 'BFW' moves to Apolyton. Poly needs 2 units garrison after growing next turn
W06 'Hagbart' fortified on Mingapulco 9
W07 'WhiteBandit' fortified on hill 1 1 1 from Mingapulco
W08 'not_panag' fortified on the Knob 2 2 from Mingapulco
W09 'PanzerWarrior' moves 2 (S) into Hispanica
W10 'Scourge' fortified on Mingapulco 9
W11 'Hawkeye' fortified in Mingapulco
W12 'Warrior With No Name' skips turn along the coast (border patrol)
W13 'Steelfist' fortified in Bananatopia
W14 'Grog' fortified in Apolyton

G01 'AS Princess of Apolyton' [cargo S01] moves 6 1 4. More ocean. The ship can now dip out and in for two turns on the way to the tip of land of the peninsula. From there we can hope for an island.

Economy:
Apolyton building a Settler (4)
Mingapulco building a Settler (2)
Banatopia building a Settler (5)
Incensity building Barracks (4)
Tripoli building Merc (4)
Hispanica building galley (8)

WF:
Apolyton: 3-4-5-13 at start, NC. Govenor to emphasize commerce
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8 at start, NC. Govenor to emphasize commerce
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC.
Hispanica: 11 at start, NC. Govenor to emphasize production. Manage citizen moods off

Workers:
Worker1: 'Dan' clearing jungle (3) at Bananatopia 2 (WF #5)
Worker2: 'Monkee' clearing Jungle (3) at Bananatopia 2 (WF #5)
Worker3: 'panag' finished mining at Incensity 4 (WF #7), next turn he will move SE (3) to Poly #1 (Inc #6) and Road then Mine that hill
Worker4: 'EVC' build Road at Bananatopia 1 (WF #6), done this turnn.
Worker5: named'Dejon' build Road at Bananatopia 1 (WF #6), done this turn.
Worker6: 'MrWIA' begins clearing jungle (5) at Mingapulco 3 (WF #4)
Worker7: 'Rush' clearing jungle (5) at Mingapulco 3 (WF #4)

Sliders:
Research set to 70%. -1gpt. CoL in 2 turns on 18bpt.

Diplomacy:
CFC: Accepted HBR for MM trade and sent.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 03-07-2003 07:11
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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 03-07-2003 07:31
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#23 Report this post to a moderator
Put an end to popups!

No-one has CoL, I just screwed up at the top -CoL should be in 3 turns for this save, which it is.

BTW, CoL takes another 32 science (maybe 31, but I bet 32), and we were at 15pt at 60%. Now at 70% we are at 18pt. Next turn three cities grow, and one of these will give us an extra gold, one an extra science and another will lose the new trade to corruption. If science is counted after growth, then next turn we should get 19 science and need 13 more.

Next turn at 50% tax I believe we will get the 14 science from this turn's pop and +1 from the growth in Bananatopia. When the Settler is built in Mingapulco we lose 1 gold only at this rate. Thus we will manage CoL in two turns, with

Gold: end turn 77 +0
end turn 78 +3

Science: end turn 77 +19 (13 needed)
end turn 78 +15 (2 surplus)

Thus we manage CoL in two turns with a net of +3 gold and with only 2 beakers wastage! This is of course if I've done my workings right. We shall soon see...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 03-07-2003 10:29
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We needed 48 beakers maximum on last turn and spent 14 towards it during it. So we now need a maximum of 34 more to get to CoL. Since we are spending 18 beakers this trun on it, we need a maximum of 16 on the next turn that arrives.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 03-07-2003 10:51
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Interesting, as by varying the rates I see that we need only 31 or 32 beakers from here...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 03-07-2003 11:00
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Cool. You can get a lot of info by varying the slider and/or the amount of WF you have commited to Commerce. Within two turn, you shoud be able to nail down the exact amount of beakers needed, but then some other Civ may come along and discover the tech themselves and lower the cost for you. That is why you have to check every turn in this way.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 03-07-2003 13:51 Visit BigFurryMonster's homepage!
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#27 Report this post to a moderator
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Some observations on the new map:

GCA has not explored all their tiles! This can be seen from the amount of sea/ocean visible. For example, they did not visit their southernmost mountain, or the coastal grassland tiles east of their capital.

They have one city less than both CDG and us! Compared to their score, this is good news.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 04-07-2003 21:05 Visit BigFurryMonster's homepage!
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Forgot to mention earlier, but quite important: a second civ has Literature now. I think they got it from the first one. This gives a clue to (at least) two of the other civs being together at one continent somewhere.
They're also at good terms with one another given the fact that the trade took place in the turn after the first civ discovered it.

Can someone check whether it's (as I suspect) a civ we have no contact with yet?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 04-07-2003 23:49
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BFM, would you like to receive the save?

No change in Literature's value. 30 turns at 8 beakers.

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