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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:29
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To be edited by the Consuls and Ministers.
Status:
- Researching Code of Laws at 60%, done in 4 turns
- Luxury Slider at 0%
- 122 gold cash, +2 gpt
Urgent questions & tasks:
FAM: Discussions with CDG and CFC re GCA, and with GCA re CFC.
FAM: Speak to CDG & GCA about allowing our galley to enter their coastal cultural borders.
FAM: Work on new tech deals with CFC and CDG.
Unit movement & actions:
(orders to be supplied by MoW)
All of our units are now on our side of the border. We will concentrate on farming Barbarian Encampments to increase our cash reserves for later upgrades. Units will stay in cities until more camps respawn so there is a greater chance of respawning (more unseen terrain)
Economy:
Apolyton building a Settler (4) - (Turn 2 of 5 scheduled)
Mingapulco building a Settler (2) - (Turn 4 of 5 scheduled)
Banatopia building a Settler (5) - (Turn 2 of 6 scheduled)
Incensity building Barracks (5) - (Turn 6 of 9 scheduled)
Tripoli building Merc (4) - (Turn 6 of 9 scheduled)
Hispanica building galley (8) - (Turn 8 of 13 scheduled)
WF:
Apolyton: 3-4-5-13 at start, NC. Note: Grows Turn 78. Set Govenor to Emphasize trade, so that it works the water tiles when it grows, nothing else I can do about it...
Mingapulco: 1-2-3-10 at start, NC.
Bananatopia: 2-4-8 at start, NC. Note: Grows Turn 78.
Incensity: 5-7-17 at start, NC.
Tripoli: 2 at start, NC. Note: Grows Turn 78.
Hispanica: 11 at start, NC. Set Hispanica's Govenor to Emphasize Production, not to manage Pop moods....
Workers:
Worker1: 'Dan' clearing jungle (3) at Bananatopia 2 (WF #5)
Worker2: 'Monkee' clearing Jungle (3) at Bananatopia 2 (WF #5)
Worker3: 'panag' finished mining at Incensity 4 (WF #7), next turn he will move SE (3) to Poly #1 (Inc #6) and Road then Mine that hill.
Worker4: 'EVC' build Road at Bananatopia 1 (WF #6), done this turnn.
Worker5: make sure that you name this worker before you give him his tasks! 'Dejon' build Road at Bananatopia 1 (WF #6), done this turn.
Worker6: named 'MrWIA' begins clearing jungle (5) at Mingapulco 3 (WF #4)
Worker7: make sure that you name this worker before you give him his tasks! If we don't have a Name for him yet, Name him 'Dozer' (tribute to the Matrix). 'Dozer' begins clearing jungle (5) at Mingapulco 3 (WF #4)
Diplomacy:
CDG: NAP/Border treaty (to turn 109).
GCA: NAP in effect Turn 59. Tech trade in effect Map Making and Horseback Riding for Polytheism and Mysticism
CFC: NAP in effect (to Turn 83).
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by Togas on 03-07-2003 at 08:01
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