Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Strategy&Tips > Keeping wonders safe
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
31.Aug: `MOR` THIRD SEASON SIGN-UPS UNDERWAY
26.Aug: EMERGES AS THE WINNER
20.Aug: OH SO LOVABLE

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Night-Rogue is offline Night-Rogue
Settler

Feb 2003
time: 00:29
  Old Post 30-06-2003 01:34 Visit Night-Rogue's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Keeping wonders safe Full PM-box? Change here!

I seem to have trouble keeping my wonders once the ai starts hitting Modern and Information due to bombers.

I build plenty of SAM battery's around them but they still tend to get blown up.

Any advice on how to prevent this from happening?

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:29
  Old Post 30-06-2003 03:30 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

dont just beuild SAMs around them, build them on the PATH the AI would take to them, ie, a line from your wonder to their airbases. you get more shots in that way.

also, having fighters scramble works better than SAMs

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 30-06-2003 05:39
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Get a bigger avatar today!

The "Battle of Britain" tutorial should show you how effective fighters are against incoming bombers too.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:29
  Old Post 30-06-2003 06:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Build fewer wonders.

Bomb their airfields.

Lord Sun Ce is offline Lord Sun Ce
Settler
Georgia
Jun 2003
time: 00:29
  Old Post 30-06-2003 06:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

If you are under that much pressure by bombers, then build some of your own and bomb their airbases, with fighters for some air-to-air combat. Also, Uber Krux's idea works- helped me out my last game. Of course, you could solve your dilemma the easy way- don't let the comp reach modern age +.Hope this helps.

Signa is offline Signa
Warlord
IA, USA
Nov 2001
time: 23:29
  Old Post 01-07-2003 07:47 Visit Signa's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

All the following:

Have an Airfield loaded with 3-5 fighters that are set on guard over the wonder (select the fighters then right click on the wonder).

A few (two or three) G2A Guns/Flak Cannons/SAMs on the path of the Bombers and around (it does work) of the wonder.

I've never lost a wonder with a defense like this.
Usually the AI will pick one wonder and throw everything at it, so once they do make sure and beef up that one's defense soon and repair it.

Signa is offline Signa
Warlord
IA, USA
Nov 2001
time: 23:29
  Old Post 02-07-2003 20:34 Visit Signa's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

Plus try to have a Bunker nearby in the later ages as they can sneek up with about 5 commadoes and sabotage it to death. The Bunker reveals them and if you load it with a MG then it kills them also.

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:29
  Old Post 12-07-2003 17:32
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

my wonders get attacked too, its very frustrating.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:29
  Old Post 12-07-2003 23:42 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

A patrol of fighters was the most effective deterrent in a game in which one computer decided to go and bomb everyone else's wonders at once. At the end of it all, my wonders were the only ones standing.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0370 seconds (89.11% PHP - 10.89% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net