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Gatekeeper
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United States of America
Feb 2000 time: 23:29
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quote: Originally posted by Six Thousand Year Old Man
2183!
How do you manage to finish those games? I confess that once I have a big lead, and it's a sure thing that I'm going to win, I lose interest. On gigamaps, I don't reach that point as quickly as on smaller maps (that's why I play on them) - but I usually stop playing and start a new game anywhere from about 1750 to 1950. What do you do to keep the micromanaging, the moving 100s of units at a time, from becoming tedious?
Serious question, btw - I've always wanted to find ways to make the endgames less of a chore. |
Oh, I know how you feel, 'cause I get the same feeling most of the time. But this time was different: After my starship arrived at Alpha Centauri, I just got this incredible itch to *smash* the world-straddling Carthaginian Empire (probably because if they weren't ignoring me, they were insulting me and launching the occasional surprise attack).
About halfway through that endeavor — and watching the Carthaginians self-destruct into multiple civil wars that gave birth to Mongolia, China and Germany — I was wishing I had been bored beyond belief at the start of the campaign and simply quit when I won the starship victory. But I stuck it out, started this thread, and went on to conquer all of Earth.
That aside, a practical way to avoid endgame boredom is to simply switch most of your cities into Capitalization after building anywhere from eight to 32 offensive combat divisions in each of your most productive cities. That way, you have a military with which to wreak havoc (and safely stored away in properly defended cities) when the time comes.
It's rare for me to go to 2183, but this was an Emperor level game that I wanted to completely beat, even if it took me 150 years longer than the scoring allows for.
Gatekeeper
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sirsnuggles
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Seattle
Jun 2003 time: 21:29
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Gatekeeper,
I too abhor the barbarism of aggresive civilizations who nuke their own brethren from recently lost cities.
I think my own play-style resembles yours, because as a peacenik, I like to simply develop my isolationist civilization in peace; with caravans and embassadors as my only interaction with the opposing civs. I'll only go to war if some aggresive neighbor civ (like Mongols or Vikings) keeps harrasing me. Sometimes, if I see a small, helpless civ (like Gandhi) get attacked by some giant, ruthless neighbor, I will step in to protect them, or treat them to advances enabling a stiffer resistance. Although, I must say that I've played many games where the Mongols begin an alliance with me (usually within the opening turns), and try to eliminate the rest of the world. It sounds odd, but the Mongols are almost always my allies. It is not until the endgame that the "highlander (there can only be one)" rule takes effect.
As to the barbaric use of nukes...well for an age I couldn't figure out what to do other than to accept it as a necessity of modern war. For a season, I tried leaving buffer cities: capture the immediate periphery of enemy cities, then proceed to destroy all the units within the more distant enemy cities (all of this within one turn), yet leave them uncaptured. The ai seems to usually spend its resources refortifying the empty cities, and transporting its nukes to within striking range (perhaps shortening the movement points of nukes will help to facilitate this stratagem) for the next turn.
Yet the most effective method that I've employed is that when I've pounded a civilization into fear and submission by capturing a half dozen cities, they will almost always send me an ambassador suing for peace. I will, of course, accept their submission, build my SDI's, and simply break the treaty myself (or wait for them to), and pound them again until they submit once again. The only flaw with this stratagem, however, is that the ai often breaks its own treaty before the next turn completes my SDI's (which I consider makes them even more barbaric).
I've found that employing those methods (while making the game longer) usually work well at minimizing the nuclear fall-out.
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sirsnuggles
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Seattle
Jun 2003 time: 21:29
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Yeah, I actually did something similar to that. I changed all the personalities according to how I thought they should be (I read the history of every single nation in the world). And added 15 new custom civs (14 of them real, one customized for me), replete with Leaders, personalities and cities.
I thought that Sid left out some real obvious peoples, so I added them in.
Among the new additions were: Scots (William Wallace), Turks, Mayans, Hebrews (David), Vietnamese, Siamese (Mongkut), and Byzantines. Perhaps I'll post them someday as a modpack. Not that they are all that special, though.
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