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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:29
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If you have the rest of the world, you should have the gold to rush build SDI. Buy a temple or barracks as the first thing when you capture a city, then rush SDI. If you wait, you have to wait for unrest to subside. Most of the time, you will avoid a nuke.
Howitzers have two movement points; fire them once, then move them to safety if you fear counterattack.
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Elephant
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Phila PA
Aug 2002 time: 00:29
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Protect the howitzers: if you cannot move them, stack a few good defensive units with them, or better yet rush-build a fort where they stand. Keep some pre-charged Engineers around; with enough of them you can make a fort and a forest in the same turn, greatly increasing defensive strength.
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Gatekeeper
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United States of America
Feb 2000 time: 23:29
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quote: Originally posted by rah
Yeah, the trick is to keep them in the stone age.
OR USE the standard bait for the AI.
A battleship covered by a few vet aegis cruisers will attract AI cruise missiles.
An SDI less city covered by SDI in a city next to it will attrack nucks.
And forward armor and howies on mountains will attract air fire.
Just sit back and watch the AI waste all it's resources.
RAH |
I do all of that, but when I attack, I attack massively and it's hard to cover all my troops in that manner. So when I complain about losing six to 10 divisions in an AI attack, I usually have another 30 to 70 divisions nearby. Just to put a little perspective on my losses. 
One thing about the AI in the Mac version: It automatically fires cruise missiles at transports, even if they're shielded by battleships and AEGIS cruisers. Even if I try to use "decoy" convoys, the darn thing "knows" which convoys have transports w/i them, and attacks accordingly. Most of the time the convoys survive, but one time I had three AEGIS cruisers stacked over two fully-loaded transports, and the entire convoy (with its battleship) was blown out of the water by, oh, 60 or so Zulu cruise missiles.
Gatekeeper
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Gatekeeper
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United States of America
Feb 2000 time: 23:29
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quote: Originally posted by geofelt
If you have the rest of the world, you should have the gold to rush build SDI. Buy a temple or barracks as the first thing when you capture a city, then rush SDI. If you wait, you have to wait for unrest to subside. Most of the time, you will avoid a nuke. |
Actually, that's the first thing I do when taking an AI city: If it doesn't have an SDI Defense, I automatically spend 800 gold to buy it. Unfortunately, the AI has a nasty habit of nuking said city just before my next turn. So, providing the city isn't occupied, I get the SDI Defense, but the dang city is half the size it once was! 
quote: Howitzers have two movement points; fire them once, then move them to safety if you fear counterattack. |
I do this more often than not, but sometimes terrain keeps me from being able to spread them out or stack 'em in fortresses. That and sometimes I'm just keen on taking the AI city and keep pounding at it, even with troops that aren't up to full strength or full movement points. So I'm my own worst tactician sometimes.
Gatekeeper
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Elephant
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Phila PA
Aug 2002 time: 00:29
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quote: Originally posted by Gatekeeper
Hmm ... well, maybe I can put the howie sound file in place of the elephant one to at least keep up part of the illusion.
"FIRE!" **thump, thump**
"What's this? Howies that produce dung?!" |
Think of it as another form of ammunition:
"Sir, the catapults are out of rocks!
Run over to the pachyderm lager and gather all the pachy paddies you can find!"
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