Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Excuse me, help appreciated...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Luke Gevaerts is offline Luke Gevaerts
Settler

Jul 2003
time: 05:29
  Old Post 01-07-2003 12:29
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Excuse me, help appreciated... Enter the AD-FREE zone

For starters, allow me to quickly introduce myself: I'm Luke Gevaerts, and I've recently started to explore the magnificent work of Civ2 scenario design.

Setting: after playing Captain Nemo's brilliant "Red Front", I figured it might be nice to create a scenario that covers the fighting in just one city - for example, Stalingrad. The idea is simple, yet doing it is not: take a small map, fill it with city-like terrain (graphical modifications nescessary, naturally), position Nazi and Soviet cities and units... Etcetera. The graphical part is where I go wrong. Much as I hate to say it, I'm a crappy graphics designer - but I would like to improve.

Question: I was attempting to alter the way the ocean borders are displayed. Right now, it's the basic green borderline, but I would like to change it to a grey, dock-line-like outcropping that contains the water. I'd like to try it myself - so could anybody give me advice on how to create good-looking graphics with pixels? Thanks in advance.

Yours respectfully,

Luke Gevaerts

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:29
  Old Post 01-07-2003 16:37 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

Not sure I can help with the terrain graphics Luke. Have a look through the non-unit graphics thread to see if there's anything there. As far as a Stalingrad scenario goes it may be of interest to know that Field Marshal Klesh had a playtest version completed and was working on a refined version when he stopped working on Civ. I used to have a copy and it's posted on a thread here somewhere. Try a search on Stalingrad or check through the Field Marshal's post list under his profile.

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:29
  Old Post 01-07-2003 20:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

Generally, it's very easy. In your particular case:
*The coastlines are in the file terrain.gif
*In this case, all you have to do it somehow alter the existing graphics.
*A simple method would be: trace the shoreline with a simple line of pixels. Then, just recolorize what you want to recolorize. It's really simple. All you need is a decent graphics editor (I personally prefer Adobe photoshop, but Paint Shop pro will also do the trick. In general, you can just use any graphics editor which supports gif files and one-by-one pixel drawing.

Luke Gevaerts is offline Luke Gevaerts
Settler

Jul 2003
time: 05:29
  Old Post 01-07-2003 21:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

@ fairline: Thanks for the pointer... FMK's mod is a nice piece of art, but it didn't contain anything particulary useful for my goal. However, a handful of graphics did stimulate me.

@ Stefan Härtel: I figured that much... I've been working with Paint Shop Pro for a while, so pixel-by-pixel isn't really the problem. Getting something that doesn't look like crap is.

But lo and behold: many curses later, I actually produced something that looks somewhat reasonable, even though the "3-D" needs work.

However, another problem crossed my path. Can anybody explain me how the Dither algorithm/system/name-the-function works? I've been trying to eliminate it so the tile textures align smoothly, but altering it causes some irritating and even bizarre effects, and it seems irreversable in the way that I have to load a previously saved GIF and re-save it to remove the problems... Anyone?

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:29
  Old Post 02-07-2003 01:13 Visit fairline's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Full PM-box? Change here!

I've not tried this, but surely if you just make the whole of the 'dither' box pink (R:255 G:0 B:255) - ie remove the black pixels from the edges or the tile- it will remove the dither effect. The cell in question is bottom left in 'terrain1'

On another note, a nice looking scenario which is city-based and may provide graphics pointers is St Leo's Roman Riot's 2:

http://sleague.apolyton.net/Files/0...eo_romriot2.zip

This replaces most terrain with rips from the city terrain in 'Ceasar III'. There may be similar rips available for ww2-based games (?)

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:29
Lightbulb  Old Post 04-07-2003 07:18
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

There's an old thread about Stalingrad battle on this forum... try to search into archives.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0300 seconds (87.41% PHP - 12.59% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net