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Sailor45 is offline Sailor45
Settler

Jun 2003
time: 05:29
  Old Post 01-07-2003 22:23
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#1 Report this post to a moderator
Future Technology Support Apolyton, buy GURPS/ Alpha Centauri

Is there any point to researching the Future Technologies? Do I gain anything more? I did have the science funding WAY up there, but after nothing new popped in the box (asking 'What do you want to reseach now?') I brought this back down.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:29
  Old Post 01-07-2003 22:31
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#2 Report this post to a moderator
Increase Your PM Length

Each Future Tech adds 5 points to your final score.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:29
  Old Post 01-07-2003 23:00
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

If you're researching future tech while waiting for the spaceship to land, you might be better off jacking up the tax rate and buying AI cities... large cities will probably do more for your score than future techs will.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:29
  Old Post 11-07-2003 01:41 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#4 Report this post to a moderator
Tired of ads?

And peace will do wonders for your final score

aim for world peace

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 11-07-2003 02:01
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Support Apolyton, buy Galactic Civilizations

Just be careful that you don't get too many future techs since it resets to 1 after 254 or 255 ( I forget which).

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:29
  Old Post 11-07-2003 02:20
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Six Thousand Year Old Man
If you're researching future tech while waiting for the spaceship to land, you might be better off jacking up the tax rate and buying AI cities... large cities will probably do more for your score than future techs will.


You mean that lone size 2 city that you left standing couse you wanted to build a spaceship?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 11-07-2003 02:25
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#7 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by atawa


You mean that lone size 2 city that you left standing couse you wanted to build a spaceship?




That you've got surrounded with enough troops to win WWII. and their best unit is a musket. That one is always my favorite.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:29
  Old Post 11-07-2003 04:56 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

rah- but just how often does someone get over 244 future techs I've never gotten past 11

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:29
  Old Post 11-07-2003 09:46
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Support Apolyton, buy Civilization III: Complete

when sci is rolling , the techs come fast and furious

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:29
  Old Post 11-07-2003 17:07
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Support Apolyton buy from Amazon

To be honest, although it can be quite difficult to harness all of the science potential to get all the FTs before the end of the game, it is definitely possible, and should be little more than a formality if you have already set your empire up to delivering you a tech a turn in the late game. You will need many many trucks to get all of the beakers, but this ought not be a problem if you are already at a point where you can begin thinking about FTs. Something that makes it very very easy indeed to get to FT 244 is that the beaker cost per tech resets itself to the basic after FT 123. So FT 124 will costs you 10 beakers, the same as Alphabet or whatever the first tech you researched was. This means that you can rake in a ton of FTs in the single turn you discover FT 123 - I had about 80 or so in one go with an enormous caravan bonus, a small city to top it off at the beginning of the next turn (see more details on this in other threads) and then a turn of full science from all my cities.
I have to admit that I did stop the FT research at 240 because I was scared that it might revert to FT 1 and I'd lose all the lovely points.
It is a nice challenge to set yourself, but even with all the FTs, I still didn't get near the massive high scores that others have achieved.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 11-07-2003 17:41
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Got spare money?

quote:
Originally posted by duke o' york
To be honest, although it can be quite difficult to harness all of the science potential to get all the FTs before the end of the game, it is definitely possible, and should be little more than a formality if you have already set your empire up to delivering you a tech a turn in the late game.


Not difficult at all. But you have to want to do it. In all of our points challanges, we were shutting down all science well before the end of the game. With over 200 cities, it isn't hard. And by that point in the game, all your caravans are FOOD caravans that you're using to boost your pop for the finish. Brain numbing tedious pain. Not recommended, but it's not at all difficult.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:29
  Old Post 11-07-2003 17:53
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I have to say that you're right.

It is easy to do, but I didn't want people to think I was some jumped-up newbie who goes around declaring Civ 2 to be too easy. I have made many posts at CFC, but that was only my second here (I can remember) and I didn't want to put the wind up anyone.

OK, as I said, if you have set up the infrastructure to get one tech a turn (or even one every two), then it becomes very easy to get all the FTs provided you have enough time left.

While I'm here, hello to Smash, O&S, Ming and any others who used to visit CFC in my day.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 11-07-2003 18:49
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#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

After all these years, it's ok to say it's too easy.
But I'm still amazed at what people are still learning about the game. Talk about overkill, but some of the stuff has been real useful in MP. You should try your hand with the MP group here. We're always looking for more players, and if they're that experienced, even better. You should check out the MP forum here.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:29
  Old Post 11-07-2003 18:50
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Increase the size of your Attachments

"used to..."

"in my day..."

Duke, is there a hidden message here?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 11-07-2003 19:09
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Support Apolyton, buy Civilization III: Complete

A person named "Old n Slow" should be very familiar with those terms.

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:29
  Old Post 12-07-2003 12:14 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#16 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by duke o' york
While I'm here, hello to Smash, O&S, Ming and any others who used to visit CFC in my day.


Hello back...

Future techs was just another way to rack up the records. But rah is right, population was a better way to do it. you can max out the future techs, and then shut science down while concentrating on pop.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:29
  Old Post 13-07-2003 06:30
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#17 Report this post to a moderator
Enter the AD-FREE zone

And the while not paying attention, you left one scientist active and eventually it rolls back to one.
Argggggggggggggggggggggggggggggggg.

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