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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
Formers:
(69,57) – Begin road construction
(68,58) – Move to (69,57) and begin road construction
(70,54) – Complete farm construction
(70,66) – Complete road construction
(71,63) – Complete farm construction
(71,71) – Complete solar collectors
(69,75) – Move to (69,73) and begin road construction
(75,75) – Complete road construction
(66,82) – Begin road construction
(79,71) – Begin road construction
Crawlers:
(70,70) – No change
(70,66) – Continue crawl towards Logic Loop, where it will then proceed to harvest nutrients from 5/1/0 tile **REMEMBER TO HARVEST ALONG THE WAY**
Miscellaneous:
Change nutrient worker in Boolean Bay to forest worker
Change Pi Square construction to defensive probe (will poll later, easily changed)
End turn orders
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Orders removed until I can rewrite them.
Last edited by Corellion on 11-10-2003 at 05:33
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
2142
Formers:
(71,55) – Complete farm construction
(69,61) – Move to (68,60) and begin forest construction
(71,63) – Move to (72,62) and begin forest construction
Zetaris – Move to (74,66), then to (76,66)
(71,71) – Complete farm construction
(69,73) – Move to (71,71) and help completing farm construction
(66,82) – Complete forest construction
(76,74) – Complete road construction
(79,71) – Complete road construction
Crawlers: **Never execute crawler moves last
(70,54) – Continue harvesting nutrients
(69,63) – Move to (70,68) and harvest nutrients, then move to Logic loop, rehome, and begin working minerals
(70,70) – Move to Logic Loop and disband
(73,79) – Move to Logic Loop and disband
Miscellaneous:
Pi Square: Begin construction of Probe Cruiser
Apolyton Prime: Begin construction of Probe Defense
Apolyton Prime: Switch energy forest worker to nutrient forest
End turn orders
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
2143
Formers:
(71,55) – Complete farm construction
(69,61) – Move to (68,60) and begin forest construction
(72,62) – Complete forest construction
(74,66) – Move to (76,66) and begin mine construction
(71,71) – Move to (68,72) along river and begin farm construction
(66,82) – Complete forest construction
(76,74) – Begin forest construction
(79,71) – Move to (79,69) and begin road construction
Crawlers: **Never execute crawler moves last
(70,54) – Continue harvesting nutrients
(70,68) – Move to Logic loop, rehome, move to (70,70) and begin harvesting minerals (all this turn)
Miscellaneous:
Logic Loop: Change 2/1/0 worker to 1/1/2 tile (will provide us with one additional ec and one research per turn)
Logic Loop: Change production to Plasma Garrison
Aurora: Change a worker to a doctor
Boolean Bay: Change 1/2/1 worker to 1/2/2 tile
Set energy allocation back to 50-0-50
End turn orders
Last edited by Corellion on 22-10-2003 at 01:20
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
2145
Formers:
(71,55) – Move to (70,56) and begin forest construction
(68,60) – Move to (70,64)
(72,62) – Complete forest construction
(69,73) – Complete forest construction, then move to (68,72) and plant forest
(76,66) – Complete road construction, then begin mine construction
(67,81) – Begin road construction
(76,74) – Complete forest construction
(79,69) – Move to (80,70) and begin farm construction
Binary Bastion – Move to (67,81) and begin road construction
Crawlers: **Never execute crawler moves last
(70,54) – Continue harvesting nutrients
(70,70) – Continue harvesting minerals
Zetaris – Move to (76,66), then begin harvesting minerals
(70,78) – Continue harvesting minerals
Miscellaneous:
Logic Loop: Set production to 4~-1-1 Amphibious Impact Squad
Apolyton Prime: Set production to probe defense
Apolyton Prime: Change 1-2-4 worker to 3-2-2
Binary Bastion: Set production to formers
Zetaris: Set production to supply crawler
Mythical Matrix: Rush-build Colony Pod with 12ec.
DBTSverse Portal: Rush-build Rec Commons
Binary Bastion and Zetaris can change later if necessary.
End turn orders
Last edited by Corellion on 07-11-2003 at 20:48
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:29
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2148 Orders
Portal - Change Production to Probe Foil, completion in 6 turns, will probly hurry later on.
Pi Squared - Begin Building another Impact Cruiser
Bolean Bay - Full Hurry the crawler (16 Credits), then move the worker to the Nut Bonus in the Sea. Remember to add Stockpile Energy to build quee.
Matrix - If the Cost to Hurry the Scout patrol is Reasonable such as under 10 I say we do it as that base could be destroyed by a random worm attack. Judjment call by turn player.
FORMERS
Former at Binary bastion (65,81) build a farm ware it is.
Former at (67,79) move into Bolean Bay and ReHome their, then if it can move to (69,79) and build a farm and Solar colector.
Former adjacent to Matrix moves to the flat Arid tile adjacent to the Monolith and Builds Forest or build a road if the Ctrl- R bug is alowed by Googlie.
Former on the Matrix Nut Bonus builds Farm.
Former on the Logic Loop Mine moves north to build to work with the former currently building a road, it should start a farm.
Former at (71,73) should move north to the Energy Bonus and Road it, then begin making a road due west along (73,71) (75,71) building Road to Matrix (this seems like the fastest easierst road to build in my opinion)
UNITS
Laser Cruiser - Hug the coast of the island and proceed south west, you will need to get near the souther tip of the island. Next turn look at Calico Island (55,43) and then go south before they see you. Next turn fly by Sea Lurk (54,56)and see whats lurking their again get out of base radius before your seen and get ready to do Margaritaville (57,63) on the next turn in the same mannor. By now reinforcments are ariving and the Laser Cruiser has been upgraded (maybe) and it helps attack.
The first impact Cruiser (Alpha Pi) moves south hugging our coast, try to end up near the fungus on our coast. From their it can scout Margaritaville or Alexandria as needed and return to our coast without being seen. Avoid Peace units at all costs!
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