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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Former Orders:
I agree with Maniac on most counts here, but just to recap them...
Pi Square: Build a road and then a forest, eventually connecting with Apolyton Prime former and forming a group.
Apolyton Prime: Finish the forest, and then build a road, connecting with Pi Square former and grouping together.
Logic Loop: Continue with mine.
Boolean Bay: Complete forest, and then build a road, eventually connecting with Aurora former and creating a group.
Aurora: Build a road, then continue to the nutrients square and forest it.
I think that's them all, if anybody has any problems or other ideas, then bring them up.
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Alright...
The former near Zetaris is moving to (72,62). Shouldn't it be moving to (71, 63)?
As for what Zetaris is building, I believe it should be switched to scout patrol, and then we build a crawler. If anybody disagrees, post it in my office and I'll reconsider. Don't forget to set stockpile energy after the unit.
As for everything else, it looks good. The bases don't have the population yet to build CPs, and they have already built formers.
Last edited by Corellion on 04-09-2003 at 09:44
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Maniac
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Gent, Belgium
Jul 1999 time: 06:29
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Unless many people indicate they disagree with me, these are my preliminary orders for next turn:
Battle Ogre MK1 (78,72): move to Logic Loop. The police ability will prove handy when Logic Loop or Apolyton Prime grow in size.
Scout patrol (73,75): Stop moving to Zetaris! Move to (78,72), the new base location, instead.
Scout patrol of which the base home base is Boolean Bay and which is located in Boolean Bay: follow the CP to its new location and then rehome to that base and garrison it.
Unity rover: move to (79,71), the little river mouth. There it can drive up and down that river hoping to encounter mind worms, if it isn't detached to the east.
Eastern scout patrol: move one tile north to the rocky minerals.
Last edited by Maniac on 07-09-2003 at 17:47
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Review of Former Orders:
Pi Square: Continue construction of forest, then join up with DBTSverse Portal former to aid it.
DBTSverse Portal: Build road on current square (before moving), then develop nutrient resources for maximum nutrient production (farm), then join with Pi Square former.
Pi Square/DBTSverse Portal Group: Construct road from (71,55) to(69,57)
Zetaris: Construct road (before moving), then join with Apolyton Prime former
Apolyton Prime: Move to (71,63) and construct forest
Apolyton Prime/Zetaris Group: Move to (70,64) and construct forest
Logic Loop: Move to (71,71) and construct solar collectors (will crawl for energy later)
Boolean Bay: Construct road from (69,77) to (69,73), then join up with Logic Loop former
Aurora: Finish constructing forest, construct road (should have done this first), move to (72,74), clear fungus, and build road. Other former will probably join to help.
As usual, if you have any comments or concerns, bring them up in my office.
Last edited by Corellion on 05-09-2003 at 21:45
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
Colony Pods:
(65,79) Move to (65,83) and construct base
(77,73) Move to (78,72) and construct base
Formers:
(71,55) Complete road, then move to (70,56) and begin road construction
(67,55) Complete forest, then move to (60,54) and begin forest construction
(70,64) Complete forest
(72,62) How did this get here
it was under orders to finish road construction in (72,64). Move to (70,64) and help complete forest
joining with (70,64) to form a former group, which shall henceforth be given orders as a group unless otherwise mentioned.
(71,71) Complete solar collector
(73,75) Complete forest
(69,77) Move to (69,75) and begin road construction
Crawlers:
(70,64) Move to Logic Loop
Build Queues:
Boolean Bay change production to supply crawler
Miscellaneous:
DBTSverse Portal change 2/1/0 worked tile to nutrients
Reminder: Put Stockpile Energy after all unit production.
End turn orders
Last edited by Corellion on 13-09-2003 at 20:23
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
Colony Pods:
(65,79) Move to (65,83) and construct base
(77,73) Move to (78,72) and construct base
Formers:
(71,55) Complete road, then move to (70,56) and begin road construction
(67,55) Complete forest, then move to (60,54) and begin farm construction
(70,64) Complete forest
(71,71) Complete solar collector
(73,75) Complete forest
(69,75) Begin road construction
Crawlers:
(70,64) Move to Logic Loop, rehome, and harvest minerals at 1/5/0 mine *Remember to crawler-crawl
Build Queues:
Apolyton Prime hurry recreation commons (tentative)
End turn orders
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Internal Affairs Orders:
Colony Pods:
(65,83) Construct base
Formers:
(70,56) Begin road construction
(69,55) Move to (60,54) and begin farm construction
(70,64) Move to (70,66) and begin road construction
(72,64) Begin road construction
(71,71) Complete solar collectors
(69,75) Complete road construction
(73,75) Move to (74,74) and begin road construction
Crawlers:
(70,68) Move to Logic Loop, rehome, and harvest minerals at 1/5/0 mine
Miscellaneous:
Change Logic Loop worker from 1/5/0 tile to 1/1/3 tile
Change Mythical Matrix doctor to worker; set worker to 2/1/0 tile
End turn orders
Last edited by Corellion on 22-09-2003 at 02:07
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Corellion
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Kingston, Canada
Sep 2002 time: 00:29
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Sorry these are late... I had written them up, but forgotten to post them.
Internal Affairs Orders:
Colony Pods:
(65,83) Construct base
Formers:
(70,56) Move to (69,57) and begin road construction
(70,54) Complete farm construction
(69,65) Begin road construction
(72,64) Move to (71,63) AND begin farm construction (use road then river route)
(71,71) Complete solar collectors
(69,75) Complete road construction then move north one tile and begin road construction
(75,75) Begin road construction
Binary Bastion - Move one tile north and begin road construction
Mythical Matrix - Move one tile northeast and begin road construction
Crawlers:
(70,70) No change
(69,63) Continue crawl towards Logic Loop, where it will then proceed to harvest nutrients from 5/1/0 tile
Miscellaneous:
Change forest worker in Boolean Bay to Doctor
Begin former construction in Binary Bastion (will poll later, easily changed)
Begin supply crawler construction in Mythical Matrix (will poll later, easily changed)
Change Pi Square construction to former
End turn orders
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