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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Should we consider sending any "Suicide Galley's"?
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Suicide Galley(s) or not?
This poll is closed.
No 18 85.71%
Yes; only 1 0 0%
Yes; only 2 1 4.76%
Yes; 3 or more 2 9.52%
Total: 21 voters 100%
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BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 02-07-2003 10:49
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Should we consider sending any "Suicide Galley's"? Put an end to popups!

A "Suicide Galley" is a Galley that attempts to cross sea or ocean tiles before the required advances are found.

If a Galley, without the appropriate advancements belonging to a Civ, ends a turn in either a sea or an ocean tile it has a 50% chance of sinking before the next turn.

The benefits of such a move is, of course, contact across the ocean to other Civ's. More contacts equal more trade possibilities/opportunities.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:29
  Old Post 02-07-2003 11:09 Visit Master Zen's homepage!
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No, because we don't even suspect where land might be. Only once we do should we start to consider it.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 02-07-2003 11:13
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I wouldn't want to send either of the 2 Galley that we planned. I would like to plan to builed either 1 or 2 for this purpose though. We could find an uncolonized land mass, or the other Civ's, or both??

I would risk 30 or 60 shields for that after our war with CDG is done.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:29
  Old Post 02-07-2003 13:00
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It's probably too early to decide. Once we got the map from GCA, we will have a better idea. Who knows, perhaps there are visible land on the Eastern edges of GCA ?

IMHO, I think we should consider :
1. whether we want to speed up the building of the Galley, so that we can quickly get to the land on the Western edge of CFC. One way is to add one of our existing worker to Hispanica's population, so that we will get more shields. Alternative is to chop down one of the forest beside the city.
2. if we want to go on a suicide mission, I suggest going eastwards from GCA. The odds of having land at the top and bottom of the map is higher.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 02-07-2003 13:05 Visit BigFurryMonster's homepage!
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Too early to decide. For now: no.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 02-07-2003 14:52
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BFM basically sums up my thoughts. Suicide Galleys are great, but currently to use them would be wasteful, and we are attempting to do enough as it is with stretched resources. We should focus on the plan at hand and its completion before spending any resources on things other than preparing for the future war.

Once our Galleys have explored all they can and there is no further use for them, this would be fine. As it is let's keep going with what we are doing until we have explored everywhere else we can reach.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:29
  Old Post 02-07-2003 16:17 Visit CiverDan's homepage!
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Suicide galleys IMHO are wasteful unless you find you need them because no other land is accessible by staying on the coast. Since we don't know enough of the map yet do know this, I say wait.

BRC is offline BRC
Prince

Aug 2002
time: 23:29
  Old Post 02-07-2003 19:27 Visit BRC's homepage!
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I say wait until we find out what the land west of CFC holds. It could be access to other civs, or a jumping off point for our galley. If we're gonna send one out, lets make it count.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:29
  Old Post 02-07-2003 20:22
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Only if we haven't got another use for them...

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:29
  Old Post 02-07-2003 20:50
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I'd have to go with No. As others have said, there are more usefull things we can be doing with these galleys in the meantime. If we happen to come across something that may warrent it, then we can reconsider the proprosal.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:29
  Old Post 02-07-2003 23:10
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I agree with most others in this thread. Once we know more of what the coastline looks like and what that island type thingy by CFC is then we can go and decide if we want to send out galleys to the far reaches of the globe...

Stinkynuts is offline Stinkynuts
Settler

Jun 2003
time: 05:29
  Old Post 02-07-2003 23:23
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I like suicide galleys- While the probability of success is fairly low, the benefits of a successful suicide galley are substantial. At this point, it appears that, until navigation, the only way our continent will make contact with the rest of the world is through the use of suicide galleys/caravels.

One possible compromise solution would be to send a stack of 2 or more galleys around the coast of our continent and fortifying the stack at the end of every turn. By doing this we would have a line of sight of 3 from the square that the galleys end each turn and be more likely to see more distant sea or coast squares, which could indicate that there is a passage to another land mass- then, at that point, we could decide whether or not we want to risk suicide. (If we were to use only a single galley, we would not be able to fortify after all of the movement is used up.)

Last edited by Stinkynuts on 02-07-2003 at 23:38

wervdon is offline wervdon
Prince

Nov 2001
time: 23:29
  Old Post 03-07-2003 00:22
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We should explore as much as we can with our galleys before we use suicide galleys.

If we run out of safe exploration routes though, then we should consider sending them out on less "safe" missions. I wouldn't use the term suicide though...might lead to mutiny......

Fried-Psitalon is offline Fried-Psitalon
Prince
Not just another pretty face.
Dec 2002
time: 00:29
  Old Post 03-07-2003 02:38
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::blinks and makes a note::
::glances at Stinky::

Learn something new every day..... Thanks Stink.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 03-07-2003 02:50 Visit Trip's homepage!
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quote:
Originally posted by Stinkynuts
I like suicide galleys- While the probability of success is fairly low, the benefits of a successful suicide galley are substantial. At this point, it appears that, until navigation, the only way our continent will make contact with the rest of the world is through the use of suicide galleys/caravels.

One possible compromise solution would be to send a stack of 2 or more galleys around the coast of our continent and fortifying the stack at the end of every turn. By doing this we would have a line of sight of 3 from the square that the galleys end each turn and be more likely to see more distant sea or coast squares, which could indicate that there is a passage to another land mass- then, at that point, we could decide whether or not we want to risk suicide. (If we were to use only a single galley, we would not be able to fortify after all of the movement is used up.)

I agree. The potential benefits far outweigh the costs.

But, we'd have to find the right situation. No sense in sending Galleys off to the wild blue yonder while we're in the middle of fighting CDG. All in perspective...

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 03-07-2003 03:11
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quote:
Originally posted by Stinkynuts

One possible compromise solution would be to send a stack of 2 or more galleys around the coast of our continent and fortifying the stack at the end of every turn. By doing this we would have a line of sight of 3 from the square that the galleys end each turn and be more likely to see more distant sea or coast squares, which could indicate that there is a passage to another land mass- then, at that point, we could decide whether or not we want to risk suicide. (If we were to use only a single galley, we would not be able to fortify after all of the movement is used up.)


Stinky - I'm not quite sure I get this. What are you proposing?

Are you saying that, after moving Galleys in a stack you can fortify after they have moved all their spaces and this then somehow allows greater vision?

If so I learn TWO somethings new every day.

Stinkynuts is offline Stinkynuts
Settler

Jun 2003
time: 05:29
  Old Post 03-07-2003 03:58
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Yes, that's what i'm saying- if you right click on two or more galleys and select fortify all, they will have a line of sight of 3 from the square that they are in at the end of the turn (even after they have used up all of their movement). Then just unfortify, move 3, and repeat. The extra line of sight doesn't actually show up until the beginning of the next turn.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:29
  Old Post 03-07-2003 08:07
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I wouldnt make one yet. POSSIBLY after the war with CDG. Otherwise no.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 03-07-2003 11:10
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quote:
Originally posted by Trip

I agree. The potential benefits far outweigh the costs.

But, we'd have to find the right situation. No sense in sending Galleys off to the wild blue yonder while we're in the middle of fighting CDG. All in perspective...


Did I not say after the war with CDG?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:29
  Old Post 03-07-2003 13:54 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Stinkynuts
Yes, that's what i'm saying- if you right click on two or more galleys and select fortify all, they will have a line of sight of 3 from the square that they are in at the end of the turn (even after they have used up all of their movement). Then just unfortify, move 3, and repeat. The extra line of sight doesn't actually show up until the beginning of the next turn.


That's a bug then!
I furthermore suspect that with "unfortify, move 3, and repeat" you mean "unfortify, move 3, and repeat on the next turn". Right?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:29
  Old Post 03-07-2003 15:52
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Way too early to even think about it. No, No, No!

MoI E_T

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:29
  Old Post 03-07-2003 17:04 Visit FrustratedPoet's homepage!
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Lose 30 kilos (of popups)

quote:
Originally posted by Stinkynuts
Yes, that's what i'm saying- if you right click on two or more galleys and select fortify all, they will have a line of sight of 3 from the square that they are in at the end of the turn (even after they have used up all of their movement). Then just unfortify, move 3, and repeat. The extra line of sight doesn't actually show up until the beginning of the next turn.


This sounds like a bug/exploit to me. Well done for spotting it though, I'd never been aware of that before.

Stinkynuts is offline Stinkynuts
Settler

Jun 2003
time: 05:29
  Old Post 03-07-2003 22:48
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quote:
Originally posted by BigFurryMonster


That's a bug then!
I furthermore suspect that with "unfortify, move 3, and repeat" you mean "unfortify, move 3, and repeat on the next turn". Right?


Right- it's not infinite movement. Normally a galley has a line of sight of 2. When it ends its turn fortified, it has a line of sight of 3 when the next turn begins. There is no way to fortify a single galley after its movement has been used up, but you can fortify 2 or more galleys after their movement has been used up.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:29
  Old Post 04-07-2003 02:12
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I think the extended sight when fortified for ships thing is intentional, that is not a bug.

What does sound iffy is using a 2nd galley and fortify all to fortify after you've used all your movement up.

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