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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:29
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The original was pretty close, albeit in a 3d world. This one expands on it- you can trade, storm forts and so forth, get new ships, upgrade your cannons, get personal items (swords, pistols). You actually gain experience levels which translate into skills. In melee combat, you have a one-shot pistol that does lots of damage if it hits.
Just about the only thing I haven't seen is the random side quests and treasure maps. Other than that, it's pretty close, and the ship-to-ship combat can be set to be more realistic or more arcadey.
So far, my only gripe is the controls. The game was released for the Xbox as well, and the control scheme seems like it was patched in from the console. It's not terrible, but it's not intuitive, either
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TheDarkside
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Slayer
Oct 2001 time: 05:29
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Well I've been playing the game for over 30 hours now and I must say, I like Sea Dogs ALOT better. Sure, the combat is still great, since it's the same as Sea Dogs, but the melee combat is a nightmare and boarding ships is a stress fest. My character is very strong and I can beat just about anybody in melee, but the problem is when I board ships there are now alot of people to fight, and my officers are always horrendous! I recently hired a quartermaster with awesome melee skills- he had just about every melee ability like defense, advanced defense, critical hit, gunner, professional gunner... his equipment far surpasses anyhting I can purchase, yet he sucks at fighting opponents during boarding! But the worst part about boarding is that the number of opponents you fight has nothing to do with the crew numbers, contrary to what the manual states. Time and time again, I'll board ships with a 4 to 1 ratio of crewmembers and when the scene loads there's 4 of their crewmembers vs. 4 of mine. If I manage to beat those 4, I have to enter another deck and fight an ADDITIONAL 4 guys, even though I might have lost some guys already, or they are badly injured. It's extremely frustrating because the most fun I had in Sea Dogs was boarding ships but it's virtually impossible to do it now. Maybe if they at least allowed you to save game anytime you wanted I could deal with reloading a bunch of times to redo a fight, but as it is now I would have to reload from before the whole encounter! I'll have to find another ship and try to board it all over again. I am only left with hope that Firaxis dosent screw up Pirates!
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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:29
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I've played quite a bit, now, and here are some tips:
- The first missions you should undertake are escort and (later) cargo missions. You can get these by talking to the barkeep and store owner respectively by talking to them about "business". In each, you either take goods or escort a ship to another port, which is simple enough if you don't run into pirates or bad weather, and the missions can net 1000-5000 gold. This is a great way to build up some cash and experience
-When boarding, move backwards into a corner. Enemies won't be able to hit you from behind or from the ramp. You need massive melee skills, it seems, to even win in even odds. Find a ruby at one of the stores or market stands, it will help your weapon's damage.
-It seems like when you go into a battle on the minimap, your orientation stays the same from the minimap to the actual battle, so plan accordingly.
-Prey on pirates that are fighting ships from other countries. If you get the last shot on a pirate before he sinks, you get the experience.
-Purchase the superior spyglass in Redmond from the shop keeper. It shows more info than the normal glass, including how many men are aboard the enemy ship.
-Cannons are cheaper and reload faster, but don't shoot as far as carronades.
-More melee: Use the "z" key to dodge your enemies' attacks. This is much more effective than blocking, in many cases. Run away in this manner if fighting more than one opponent.
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Mahdimael
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Sandy Eigo, CA, USA
May 2001 time: 05:29
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Also- from www.gonegold.com
"If you want to try this, go to the 'Bethesda Softworks/Pirates Of The Caribbean/Program/Characters' directory. Make a copy of the file 'characters_init.' This is very important. If you don't have a backup and you change something by mistake that borks the game, you'll have to reinstall.
The characters_init file can be opened with Notepad. Go down approximately sixty lines in the file until you see the line 'makeref(ch,Characters[0]); //Blaze Devlin.' Now it gets fun. Here's an excerpt of the code:
ch.name = "Nathaniel";
ch.lastname = "Hawk";
ch.skill.Leadership = "1";
ch.skill.Fencing = "1";
ch.skill.Sailing = "1";
ch.skill.Accuracy = "1";
ch.skill.Cannons = "1";
ch.skill.Grappling = "1";
ch.skill.Repair = "1";
ch.skill.Defence = "1";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.skill.freeskill = 2;
ch.perks.freepoints = 1;
ch.money = "1000";
ch.Ship.Type = SHIP_LUGGER_ENGLAND;
This isn't all the code--I've lifted the items (per Tre's instructions) that you might be most interested in changing. If you'd like to be called by your own name in the game instead of 'Nathaniel Hawk,' change the first and last name of your character. The next set of entries refer to your initial skill ratings when starting the game. As I said Friday, your character is ridiculously weak at the start of the game. Set all of the skill ratings to 3 and it makes your starting character much more usable.
'ch.skill.freeskill' refers to the extra skill points the game gives you when you start a new game (that you can assign as you wish), and 'ch.perks.freepoints' refers to extra ability points. Abilities are special skills that are digital in nature--you either have them or you don't. I gave myself three ability points and spent them on increased ship speed, increased cannon volley range, and increased boarding skill. If you look through the abilities, some are just too powerful (there's a boarding ability where angle of attack and speed no longer matter, which unbalances ship to ship combat if you use it), so you have to be careful which ones you pick.
Finally, you can change the amount of money you start with as well as your default ship. I'm fine with the Lugger, but if you want an easy upgrade you can see how to do it by the lines surrounding the ship type entry (which are not included here for space reasons). Again, make a backup copy of the file before you try any of this. I've changed my initial skill ratings successfully, so I know it works, but if you start fiddling around with something and assigning extreme values it might not work. That's why you have a backup."
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TheDarkside
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Slayer
Oct 2001 time: 05:29
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quote: Originally posted by Mahdimael
There are a number of bugs with the goods delivery missions. Some examples:
- You can't deliver the goods because they are contraband on the island you're supposed to deliver them to. No solution that I know of for this, yet
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This is handled by two methods:
Normally, when you want to smuggle goods, you can never do business with the shopkeeper. You must go to the tavern and there is usually a "Smuggler" sitting at a table. You probably have seen him before... and when you try to chat with him the only option is "You can't help me at this time" or something along those lines. However, when you are carrying smuggled goods, you can tell him you have something to sell, and then he will tell you a location to meet up. You sail to this location, mett them, and sell the goods. Soon after a group of guards come and you fight them (unless you have awesome luck and dont get caught). Then when you try to sail away you get waylayed by ships who want to stop you. All that is the normal life of a smuggler.
The alternative, is to pick the ability "Trusty Lad"- it's the third from bottom of list. This allows you to sell contraband items directly to shopkeeper, but at normal price. When you sell to a smuggler you make HUGE profit.
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VAW
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fellas if youvbe got anmore questions or are loking for mods goto Pirates Ahoy! they have the answers to most of the questions you have there
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