 |
|
thinkingamer
|
|
Heh, actually the question of this thread should be "How many among us, the TBS gamers does actually pay and play MMORPGS? and if you do, then which one do u play?"
Last edited by thinkingamer on 03-07-2003 at 06:07
|
|
|  |
 |
|
Grumbold
|
 |
London, UK
Mar 2000 time: 05:29
|
|
There is no "best" MMORPG. Everyone wants something different out of it to keep their interest flowing and several key concepts are mutually exclusive.
- Balance: Assuming nobody makes an obviously dumb choice, all players should be equally capable in a situation, especially but not exclusively in PvP.
- Skill: The players who take time to learn and understand the game best and apply that with a lot of hard work should reap the wards by being capable of feats impossible to lesser players.
- PvP: There is a sizeable audience who would prefer no PvP ever unless its under their own tems i.e. stepping into an arena. There are others who are all for no holds barred PvP. There are some who want no holds barred PvP but insist they should be able to play on the main servers with people who don't like that instead of being given their own server to go kill and be killed on.
Quests: Quests should be easy/hard/accessible to all or only something a team of thirty experts working together can achieve.
Dynamic content vs static content: Do you want to be able to do the quest everyone else is raving about, not be told that Squigglybum has saved the world and been given the l33tsword as a reward, be faster next time?
Solo content vs group dynamic: Must a MMORPG force you to team up with players of complimentary skill, personality and character types to achieve anything fun, or should you be able to survive as a loner?
Crafting: Should crafting skills be available, only possible if you are a superb fighter to get the magical components and make items of lesser, equal or better quality than the monsters can drop?
Chat: Should you be able to talk to everyone in the world, only people within 20 feet or a strange blend of the two?
Graphics: Is it important that the game looks amazing and can't be run on anything smaller than the latest Ninja PC with Uber card without framerate issues?
Downtime: Is it a better game if you have to sit on your butt waiting a lot between the actions or has frenetic gameplay that can sometimes be too fast to complete, leading to a feeling of anticlimax?
The list is huge and I'm sure I'm missing many important ones. None of the above MMORPG's have achieved the balance I'm looking for, and I've played most of them and read up heavily on the rest.
|
|
|  |
 |
|
Vince278
|
|
None of them. I've played better PBMs in every case. Too many cheaters and wanton player killers. The integrity of MMORPGs to me are in question.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|