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Xian
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I almost always build a forest FIRST, if only because that increases the likleyhood there will be mopre free enhancments to the terrain (forsts grow).
Then again i deal mostly with a faction with a good growth rating (hive) so i rerly build farms unless theyre on good soil
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:29
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Roading out to base sites is most critical, it builds turn-advantage, pure and simple. As to the importance of 2-nut squares, it depends on your faction and expansion strategy. Certainly if you've got a bad growth or good industry value, obviously your population growth can delay expansion, in which case, by all means, get your nut production in line. Playing Morgan, on the other hand, you'll be rush-building tanks for additional nuts, making the 2-nut square superfluous. Also, placing a sensor beneath your base is always good if you can manage it, but don't delay founding a base just to accomodate the time it will take to build the sensor. The turns your pod stays idle are wasted FOPs, and holding up your growth for improved defensive potential is planning to fail.
Remember, the goal of the early game is to be the guy who gets the most bases planted the fastest, so focus all your efforts on achieving that goal.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:29
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HongHu - the only time I will not set up a base ASAP (aka turn advantage) is if I have to claim territory from a rival. Even then it is a risk since while you spend lots of time in transit you could be hosed when The Inhuman Hive or the Granola Munching Tree Hugging EcoWeenies grab that territory instead.
I also favor fairly dense base setup for all the reasons Vel outlined. I am a True Disciple Of The Vel.
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