Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Other Games-Archive > Morrowind Players: Which is better: Magician or Warrior?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Well?! (Time out:0 days after 03-07-2003, 14:37)
The Mage.
The Swordsman.
The Banana.
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:29
  Old Post 03-07-2003 14:36 Visit Comrade Tassadar's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Morrowind Players: Which is better: Magician or Warrior? Support Apolyton, buy Alpha Centauri

Generally, who would you prefer to play as? Someone with a lot of magic, spells, etc....Or a stong, powerful warrior?

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:29
Post  Old Post 03-07-2003 14:50
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

If you're only using the basic game - no plugins etc - then your melee fighter-types will generally win out as there is an innate bias towards those characters.

If you use one of the mods that allows mage characters to regenerate magicka, or the marksman mod for an arcer-type perhaps, then things tend to even out somewhat.

Main_Brain is offline Main_Brain
King
Economic World Center
Jul 2002
time: 06:29
  Old Post 03-07-2003 15:29
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

As I was younger I played mages which needed a While to be built up and then got really strong.
But now I need instant SlashingAction [Even if getting killed by Reaaalllly dangerous sewer Rats ist the Price]
But now that I think of It I played Thief at the beginning of Morrowind, Bought Levels and then turned to Fighting.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 03-07-2003 15:54 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Really depends. Generally, mages do have, IMO, better ways of accomplishing stuff. They can create spells more damaging that any sword will ever be, can avoid fighting by conjuring creatures and can summon items they need. Great.

I have several plugins, and IMO, two of them are vry important here for mages.

1. CastReduce - decreases the magicka needed to cast a spell depending on that skill. Like, Lighting Storm (10 shoch for 10 sec in 10 ft) normally costs 34 mana. However, with a high destruction skill, that will cost much less. This is good because you really need more powerful spells to have a chance against toughest creatures and NPCs. Suppose a pure mage, who can only kill by magicka. Suppose him facing a Golden Saint and an evil NPC. He needs a big spell. And it would be absurd for it to take half of mana away. Besides, this is the thing that makes raising mage skills important.

2. Creatures addon. Depending on your level, upgrades creatures that you can see. Like, at levels 40-60 (I think, or something), you can see a Grand Storm Atronach, an evil thing with 500-something hit points, that hits like a truck, and throws a spell taking 200 of my hit points, with all the shoch weakness. This one is really good, because otherwise, most characters level 25+ have no trouble with creatures at all. This mod ensures that creatures stay dangerous.

Fighter style is more of a no-brainer. Get a Daedric Dai-Katana, enchant with 40 points of Absorb Health, and go dish 100 damage a shot while healing yourself. Boring. Sorta.

I love it how I can do quests and stuff by matgicka. My favorite example, from Tribunal. The deal is, I come accross a naked wizard in sewers, who is guarded by two evil looking guys, and their boss. I talk to the boss. Boss tells me that wizard owes money, and I can pay for him, or go away. I threaten him, and order to release the wizard. Boss laughs and orders the two guard to kill the wizard. No matter how fast I try to cast spells or hit with swords at them, the wizard is dead. OK, I think. Let's try this way. Reload. Before talking to the boss, Mark. Almsivi Intervention. Go to the nearest spellmaker. Create a spell. Recall. Cast the spell. Talk to the boss. Threaten. Two guys try to kill the wizard. I kill three of them, wizard safe. That's all because of the spell I used - it did 100% Chameleon on Wizard for 15 secs, thus simply hiding him while I fought!

Traianvs is offline Traianvs
Prince
Belgium, land of plenty (corruption)
Jan 2000
time: 06:29
  Old Post 03-07-2003 16:21
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

what are plugins?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:29
  Old Post 03-07-2003 19:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

Be a sorceror and get the best of both worlds.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:29
  Old Post 04-07-2003 06:25 Visit Tuberski's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton or Terrorists Win

Warriors are easier to start with, and with a little work, can be made into decent mages.

ACK!

Comrade Tassadar is offline Comrade Tassadar
Settler

Aug 2005
time: 05:29
  Old Post 04-07-2003 10:26 Visit Comrade Tassadar's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Well, I'm officially Tassadar the Russian. A mage, that is

I must say, I love the mage.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:29
  Old Post 05-07-2003 03:17
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Ooh! I didn't know about the cast reduce plugin; sounds very nice.

Mages tend to be very vulnerable in the first few levels as well, since their HP is typically very low in the beginning.

But I actually prefer doing the magic, since its obviously more diverse than just swinging some war-hammer around (alchemy, enchanting, an array of spells, etc.).

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:29
  Old Post 13-07-2003 23:26
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

I like both, but I feel that in the standard game the fighter has an easier time of it.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:29
  Old Post 13-07-2003 23:58 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I play a fighter/mage type. Mostly fighter though. But I do like to be able to cast some spells.

now if there were only a way to make the combat more interesting.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0402 seconds (88.16% PHP - 11.84% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net